|
|
My Questions Thread
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
My Questions Thread // New Users
Post by Daaark // Aug 11, 2008, 1:23am
|
Daaark
Total Posts: 45
|
My specs shouldn't matter. Floating point rounding errors don't happen with such large numbers. :D
I think this is just a problem with another truespace gui implementation, and a usual, badly communicating with me as a user. I changed the rotation in the 'object mode' as opposed to typing it in while in point edit mode.
All I want to do here is:
-Center the object around 0,0,0.
-Have the rotation be at 0,0,0.
-Have the base scale of the object be at 1,1,2 or 2,2,3 whatever I eventually decide.
Typing in the little info box doesn't seem to get the job done. I've noticed that right clicking on the white arrow icon brings up a different infobox that seems more responsive, but will it stay at the values I input?
:confused: |
Post by Tiles // Aug 11, 2008, 2:13am
|
Tiles
Total Posts: 1037
|
brings up a different infobox that seems more responsive
Should be the same Info box. Only difference is the appearance. The title bar of the standard info box minimizes down to the left when the info box is docked. Gives a bit more space. Which doesn't happen with the info box that comes up with the right click at the object tool. |
Post by RichLevy // Aug 11, 2008, 2:25am
|
RichLevy
Total Posts: 1140
|
My specs shouldn't matter. Floating point rounding errors don't happen with such large numbers. :D
I think this is just a problem with another truespace gui implementation, and a usual, badly communicating with me as a user. I changed the rotation in the 'object mode' as opposed to typing it in while in point edit mode.
All I want to do here is:
-Center the object around 0,0,0.
-Have the rotation be at 0,0,0.
-Have the base scale of the object be at 1,1,2 or 2,2,3 whatever I eventually decide.
Typing in the little info box doesn't seem to get the job done. I've noticed that right clicking on the white arrow icon brings up a different infobox that seems more responsive, but will it stay at the values I input?
:confused:
While your computer specs might not matter as you say... but it might just help :)
I am typing in values into the Info box in the Stack Panel...
I am also trying to type into the Info Panel that comes up when you right click on the Arrow icon...
Right now I am not getting the rounding errors you mention.
Is there something else you have set that I might be missing?
You could try restarting TS also...
I have both Info Panels up on the screen now. I created a cube from scratch and I am typing in values into either of the Info Panels as I see fit. They are both reading the same values for me.
Rich |
Post by Daaark // Aug 11, 2008, 6:38am
|
Daaark
Total Posts: 45
|
While your computer specs might not matter as you say... but it might just help :) Oops. I was multi-tasking, writing 3 different forum posts, and I didn't finish what I meant to type there.[/QUOTE]
I think I found one problem where I used the axis tool and I turned it a bit. I can't seem to reset it. That seems to be why I can't get the rotation to stay at 0. |
Post by Daaark // Aug 12, 2008, 1:15pm
|
Daaark
Total Posts: 45
|
Is there any way to break my model up into groups and smoothing groups? I need to stop certain parts of my model from smoothing together, and then break up other portions for UVing. |
Post by Heidi // Aug 12, 2008, 9:07pm
|
Heidi
Total Posts: 335
|
The easiest way to define different parts of you mesh is by using the material editor to make the different parts different colors. You can then use the Point Edit 'Select by Material' to select just that portion of the mesh for editing in point edit, weight painting or UV editor.
Bear in mind that the UV editor only displays a single material at a time in the active UV editing window. The other material-assigned parts of your mesh, you can use the 'next/previous' buttons in UV preferences (panel tab on upper right side of the screen).
The advantage is that after you've finished mapping the parts, you can apply a single material to the entire mesh to combine your mapped sections.
As I map each section of the mesh I moved the mapped mesh outside of the blue UVE frame (so they won't come in on top of each other). After I have all the sections mapped I apply a single material (which then shows all of my mapped mesh in the UVE in the same window. Then I can move and scale the sections into the blue active frame in the UVE to create my finished map.
If you do want to actually break your model apart you can do that too...
In point edit select the faces that you want to separate and use the 'Separate Selection' icon.
OR.... you can use your original mesh as a control mesh and use the 'Copy Selection' then use the 'Separate Selection' on the copied portion of your mesh.
Oh... your smoothing question. The smoothing tools (in the same icon stack as the UV editor) also work on selected sections of your mesh. :) |
Post by Daaark // Aug 12, 2008, 10:04pm
|
Daaark
Total Posts: 45
|
Wow.
The disappointments just never end with trueSpace. How can a 7.x release be missing so much basic functionality in every possible area? |
Post by Tiles // Aug 12, 2008, 10:14pm
|
Tiles
Total Posts: 1037
|
Because it is not finished yet ;) |
|