Skin showing through clothing during movement

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Skin showing through clothing during movement // New Users

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Post by bodeddie // May 19, 2009, 4:04pm

bodeddie
Total Posts: 4
Hi all,

Just starting to learn truespace. I've been playing around with the avatar libraries. I've figured out how to add the clothing and apply it as a skin to the skeleton. But when the avatars move, the skin pokes out through the clothing in many places. I've tried the weight paint tool to add or subtract vertices from the bones, but no luck. I know there is something easy that I am missing, but not sure where to start to fix the problem. Any suggestions would be appreciated.

Thanks

Post by bodeddie // May 19, 2009, 5:07pm

bodeddie
Total Posts: 4
Here are a couple of small low res renders to show what I'm talking about.

Post by Jack Edwards // May 19, 2009, 5:14pm

Jack Edwards
Total Posts: 4062
pic
Sorry bodeddie,

This issue was never resolved durring development and is one of the reasons that Avatars didn't make it in as an official feature.

The only real solution is to delete the skin polygons that are hidden by the cloth so that they can't poke through, or to add morph tracks to the cloth to tweak it's deformation.

Post by bodeddie // May 19, 2009, 5:18pm

bodeddie
Total Posts: 4
Wow! Thanks for the quick reply! At least I know that it isn't something I wasn't doing right! I was just playing around with them since they already had animations attached. Is this something I'm gonna have to watch out for when I start skinning my own characters, or was it just an artifact of putting the clothing on an already skinned skeleton? I guess I"ll find out this weekend when I have some time to start modeling my own character.
Thanks again for the fast reply!

I think I know the answer to my own question actually. Since in my own characters, the clothing will either be part of the original skin, or added as a mapped texture, then there won't really be anything to show through will there? :)

Post by Jack Edwards // May 19, 2009, 5:23pm

Jack Edwards
Total Posts: 4062
pic
It will always be an issue if you put clothing over top of an existing model. Best way to avoid it is to model the clothing into the model and not have the overlapping geometry.

Post by noko // May 19, 2009, 10:11pm

noko
Total Posts: 684
There is a easy way in 7.6, you can use "Hide selected Geometry" while in point edit mode for the underlying mesh. Select the underlying mesh and use this tool. This won't destroy the mesh which later you can bring back by using "Show all hidden geometry". The benefit is increased performance since the hidden geometry will not be passed to the GPU. I use this to prevent just a thing. Neat trick in any case.
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