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Jewels.. Jewels and more Jewels
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Jewels.. Jewels and more Jewels // Work in Progress
Post by RAYMAN // Feb 29, 2008, 4:21pm
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RAYMAN
Total Posts: 1496
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I´doing some jewelery design and renders for jewelers
and in this process i made the Hdrs that I share with you
in the garage... Thought I start a thread on some ongoing
projects:) |
Post by prodigy // Feb 29, 2008, 5:22pm
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prodigy
Total Posts: 3029
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very nice work Rayman :) |
Post by RAYMAN // Feb 29, 2008, 5:30pm
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RAYMAN
Total Posts: 1496
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Thank you Augusto ! |
Post by RAYMAN // Mar 1, 2008, 1:35am
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RAYMAN
Total Posts: 1496
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Here some more.... |
Post by Steinie // Mar 1, 2008, 8:12am
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Steinie
Total Posts: 3667
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I don't want to change the focus of this excellent thread. Could you start a thread on how to create a diamond for us? Yours are fantastic and any help you could provide would be appreciated. |
Post by RAYMAN // Mar 1, 2008, 10:35am
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RAYMAN
Total Posts: 1496
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Well that wouldnt fill a thread Steinie.
Its not that difficult if you use the right tools....
While the petals were made in Ts The diamond was mad with
nurbs and is pretty downforeward........
You just have to make those edgepoints on different
planes first....... and then you connect them and make the polys out of them.
The forms are pretty well known.
The only problem is to get the polys in the base straight !
I will show it to you.....:)
Peter |
Post by RAYMAN // Mar 1, 2008, 11:30am
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RAYMAN
Total Posts: 1496
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First picture is the curves with the edge points.... second picture..
start to connect the edges all the way through to the base...
If you have the cage you fill it in with the polygonal faces.... finished !:D
To make some of thes faces flat you have to make construction lines
to fit those planes (with edgepoints) into the right distance to each other.:D
Peter |
Post by RAYMAN // Mar 1, 2008, 11:47am
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RAYMAN
Total Posts: 1496
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In the end you have to delete the 2. and bottom curve thats just a help for
construction...... see picture |
Post by TomG // Mar 1, 2008, 12:05pm
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TomG
Total Posts: 3397
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I really like the materials you have created here, some of the best I have seen. The lighting too of course is bringing those materials to life, so nice work on creating those HDRI images for use!
I do like the petals shown here, it reminds me of those objects made with glass, where they have metal foil on one side, an effect I've always liked. Anyway, excellent work! Thanks for sharing.
Thanks!
Tom |
Post by RAYMAN // Mar 1, 2008, 12:16pm
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RAYMAN
Total Posts: 1496
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Thank you so much for your nice words !
That does mean much to me !
Glad you like it !:)
Peter |
Post by RAYMAN // Mar 1, 2008, 3:25pm
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RAYMAN
Total Posts: 1496
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Steinie : The second way of doing the gemstone cutting....
is the actual way gem stones are cut !!!
You make a rough shape and then you make a cutter and while your precisely
boolean cutting (subtracting) away the access material you precisely turn the gem.
Or other way is to make arrays of cutters and then subtracting them...
That can come handy if you have complicated shapes.
There are hundreds of gem cuts!
Again the boolean subtraction in nurbs is nicer !:)
Peter |
Post by Steinie // Mar 1, 2008, 3:55pm
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Steinie
Total Posts: 3667
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Thank you Peter for doing this for me. Your examples will help me with my own work.
Please keep posting your work here, I and everyone else really admire your work. |
Post by RAYMAN // Mar 1, 2008, 4:44pm
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RAYMAN
Total Posts: 1496
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Thank you Steinie !
Appreciate that very much !:)
Here is a short hands on on a boolean cutter -thing I made pretty fast.
Its fun to look at what they reflect in the inside....
Peter |
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