animation between model and workspace

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animation between model and workspace // New Users

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Post by tamtam // Aug 19, 2008, 6:18pm

tamtam
Total Posts: 213
pic
Hello again! I have some questions about animation between the model and workspace sides of TS:


1. What do I do when I need props to interact or animate with characters that have skeletons from the workspace?


2. Will all the tools from the model side be moved over to the workspace... someday? That would make modeling and animating a whole lot easier, and possibly almost errorless.


3. Can items that are placed into a workspace library contain the animation frames stored with them?


Thanks so much!:)

- tamtam

Post by TomG // Aug 20, 2008, 4:39am

TomG
Total Posts: 3397
1. Just create the animation in workspace. workspace does all sorts of animation and not just skeletal animation - physics animation, procedural animation and even old traditional keyframing are all possible, and can all be used to make props interact with skeletal animated objects.


2. Can't say, the idea is that the workspace will have all the modeling tools you need. Most likely this won't be all the tools from Model side, eg Metaballs are old tech that fell out of favor many years ago, so I doubt we'll see those moved over. Others may be replaced by something different but better, so you might not find exactly the same tool at all, but would be able to achieve the same things you did with a tool (albeit in a different way). So the concept is more about functionality than tools as such, ensure you have all the functionality you need in the workspace (regardless of which tools specifically provide that functionality).


3. Yes. Saving an object as an RsObj (either into a workspace library or just using the File Save As option from workspace) will capture its animation along with everything else.


HTH!

Tom
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