BVH blending question

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BVH blending question // New Users

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Post by greggpatton // Aug 11, 2008, 8:24am

greggpatton
Total Posts: 1
Hello,


I'm new to trueSpace7.6 character animation and I apologize for any misuse of terminology.


I'm experimenting with the freebones collection from Mr. Bones. Very cool stuff. :)


I'm trying to get a character to move smoothly from the 'drunk walk' to the 'whoa hold on' motion. I would like to get the 'whoa hold on' motion to start from where 'drunk walk' stops.


The best I've been able to do so far is getting the 'whoa hold on' motion to start from what I assume is its default starting position instead of starting where 'drunk walk' stops. This is with pass through turned on. When I try it with additive turned on it distorts the skeleton when it gets to the 'whoa hold on' motion.


Is it possible to do what I'm attempting?


Here's a link to the rigged Blinky from jhowell (also very cool :)) with the motions embedded showing the issue I'm having.


http://synthaworks.com/ts_stuff/may25blinkywithnewrig_drunk.zip


Thanks,

Gregg

Post by jhowell // Aug 28, 2008, 6:56pm

jhowell
Total Posts: 400
pic
Hi greggpatton, so sorry I did not respond sooner. I just happened to notice this post you made several weeks ago. I just started a thread on this subject to explain how I do what you are asking ... Here is thread.


http://forums1.caligari.com/truespace/showthread.php?p=79041#post79041


:jumpy:


p.s. here is blinky with the 2 clips working properly ...


http://4webs.biz/truespacestuff/tankgirl2clips.gif
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