Oooooh boy, I'm in trouble now

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Oooooh boy, I'm in trouble now // New Users

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Post by LongWolf // May 9, 2009, 8:34am

LongWolf
Total Posts: 62
This will take a sec to explain.

One of my bests friends makes industrial videos.

He had a studio, did the scripts, directing, shooting and then out-sourced the rest.


Well things have been bad here for a couple of years and a lot of studios have closed, including his.

But a few days ago one of his old, larger clients contacted him and they want a lot of work done.

One of Brian's problems is, they changed the name of the company and need to be 're-branded' including a new logo.

It's not the kind of thing Brian can do. So he's been checking into out-sourcing it but the costs could have blocked the whole deal.


Brian didn't know that I like working with graphics.

So I took a font editor, designed a character/logo, popped it into TS, added a touch of 3D and asked him what he thought.

He went nuts over it and sent it off to the big wigs at the clients place and they love it too.


So far so good.:banana:


BUT, now they want me to animate the design. Basically it will start with some horizontal lines that will curl and morph into the logo.

I haven't got a clue where to start.

Do y'all have any tips or tutorials I should look at?

Post by mrbones // May 9, 2009, 8:42am

mrbones
Total Posts: 1280
pic
Hi, You should be able to use either,


Nurbs modeling on modelside.


Twist and bend modifiers on modelside


Text and morph tools on Workspace side.


Or a combination of all three.


Also Try using the breaktool and run the animation in reverse.


It can look like the pieces morph into the logo.

Post by RAYMAN // May 9, 2009, 9:04am

RAYMAN
Total Posts: 1496
pic
Do you have a problem with showing us a sketch of the logo......

What tools you can use on what depends on the shapes...

but generaly Mr bones is right ... you will also have to run things in reverse...

Post by Jack Edwards // May 9, 2009, 2:56pm

Jack Edwards
Total Posts: 4062
pic
Some times you can get nicer results with 2D effects. So always keep in mind that it's the final image that matters and not all things are best solved with 3D. Compositing is your friend! ;)

Post by v3rd3 // May 9, 2009, 5:35pm

v3rd3
Total Posts: 388
If you are considering using 2d tools for your animation you might want to look into Synfig Studio. It is an open source vector based 2d animation tool and looks really promising. Check it out here ... http://www.synfig.org/About

Post by RichLevy // May 10, 2009, 6:14am

RichLevy
Total Posts: 1140
pic
2D into 3D is one possibility. TS has the ability to work with flat plans very easily. With the modeling tools on the Legacy side and the morphing tools on the WS side you have a good chance to pull off something very cool. Unfortunately only you know what the logo is and what they are really asking for. Best of luck to you with your first step :)


Rich

Post by LongWolf // May 10, 2009, 6:38am

LongWolf
Total Posts: 62
Sorry for the delay in answering.

I needed to see if it was ok to show what we have so far.


It's a little embarrassing.

Have you ever noticed how you can work on something for weeks and ppl will say 'that's nice',

Then you do something simple like this in a few minutes and they go nuts over it?


But apparently I quote Captured the values and vision of the company end quote, ROFL :)

Anyway, here's a pic of the logo. I used 3 separate characters so that they can be manipulated more easily.


This was done at a font size of 36 points.

My first problem is, it's not making smooth curves, even though the font is as smooth as I can make it.

Is the problem with the rendering engine?

I only have what came with TS 7.6

Post by mrbones // May 10, 2009, 9:04am

mrbones
Total Posts: 1280
pic
Sometimes Its not how good an artist you are that impresses, Its how fast you do it that raises the most praise.


Did you know you can export. .ai vector files out of quark, flash, etc.


So it you have the smooth edge vector art you can import .ai it into TrueSpace, Slect the logos faces and sweep, That might help.


Looking pretty good so far, All that matters is that the client loves it.




Sorry for the delay in answering.

I needed to see if it was ok to show what we have so far.


It's a little embarrassing.

Have you ever noticed how you can work on something for weeks and ppl will say 'that's nice',

Then you do something simple like this in a few minutes and they go nuts over it?


But apparently I quote Captured the values and vision of the company end quote, ROFL :)

Anyway, here's a pic of the logo. I used 3 separate characters so that they can be manipulated more easily.


This was done at a font size of 36 points.

My first problem is, it's not making smooth curves, even though the font is as smooth as I can make it.

Is the problem with the rendering engine?

I only have what came with TS 7.6

Post by v3rd3 // May 10, 2009, 10:32am

v3rd3
Total Posts: 388
You could consider hardening your edge geometry and apply SDS. That way, regardless of your scaling you would be able to consistently smooth the objects.

Post by RAYMAN // May 10, 2009, 3:39pm

RAYMAN
Total Posts: 1496
pic
Longwolf ! I´ve been posting a lot about a nurbs application that i am using very often that also comes as a free trial that exports for 30 days . Those 30 days should be long enough for you to make the animation.

It has a bonus over Ts because as long as you dont delete the curves

that you made the extrusions from you can tweak the shapes and export as obj. format. deeper construction history.......

http://moi3d.com/download.htm

I made this animational Gif from the curves that you posted

in about an hour..... its rtealy simple to work with the application

if you have anys questions please ask me send me a short PM !;)

You import the obj. files one by one into Truespace and render there...

Post by LongWolf // May 11, 2009, 7:18pm

LongWolf
Total Posts: 62
You could consider hardening your edge geometry and apply SDS. That way, regardless of your scaling you would be able to consistently smooth the objects.


I don't understand, what do you mean by 'hardening your edge geometry' and what is SDS?

Post by LongWolf // May 11, 2009, 7:29pm

LongWolf
Total Posts: 62
I haven't had a chance to work on things, I picked up a little paying work, thank goodness :)


After talking with my friend a bit, it sounds like I'll need to make about 7 seconds of animation at 30 frames per sec.


Am I going to need to make each frame, or can TS make some of the transition frames?

Post by Jack Edwards // May 11, 2009, 8:14pm

Jack Edwards
Total Posts: 4062
pic
This link should get you up to speed about SDS:
http://www.subdivisionmodeling.com/page1.htm

It all depends on what effect you are trying to achieve whether it would be easier to do in a 2d video application or in 3d modeling application like trueSpace.

Morphs and Skeletal animation would likely be the tools you'd use if you wanted to animate the logo in 3D. TrueSpace has an Animation Editor which allows for the keying of properties at specific frames, then interpolates between those keys depending on the interpolation method set in the FCurve editor.

Post by TomG // May 12, 2009, 1:35am

TomG
Total Posts: 3397
tS, like any 3D package, does the tweening for you. You go to frame x and set up the scene as you need it and hit record, go to frame y and modify the scene and hit record, and tS works out what happens in between.


Now, you need to set keyframes at relevant points of course, to define the motion you need - if a cube dances around to point 1, 2 and 3 before it ends up at point 4, you can't just record it at the beginning and end, as you'll just get a linear move from start to finish, without going to all the points in between. Again, this is how animation works, even in 2D animation situations of course.


HTH!

Tom

Post by v3rd3 // May 12, 2009, 4:25am

v3rd3
Total Posts: 388
I don't understand, what do you mean by 'hardening your edge geometry' and what is SDS?


SDS is sub division surfacing.


Essentially, you create a low polygon mesh and apply SDS to add detail and smoothing to your model.


In the figure below you will see a series of cubes begining with a base cube followed by the same cube with 1 layer of SDS followed by 2 layers of SDS applied.


The orange cube has structure loops some distance from the edge. I refer to these as soft edges as the SDS layers will add a great deal of smoothing.


The blue cube has structure loops close to the edges resulting in much tighter edge smoothing. These edges are much sharper than the orange cube edges.


You can also round over edges using the bevel tool but given you seem to want to stretch and bend your shapes the use of SDS might suit you better.


HTH
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