new D3D scene

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new D3D scene // Work in Progress

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Post by Burnart // Oct 28, 2008, 12:53pm

Burnart
Total Posts: 839
pic
Parva I take my hat off to you - not only are you great at all the modelling, lighting, texturing stuff that has long been the mainstay of 3d art but you know what your doing when it comes to working with all the guts and gadgets under the hood of the software. The pic (previous page) looks great and I must try out the painting idea you mention. Keep up the marvellous work and don't forget to show it off to us occasionally - its always inspiring.

Parva, how are the shader packs going that you were developing?

Post by parva // Oct 29, 2008, 12:45am

parva
Total Posts: 822
pic
thank you Weevil and Burnart.


Parva, how are the shader packs going that you were developing?



I'm still dubbing the videos. The shaders and example scenes are finished but I want to pull it out all together.

Of course the free pack has no video, I don't have the time for this.

I thought of doing a step by step description here in the forum about creating a fictive rt scene. We'll see :)


The commercial package has some of the objects included

from the scene in this thread. I go also over doing an indoor by using lightmaps.

I think some shaders are really handy, especially the sky object can help

(the same used for the outdoor scene here in the thread).

Post by adriani // Oct 29, 2008, 1:50am

adriani
Total Posts: 89
Hi Parva,

Great piece of work!! fantastic!!

:) my congratulations for all imagens
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