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30 Second skeleton build
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30 Second skeleton build // New Users
Post by Igor K Handel // Aug 2, 2008, 8:17am
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Igor K Handel
Total Posts: 411
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Heres a quick way to build a simple biped Skeleton in 30 seconds, using the ground option in the skeleton build tool.
Either download for better video size, or click arrow on the page to stream the video. Voice included either way.
Might be of help to anyone that hasn't tried this option.
SWF format, 2.6 meg in size.
http://www.4shared.com/file/57518524/47344603/30SecSkel.html
Yours
IK |
Post by dusty // Aug 2, 2008, 8:31am
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dusty
Total Posts: 5
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thank you! This will definately come in handy.
dusty |
Post by Daaark // Aug 2, 2008, 9:27am
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Daaark
Total Posts: 45
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Heres a quick way to build a simple biped Skeleton in 30 seconds, using the ground option in the skeleton build tool.
Either download for better video size, or click arrow on the page to stream the video. Voice included either way.
Might be of help to anyone that hasn't tried this option.
SWF format, 2.6 meg in size.
http://www.4shared.com/file/57518524/47344603/30SecSkel.html
Yours
IK I noticed you made a mess of the skeleton's hierarchy at the end there. Is there a way to fix that? You do a great job on these. You should put them in a blog or something. |
Post by mrbones // Aug 2, 2008, 10:34am
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mrbones
Total Posts: 1280
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Nice tutorial, Thanks:) |
Post by Igor K Handel // Aug 2, 2008, 11:26am
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Igor K Handel
Total Posts: 411
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Daark I am presuming that you mean that the selection of the upper joint caused the arms etc to move with ctrl key and drag, but with the lower joint ctrl drag caused the legs to move?
To explain try this as an experiment....3 minutes tops.
Create 2 seperate 4 joint straight lines roughly in parallel. Start by building one chain from left to right onscreen. Then build an identical 4 joint chain but this time start from right to left.
NB At this point you should have 2 seperate 4 joint skeletons, which on the face of it appear identical.
Click the skele limits tool and click on each joint of the latest skele and take note of the handle directions.
Click the object select tool to get out of that skel and select the initial skel and click the limits tool. Click on each joint and you will see that the directions are reversed, yet onscreen visually these chains look identical.
This means you have control of the direction the heirarchy will go based on the order the joints are placed. First joint placed always at the top of the heirarchy with everything under it.
Hope this is the info you were after, but holler if it ain't.
IK |
Post by jhowell // Aug 2, 2008, 12:16pm
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jhowell
Total Posts: 400
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Thanks for the tutorial Igor. That will go with my tutorial collection. I love tutorials! In addition to your skeleton method I also like to use one of the bvh skeletons that is in the library browser/ bvh sports or bvh/ mikes moves folder. By using one of those skeletons and inserting it in to my character I can then use any of hundreds of BVH clips on to my character in the timeline. Thats what I did with my Postman character. Now he has over 1000 bvh clips ready to use ...
SEE BLIP.TV VIDEO EXAMPLE HERE (http://www.blip.tv/file/1139356)
:banana: |
Post by Igor K Handel // Aug 2, 2008, 12:49pm
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Igor K Handel
Total Posts: 411
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LOL Mr Howell you never miss a BVH promotional opportunity :rolleyes: I,m waiting for the free BVH teeshirt promotion to start myself ;)
Are you sure that you and MrBones are not one and the same person lol.
Makes me smile... Fair play to ya both, very entreprenarial.
Actually on a serious note, I gotta say you are doing a great job of promoting the animation possibilties of TS. I'm all for that. It's a TS capability I would love to see strengthened further. If BVH is a door opener to new users to TS then it can only be a good thing.
My interest lies for the moment in getting further to grips with character rigging and anim. Though the area of making BVH from anims keyframed in TS has crossed my mind. $$$ ker-ching $$$
The Fbx plugin that's being worked on almost before our very eyes raises a load of new possibilites too. Not quite sure how I can rustle up the $$ for that one, in my new unemployed status, but for me it's gotta be a must have useful plugin.
Very welcome to the tut...
I plan on doing some more short sharp vid tuts in the area of rigging and perhaps character anim down the line, but as a newish user to TS myself I am only a little way into the TS rigging mentality myself. Need to be sure 150% what I am passing on is cast iron correct, tested and predictably repeatable first. Rigging in Maya or C4D is all well and good but it seems a whole different way of thinking from the Ts way of achieving the same goal. Getting there though.
keep on pluggin
yours
IK |
Post by jhowell // Aug 2, 2008, 1:09pm
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jhowell
Total Posts: 400
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Hi Igor, I do get too excited about how easy it is to use bvh anim clips (I dont get anything out of my excitement of course, promotion wise). Especially since I use the same ones in my XSI work. Saves me countless hours of keyframing time. But I do love rigging in Truespace. On my rigging the dinosaur tutorial CLICK HERE (http://forums1.caligari.com/truespace/showthread.php?t=5347) that only took less than 10 minutes. But when it comes to human type characters I love the lazy way of blending those bvh's! :banana: P.S. keep those tutorials coming! |
Post by Igor K Handel // Aug 3, 2008, 2:32am
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Igor K Handel
Total Posts: 411
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OK continuing on from the 30 sec skeleton build vid..
Here are 2 short vids further exploring the skeleton heirarchy and some basic explainations as to what is happening, why and how you can control the flow of parent child joints.
http://www.4shared.com/file/57606576/8f66ff47/heirarchyFlow_Pt2.html 3Meg swf format
http://www.4shared.com/file/57606617/ac7dd60e/HeirarchyFlow_Pt3.html 1 meg swf format
Cheers
IK |
Post by jhowell // Aug 3, 2008, 4:24am
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jhowell
Total Posts: 400
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Thanks Igor. They are great. Love having voice narrative. Also, joint tools tip was very helpful.:banana:
OK continuing on from the 30 sec skeleton build vid..
Here are 2 short vids further exploring the skeleton heirarchy and some basic explainations as to what is happening, why and how you can control the flow of parent child joints.
http://www.4shared.com/file/57606576/8f66ff47/heirarchyFlow_Pt2.html 3Meg swf format
http://www.4shared.com/file/57606617/ac7dd60e/HeirarchyFlow_Pt3.html 1 meg swf format
Cheers
IK |
Post by Igor K Handel // Aug 3, 2008, 9:41am
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Igor K Handel
Total Posts: 411
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If character anim is your thing I have started a new thread in the roundtable threads looking for a LE wiz.
Just had a eureka moment for a new capability within Character animation side of things. Will keep ya posted if it pans out specially as you quote "love the lazy way of blending". Might even lead to bigger possibilies. $$$
Ik
Ps going to check out your dino tut now. Only just got the time. |
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