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W.I.P. Just Like a videogame
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
W.I.P. Just Like a videogame // Work in Progress
Post by B_Soldier // Feb 3, 2008, 2:18pm
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B_Soldier
Total Posts: 58
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I'm stuck with my current projects since I can't break the wall of character animations due to in appropriate plugins for Truespace. Well that's elsewhere. Here now, I'm beginning/continuing with my other projects that didn't need anything with legs.
So I'm dusting off my RAH-66 Comanche helicopter from my other project but I'm dropping the stealth pods and will replace them with actual EFAMS instead. The chopper will also be retextured.
http://img175.imageshack.us/img175/1284/rah664xk4.th.jpg (http://img175.imageshack.us/my.php?image=rah664xk4.jpg)http://img165.imageshack.us/img165/2139/rah663bc2.th.jpg (http://img165.imageshack.us/my.php?image=rah663bc2.jpg)http://img170.imageshack.us/img170/9146/rah662kq2.th.jpg (http://img170.imageshack.us/my.php?image=rah662kq2.jpg)http://img413.imageshack.us/img413/5383/rah661xv0.th.jpg (http://img413.imageshack.us/my.php?image=rah661xv0.jpg)
Here's my first ever video after creating the chopper (Yes the lack of dust and any other particle effects is intentional. I'll get back to them later.):
http://fc.deviantart.com/fs26/f/2008/034/6/0/RAH_66_Comanche_movement_test_by_Terrarist.jpg
- RAH-66 Comanche movement test (Youtube) 320x240 (http://youtube.com/watch?v=ks6cWuzNjbM)
- RAH-66 Comanche movement test (Photobucket) 640x480 (http://s95.photobucket.com/albums/l158/Terraris7/?action=view¤t=1.flv) |
Post by kena // Feb 3, 2008, 4:02pm
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kena
Total Posts: 2321
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Looks like a good start in this one. keep up the good work. |
Post by B_Soldier // Feb 4, 2008, 12:17pm
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B_Soldier
Total Posts: 58
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Thanx kena.
2 questions everyone:
- Is there support for reflectivity maps in TS 5.2?
- Is the audio feature that was in TS 3.2 still there bcuz I can't find it. |
Post by B_Soldier // Feb 5, 2008, 1:29am
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B_Soldier
Total Posts: 58
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UPDATE
Dust is here now I'm missing shadows.
- RAH-66 Comanche movement test (Youtube) 320x240 (http://www.youtube.com/watch?v=wbkQaF3jU7s)
- RAH-66 Comanche movement test (Photobucket) 640x480 (http://s95.photobucket.com/albums/l158/Terraris7/?action=view¤t=1-1.flv) |
Post by B_Soldier // Mar 16, 2008, 4:29am
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B_Soldier
Total Posts: 58
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Well, I stopped the animation tests to finish the textures and modelling of the comanche. Now it's done:
http://img208.imageshack.us/img208/8351/rah664gv5.th.jpg (http://img208.imageshack.us/my.php?image=rah664gv5.jpg)http://img86.imageshack.us/img86/7199/rah663kc5.th.jpg (http://img86.imageshack.us/my.php?image=rah663kc5.jpg)http://img208.imageshack.us/img208/8559/rah662fe6.th.jpg (http://img208.imageshack.us/my.php?image=rah662fe6.jpg)http://img291.imageshack.us/img291/6386/rah661cp9.th.jpg (http://img291.imageshack.us/my.php?image=rah661cp9.jpg)
Even gave it a bump map:
http://img170.imageshack.us/img170/2966/rah665nh6.th.jpg (http://img170.imageshack.us/my.php?image=rah665nh6.jpg)
Now I can start messing about with the animation for it. While doing that I'll redo my F-22 and create a MiG 1.44 for the proof of concept video for this video :P |
Post by B_Soldier // Apr 12, 2008, 12:00pm
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B_Soldier
Total Posts: 58
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Maclaren F1 bumped and textured (almost). It's the target for the vid.
http://img184.imageshack.us/img184/2796/maclarenf1bumpwg6.th.jpg (http://img184.imageshack.us/my.php?image=maclarenf1bumpwg6.jpg)
Also a short vid showing off the bump map.
http://i95.photobucket.com/albums/l158/Terraris7/th_maclarenf1bump.jpg (http://s95.photobucket.com/albums/l158/Terraris7/?action=view¤t=maclarenf1bump.flv)
Question, which of the two styles below is better? 2 dbl stripes or 1 pair o' stripes:
http://img507.imageshack.us/img507/9199/39406843qf8.th.jpg (http://img507.imageshack.us/my.php?image=39406843qf8.jpg) |
Post by Jack Edwards // Apr 12, 2008, 2:26pm
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Jack Edwards
Total Posts: 4062
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Wow! Nice work! :banana:
I like the idea of doing the stripes asymetrically, but I think they need to be slightly more toward the center if you're only going to do one set. |
Post by B_Soldier // Apr 16, 2008, 12:51pm
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B_Soldier
Total Posts: 58
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For this post, the section of the project is bold and issues (as in stuff I really need assistance on) in italics. In anycase comment where u feel.
Comanche movement tests
http://i95.photobucket.com/albums/l158/Terraris7/th_test1advmvmt1.jpg (http://s95.photobucket.com/albums/l158/Terraris7/?action=view¤t=test1advmvmt1.flv)
Youtube link
http://www.youtube.com/watch?v=NBVuqGIbfV0
Issues
-I can't get the cannon to "look at" the cube properly.
-Don't worry about the sparks on the cube, they're a test for bullet impact on targets
McLaren basic movement test
http://i95.photobucket.com/albums/l158/Terraris7/th_1-2.jpg (http://s95.photobucket.com/albums/l158/Terraris7/?action=view¤t=1-2.flv)
Youtube link
http://www.youtube.com/watch?v=H2_Td1-jFQI
Issues
-I used exactly the same light settings as the Comanche test but, as u can see, no shadows on the tarmac.
-After I asking opinions on the stripes, I ended up with a dead heat so I left it as it was on my last save.
EDIT
I just found out something. The shadows appear when the tarmac is small (30 truespace meters), but when it's huge like it was in the video (approx 500m for the two stitched together) it resulted in the lack of shadows. |
Post by B_Soldier // Apr 28, 2008, 4:43pm
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B_Soldier
Total Posts: 58
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Finished at last! Links here:
http://fc05.deviantart.com/fs26/f/2008/119/5/c/Speed_Run_by_Terrarist.jpg (http://terrarist.deviantart.com/art/Speed-Run-84190819)
http://terrarist.deviantart.com/art/Speed-Run-84190819 |
Post by jamesmc // Apr 28, 2008, 6:18pm
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jamesmc
Total Posts: 2566
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Read the book, loved the movie. :D
'
Great job! |
Post by Jack Edwards // Apr 28, 2008, 7:18pm
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Jack Edwards
Total Posts: 4062
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Very cool! Hope you enter this in the monthly animation contesting! :jumpy: |
Post by Dragneye // Apr 30, 2008, 10:08am
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Dragneye
Total Posts: 602
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Nice work on this B_soldier. Interesting idea. I would say in this specific environment...the chopper would 'lose' it before the McLaren :-) |
Post by B_Soldier // Apr 30, 2008, 11:54am
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B_Soldier
Total Posts: 58
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jamesmc
Thanx but what book?
Jack Edwards
Dun worry, it's exactly why I made it
Dragneye
Really? I thought the F1 would spin out b4 the chopper if this was in real life that doesn't mean it'd have won bcuz the chopper could understeer into an office. |
Post by rjeff // Apr 30, 2008, 12:53pm
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rjeff
Total Posts: 1260
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Looks cool..just one question. Is Terrorist supposed to be spelled Terrarist? Is this a play on words somehow? |
Post by B_Soldier // Apr 30, 2008, 7:57pm
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B_Soldier
Total Posts: 58
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"Terra" means "Earth" in latin, so "Terrarist" is my own invention for saying "Earth based,dweller,..."
It was originally from a scifi book I planned, and I kept it. |
Post by Dragneye // May 4, 2008, 6:32pm
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Dragneye
Total Posts: 602
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Yes, that's my point; the chopper would have a harder time missing a wall due to tight environment and the effects of air turbulence created by the city street 'air tunnels', than the car would. All the car would have to do is keep turning down different streets, never leaving a missile the chance to zone in, and the driver just bettin on the odds. Barring traffic, the driver only has to worry abt nicking a sidewalk, or, dead end streets. Since I know the NYC streets quite well, I'd take on the chopper any day. Umm, but we'd have to start in Wall Street area or the Village; Midtown... too many long blocks. I lose. :D |
Post by Breech Block // May 11, 2008, 1:16pm
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Breech Block
Total Posts: 844
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I really enjoyed your movie. I thought the camera angles and movements were terrific and I love the way you animated the McLaren F1 sliding around the corners. Looking forward to seeing your next project. |
Post by B_Soldier // May 11, 2008, 11:55pm
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B_Soldier
Total Posts: 58
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Wow, thanx. Your vid actually inspired this one. |
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