Same animations on duplicate models

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Same animations on duplicate models // New Users

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Post by tamtam // Aug 29, 2008, 6:49am

tamtam
Total Posts: 213
pic
Hi again, i'm just wondering how to make duplicate (or slightly changed) models of a human or anything have all the same animations in their skeleton (not BVH), using the bones and joints on the workspace side.


Once I animate the skeleton when it's skinned to the character, I want to be able to transfer the same animation/s to another model that's either the same, or somewhat different, like a male and female human model.


Thanks in advance:)

- tamtam

Post by TomG // Aug 29, 2008, 6:53am

TomG
Total Posts: 3397
My first thought is to save the skeleton with no animation, make the animation on one skeleton, save the animation clips to an animation library (workspace side, using the libraries system), then reload an unanimated skeleton and load the clips onto that object.


Never tried it nor explored saved clips, so not sure this would be the workflow but it's my first though :)


HTH!

Tom
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