Ribbons of Brothers

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Ribbons of Brothers // Work in Progress

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Post by Emma // Feb 16, 2008, 2:14pm

Emma
Total Posts: 344
pic
this is just another experimental scene.


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to show some more of the details this image is taken form Workspace window

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Post by 3dfrog // Feb 16, 2008, 4:05pm

3dfrog
Total Posts: 1225
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That is cool. I could see something like this being a conceptual art piece in a museum. Nice work!

Post by spacekdet // Feb 16, 2008, 4:39pm

spacekdet
Total Posts: 1360
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Cool.
Reminds me of the vascular system that was on display at this exhibit. (http://www.bodiestheexhibition.com/)
(Go see it!)

How did you do it?

Post by Emma // Feb 17, 2008, 6:14am

Emma
Total Posts: 344
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just a short animation with one of those ribbon fellas:D


It's just a first try, without any locks, only wanted to see if it is possible at all to animate the ribbons.


- mummys will start walking :)

Post by jamesmc // Feb 17, 2008, 6:38am

jamesmc
Total Posts: 2566
Word.

Very ribbony. :)

Post by Emma // Feb 18, 2008, 10:16am

Emma
Total Posts: 344
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Used this style of objects for new scenery: " The rise of the mummy"

Post by Burnart // Feb 18, 2008, 1:54pm

Burnart
Total Posts: 839
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Wow Emma! This is really interesting stuff. I notice that the figures have tensions points where the ribbons are gathered. I'm not sure how you have done this - is it possible to create some soft saggy bits as well? - perhaps they could drape across a rock or something else in the scene.

Post by Emma // Feb 19, 2008, 12:03pm

Emma
Total Posts: 344
pic
How did you do it?



Well, I'm not quite sure of it, it's a several step process. Base is a figure created with MakeHuman. When I'm sure about repeatedly being able to create it every time I'll let you know. Until then you can play with the attachec half guy, you can give him for example a whole human bone skeleton to animate him. As bones are invisible in the animation it gives an interesting look, looks funny.


In the attached picture the right one is my start, then importing into trueSpace, adding SDS and then following some more steps which I have to retry until I'm sure about it.


The object unpacked is over 6 MB

Post by Burnart // Feb 19, 2008, 4:39pm

Burnart
Total Posts: 839
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Nice one Emma. This character looks like something Max Ernst might have painted - surrealistic, Germanic and expressionistic all at once.

Post by Vizu // Feb 19, 2008, 10:23pm

Vizu
Total Posts: 628
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the geometry looks dístroyed.

Post by Emma // Mar 19, 2008, 9:57am

Emma
Total Posts: 344
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mirrored the half-object, and both parts then controled by one bone system, interestingly that works. If you watch the middle you should notice the gap between the left and the right part.

Post by Emma // Mar 24, 2008, 11:28am

Emma
Total Posts: 344
pic
In case someone else want's to animate , I attached the object. It is quite huge. Still wan't to keep the original one till I'm finished, therefore this object has a little disformed feet, but doesn't matter that much for such an object.
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