Importing 3ds objects?

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Importing 3ds objects? // New Users

1  |  

Post by alionsonny // Aug 1, 2008, 10:32am

alionsonny
Total Posts: 26
pic
Hi,

just another newbie question ;)

I have a nice collection of 3ds objects that grew over the years. I would like to use them in Truespace, but it does not work. There seems to be no filter for 3ds objects in the file load dialog. So I selected "All files", selected the 3ds file and got the error message "Load Object: Invalid Version: 10".


Am I doing something wrong. Is it generally impossible to use 3ds objects in Tuespace?


Thanks


Sonny

Post by TomG // Aug 1, 2008, 10:38am

TomG
Total Posts: 3397
OBJ is the most reliable format for importing between applications at this time.


3DS is rather hit and miss, more miss than hit in my experience, and so not a recommended format for importing into tS. You might get lucky sometimes, but generally not.


I'd see if you can't resave them from whatever other app you were using them in, to either OBJ or maybe to X format failing that. Those should import easier :)


HTH!

Tom

Post by Stem // Aug 1, 2008, 10:45am

Stem
Total Posts: 199
Hi Sonny,


selected the 3ds file and got the error message "Load Object: Invalid Version: 10".You will need to go to model side and at the top of the screen (right) you will see a tab "TS6 files", click that then load ~object.



- Stem

Post by jhowell // Aug 1, 2008, 10:50am

jhowell
Total Posts: 400
pic
Hi Sonny, I import 3ds objects all the time. Just import them in on the modeling side. The static characters in this brief gif anim clip were brought in via 3ds model side import ... then real time rendered on the workspace side.


Wait for gif to load ...

CLICK HERE FOR THIS ON YOUTUBE (http://www.youtube.com/watch?v=TzvBjQ_Up7E)

http://4webs.biz/truespacestuff/june8invisigirlandcharacters.gif



This poser character was brought in via the Luuv object plugin on the model side....

CLICK HERE TO VIEW THIS ON BLIP.TV (http://www.blip.tv/file/1136849)

http://4webs.biz/truespacestuff/august1poserskeletonswinging.gif



Hi,

just another newbie question ;)

I have a nice collection of 3ds objects that grew over the years. I would like to use them in Truespace, but it does not work. There seems to be no filter for 3ds objects in the file load dialog. So I selected "All files", selected the 3ds file and got the error message "Load Object: Invalid Version: 10".


Am I doing something wrong. Is it generally impossible to use 3ds objects in Tuespace?


Thanks


Sonny

Post by alionsonny // Aug 1, 2008, 11:32am

alionsonny
Total Posts: 26
pic
Wow, thanks, folks!

That was quick. Yeah, and it worked. I could load all my collected objects so far. Ok, now I can move on to the next step.


Thanks again. This is a great community :jumpy:


Sonny

Post by Jack Edwards // Aug 1, 2008, 5:44pm

Jack Edwards
Total Posts: 4062
pic
The FBX importer I'm working on will also support 3DS objects and may give better results for getting your meshes into Workspace.

Post by joekel4 // Aug 11, 2008, 11:32am

joekel4
Total Posts: 15
Sonny,

What I have done in the past to import models from AutoCAD into truespace was as follows:

I used AutoCAD's ACIS solidmodeling capabilities to make assemblies (as in complete dump trucks and trailers, 27megs .dwg files->2900kb .3ds files)

My rule of thumb

if a part is going to have a different material (steel, rubber, etc or a different color metal) or if the part was going to move I put it on a seperate layer in AutoCAD.

Export out in .3ds format

open in Model side

TS6files->Load->Object

change file format to 3d studio binary *.3ds

Open.


the assembly will import as noname,1 in the scene editor as a single level sibling.


The best part is that each individual object/model/component in truespace will inherit the Autocad layer name! so you can give your models meaningful names, I think that the layer name had to be less then 7 characters though for initial import, but once in you can rename them.


unglue everything in noname,1 and then reassemble (glue as sibling) by sub-assembly and then assign materials based on the object name. When you have large assemblies 500+ parts this can take some time but it works.


This is how I did it. I'm just getting back into TS7.6 now. I also can take assemblies from Solidworks into truespace if necessary so if you would find that helpful let me know and I'll share that.

Hope this is helpful.

Joe


I did this a lot in truespace 6.6 and just did it in 7.6 model space so it works
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2021. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn