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First question by a newbie - Modeller & Workspace, what's the deal?
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These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
First question by a newbie - Modeller & Workspace, what's the deal? // New Users
Post by alionsonny // Jul 30, 2008, 6:49am
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alionsonny
Total Posts: 26
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Hi,
I am new to Truespace after working with various 3D Tools, such as PovRay, Bryce, Cinema4D (on Amiga), Cybermotion and some others.
I recently stumbled across Truespace and I am very impressed by what it offers. I was also able to get some quite interesting results from my first tests.
I worked thru most of the documentation and viewed the tutorials, but still some things give me headaches.
As I plan to use Truespace for one of my upcomming musicvideos, I want to really understand how to use Truespace in the most effective way.
Of cause I'll do my best to use the forum search function to solve my problems, but I'm afraid there are still some questions that bother me.
So let's start with the first Truespace-noob-question by me ;-)
What is the difference of the Modeller and the Workspace? I mean, I can also model in the Workspace, so I see no real reason to call one thing Modeller and the other Workspace.
So my question is: What to use for which tasks? As I said, I can perfectly model a spaceship or so in the Workspace.
That'S it so far for my first question. Forgive me, if it was described somewhere. I didn't see it.
Thanks in advance
Sonny |
Post by Norm // Jul 30, 2008, 6:58am
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Norm
Total Posts: 862
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Is like you have two programs in one. The model side is essentialy trueSpace6.6 version. It can understand older trueSpace file formats for instance. It has a full toolset as well. WorkSpace represents new technology and tools ... but not a full toolset (not as full as model side). In this regard you get the best of both worlds. But yes for many users, the necessity to go to model side for tool is shrinking fast and many never even go there.
Read up about the bridge between the two in manual. You can sever the link and work only in WorkSpace or vice versa-tility :) |
Post by TomG // Jul 30, 2008, 7:16am
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TomG
Total Posts: 3397
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Mostly you'll want to stick to the workspace as much as you can. Model side is not a great name we agree :) It's stuck for historical reasons now though, even though now the workspace is as competent (or more competent) for modeling as the Model side.
As noted, Model side is effectively trueSpace6.6 included as the world's largest plugin - a whole old version of an app as a plugin :)
The main reasons to go to Model side are:
1. Compatibility with old tS models, plugins, from tS6.6 and earlier
2. NURBS modeling tools
3. Array, bend, twist, taper modeling tools
4. To render if you don't have V-Ray and aren't using the real-time render engine
5. You have a graphics card that is more than 4 years old so the workspace is slow (but you can turn down the settings in the HW Settings under the file dialog and see how that improves workspace performance for you)
Things that are far better on workspace
1. Point editing tools
2. SDS
3. Real-time view for working
4. Joining collaborative spaces
5. Working with the infinitely superior new bones
6. Using the new physics animation
7. Non-linear animation with clip blending
8. Vertex morphs for animations / posing
9. New libraries system
10. V-Ray rendering
11. Real-time rendering
12. Real-time cloth
13. New scripts and intelligent objects (which can be objects with a life of their own, or new modeling tools and interfaces)
14. Much improved new boolean tools
And probably much more :) But that will help you start to see the differences between the two and pick which one you need for which job. With the Bridge, you can use both - use the Point Edit and booleans workspace side, swap to Model to make an array and bend an object, back to workspace to UV map your objects, back to Model to render in Lightworks, etc.
HTH!
Tom |
Post by trueBlue // Jul 30, 2008, 7:31am
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trueBlue
Total Posts: 1761
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As noted, Model side is effectively trueSpace6.6 included as the world's largest plugin - a whole old version of an app as a plugin :)
HTH!
Tom
Isn't Model side effectively trueSpace6.7? :)
New features and bug fixes too! :banana:
• LightWorks 7.4 rendering engine
• VirtuaLIght rendering engine
• Multi-pass Rendering for Lightworks rendering engine with output to Photoshop layers |
Post by TomG // Jul 30, 2008, 8:05am
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TomG
Total Posts: 3397
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Well, true, there have been some small tweaks to tS6.6 before it became Model side, so I guess that is one way to view it, as a "tS6.7".
Thanks!
Tom |
Post by alionsonny // Jul 31, 2008, 1:41am
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alionsonny
Total Posts: 26
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Hey, thanks to you all. Great Community here :jumpy:
Yes, I allready read that the whole thing is an aproach to keep the (to me only known from training videos) "vintage GUI".
So I am glad that I am not missing something currently by leaving the Modeller alone. I simply love the workspace and find the Modeller handling, compared to the Workspace, some kind of clumsy.
I'm now busy working thru the training videos, and you can believe me I'll eat each bit of information in there.
I fell in love a bit with Truespace and am currently spending each bit of sparetime with it. I even plan to start a blog to let people know about Truespace and my progress in using it. Ahh, this will disapoint people, because I am learning much quicker than most human entities... sod em *LOL* ;)
I'll be back with my next question when it appears in my mind. Until then: Thanks a lot and especially thanks for giving me a good feeling in this forum.
Sonny |
Post by frootee // Jul 31, 2008, 1:58am
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frootee
Total Posts: 2667
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Hi alionsonny. We're glad you're here! :banana:
Yeah a blog sounds good. We have blogs here but it would be nice to see blogs about truespace outside these forums too.
Say, there is the TNL! tonight if you're interested; check out the Collaboration Forum, look for the TNL! posting.
later!
Froo |
Post by alionsonny // Jul 31, 2008, 2:12am
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alionsonny
Total Posts: 26
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I am afraid I don't have the slightest idea what a TNL may be. Can you descibe it? |
Post by alionsonny // Jul 31, 2008, 2:40am
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alionsonny
Total Posts: 26
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@frootee: Look into my signature. Blog has been started a few minutes ago ;) |
Post by TomG // Jul 31, 2008, 4:13am
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TomG
Total Posts: 3397
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TNL! is Thursday Night Live!, a meeting that happens every 1st, 3rd, 5th Thursday of the month. It's an informal meeting of tS users and Caligari staff.
This is possible because trueSpaces lets you enter shared spaces, at which point the modeling space you see is the same space as the others logged in to the space, and you can all model together, text chat, etc. It's a lot of fun, a great way to meet people "face to face" that normally you only talk to via message boards or emails, and a great way to learn since you can watch other people model in real-time.
You can check the birds of a feather page to see the shared space meetings that happen on a regular basis:
http://www.caligari.com/birdsofafeather.asp
The links there will fire up tS when you click on them, and log you in to the relevant shared space.
HTH!
Tom |
Post by alionsonny // Jul 31, 2008, 4:20am
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alionsonny
Total Posts: 26
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Tom, thanks for describing it. I stumbled across those shared space things allready and I allready found out that it is a great way for my girlfriend (who is also into 3D stuff) can model together at a thing, or I just can show her some tricks I found out.
Still the shared spaces on the Caligari homepage give me something to ask: Is there a way to be "teleported" to a correct position/view in the space? I mean: For example I entered a shared space called "The Livingroom" or so. When Truespace started I was somewhere outside the building and it was quite hard for me as a Truespace beginner to navigate inside the building. I don't know if you understand what I mean, but I hope it ;) |
Post by TomG // Jul 31, 2008, 4:54am
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TomG
Total Posts: 3397
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Each scene has an entry point defined - now, you are only taken to that location once the entire scene has loaded. Before that point you may appear to be outside the building and similar :) Once all objects are loaded up though you should jump to the correct location.
If you find one with an entry point not working in this way, do let us know. Also, the scenes are cached, so while your first visit may take a moment to download the content of the scene, that will happen much more quickly on your second visit as all static objects in the scene will already be cached on your machine (like a web page browser caching graphics).
The use you describe is exactly the kind of thing we have in mind, it is much easier to show people something than just try to describe it, and better when that can be live than just in a pre-done video :)
Hope to see you at Thursday Night Live! tonight!
HTH!
Tom |
Post by alionsonny // Jul 31, 2008, 6:22am
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alionsonny
Total Posts: 26
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Thanks again, Tom. Much to learn ;)
I don't think I can make it tonight for the TNL, because just at the same time, I have a gig with my band. I hope next time I can be there. |
Post by grymmjack // Aug 3, 2008, 7:06pm
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grymmjack
Total Posts: 87
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• Multi-pass Rendering for Lightworks rendering engine with output to Photoshop layers
is this in the manual? if this is what i think it is, i'm hip to learn how to leverage it in my work. |
Post by trueBlue // Aug 3, 2008, 7:37pm
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trueBlue
Total Posts: 1761
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Yep.
Chapter 7 - Light and Rendering
7.3.8 Multi-pass Rendering Page 97 |
Post by Heidi // Aug 4, 2008, 2:57am
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Heidi
Total Posts: 335
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There is also an excellent video course (http://www.caligari.com/products/trueSpace/ts5/Courses/Newmultipass.asp?Cate=Training&SubCate=Master) dedicated to multipass rendering. It's part of the Master Series in the training section of the Caligari web pages. |
Post by grymmjack // Aug 4, 2008, 4:30am
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grymmjack
Total Posts: 87
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There is also an excellent video course (http://www.caligari.com/products/trueSpace/ts5/Courses/Newmultipass.asp?Cate=Training&SubCate=Master) dedicated to multipass rendering. It's part of the Master Series in the training section of the Caligari web pages.
ah so there is :) *sulks away*
from the distance: thanks!
*wave* |
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