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Doug
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Post by TheWickedWitchOfTheWeb // Mar 13, 2008, 7:10pm
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TheWickedWitchOfTheWeb
Total Posts: 858
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Meet Doug. He's new!
Just a doodle, not really sure where this is heading yet, if anywhere. Major thanks to 3DFrog who gave me some great help and advice with rigging him up so he's all poseable. Anyway, figured I'd share just in case this develops into anything.
11496 |
Post by Jack Edwards // Mar 13, 2008, 7:47pm
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Jack Edwards
Total Posts: 4062
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I'm liking this one. I wonder if the cubes should be clay logs, stones, and forest-y background stuff... |
Post by Johny // Mar 14, 2008, 4:34am
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Johny
Total Posts: 672
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look very cute :) |
Post by kena // Mar 14, 2008, 6:31am
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kena
Total Posts: 2321
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Looks like he should be in gumby's world. nicely done! except the mouth... they all look surprised to see me.
kinda like these little guys:
http://www.soundtrackcollector.com/images/cd/large/Flushed_Away_ASW79285.jpg |
Post by Norm // Mar 14, 2008, 6:56am
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Norm
Total Posts: 862
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Great character! Pose is like the moment after the seal-hunt opened. Or there is a hockey-game one iceberg over and the polar bears are winning :) |
Post by Steinie // Mar 14, 2008, 7:05am
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Steinie
Total Posts: 3667
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Oh sure I make a woman with big B____s and you make inch worms...! I guess fair is fair.:rolleyes:
I like the expression on Doug's little face and it is cool to see you back working with your special secret clay substance. I'd like to see more done with him. |
Post by TheWickedWitchOfTheWeb // Mar 14, 2008, 8:25am
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TheWickedWitchOfTheWeb
Total Posts: 858
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Oh sure I make a woman with big B____s and you make inch worms...! I guess fair is fair.
Well, if there's some sort of wacky symbiosis going on, I don't have big B's so I guess your inch worm, err, isn't! ;)
Thanks for the comments guys. It's good to be back 'in the clay'. Doug's future is slowly starting to reveal itself to me, more soon |
Post by TheWickedWitchOfTheWeb // Mar 17, 2008, 7:32pm
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TheWickedWitchOfTheWeb
Total Posts: 858
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He's alive... ALIVE!
Been playing with Doug and trying to learn some of tS7's animation secrets. Here's his first mobile outing!
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Post by kena // Mar 17, 2008, 7:37pm
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kena
Total Posts: 2321
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Awwwww...... he's cute! get him to open and close his mouth, and you can use a "baby voice" to give him a way to communicate. :D |
Post by Jack Edwards // Mar 17, 2008, 7:41pm
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Jack Edwards
Total Posts: 4062
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LOL! I love the animation style! The blinking at the end is priceless. :jumpy: |
Post by Steinie // Mar 18, 2008, 2:02am
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Steinie
Total Posts: 3667
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Well he is a cute feller.
I would experiment with some half blinks to blend the crisp open/closed eyes.
Doug is destined to be a Star! (if not he'd make fine fish bait) |
Post by TheWickedWitchOfTheWeb // Mar 18, 2008, 3:05am
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TheWickedWitchOfTheWeb
Total Posts: 858
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Thanks guys. This is only a test to see if I could animate him. Now I gotta think of a story.... |
Post by 3dfrog // Mar 18, 2008, 4:10am
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3dfrog
Total Posts: 1225
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that is awesome. Very cute! |
Post by jamesmc // Mar 18, 2008, 4:30am
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jamesmc
Total Posts: 2566
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moving my office around a bit today and yesterday and haven't hooked speakers up yet.
Will review again, once I get my ears on...
Animation is very good though! Emotive and all squiggly :) |
Post by frank // Mar 18, 2008, 4:42am
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frank
Total Posts: 709
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Nice job on the animation!
As usual, it has that neat clay look!
This may not have been planned, but the shadow noise on the model actually makes it look more like claymation. ie. How fingers are pressed against the model to pose it for each frame, and each time the clay gets little depressions / nudges here and there. |
Post by TheWickedWitchOfTheWeb // Mar 18, 2008, 4:49am
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TheWickedWitchOfTheWeb
Total Posts: 858
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Accidental? ACCIDENTAL? I spent weeks modelling those subtle ripples, ridges and dents! Hehehe! It's just low samples from Vray but I did notice it actually enhances the look, not to mention speeds up the render! Win win for me! |
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