Guard Shack; game model.

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Guard Shack; game model. // Image Gallery

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Post by KeithC // Feb 11, 2006, 5:34pm

KeithC
Total Posts: 467
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Something I made up for the FPSCreator community, as the February Model of the Month.


-Keith

Post by KeithC // Feb 11, 2006, 5:42pm

KeithC
Total Posts: 467
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Wow, that looks like garbage. Why is the limit for .PNGs only 19.5KB?? I knocked the picture down to 320x240, and it's still just over 40KB. I can't upload a good shot it seems using .JPG.


-Keith

Post by Alien // Feb 11, 2006, 5:59pm

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Total Posts: 1231
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Wow, that looks like garbage.

And there's me about to tell you it looked amazing, & ask how the hell you get your textures looking that good, but if you say it's garbage who am I to argue? :p


Why is the limit for .PNGs only 19.5KB?? I knocked the picture down to 320x240, and it's still just over 40KB. I can't upload a good shot it seems using .JPG.

No idea, I never use attachments - I just bung stuff on the free webspace I get with my ISP account.

Post by KeithC // Feb 11, 2006, 6:13pm

KeithC
Total Posts: 467
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Yeah, I'll have to use my site I guess. I didn't have any problems uplaoding the .PNG file on the GameSpace forums; just wanted to know why there are unrealistic constraints on these forums. The image isn't crisp at all, it's a bit frustrating to show your work in that condition.


Thanks for the compliment though. I'll have to show an in-game shot with it later (assuming the file size isn't too big).


-Keith

Post by mrbones // Feb 11, 2006, 10:59pm

mrbones
Total Posts: 1280
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I couldnt find this one. where is it?

Post by KeithC // Feb 12, 2006, 5:06am

KeithC
Total Posts: 467
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It's not up yet; I'm waiting on my partner from Australia to finish the files for FPSCreator. I'll make up the general files for release in a bit (I'll have to shrink it significantly, as FPSCreator demands a HUGE sized model).


-Keith

Post by jamesmc // Feb 12, 2006, 7:23am

jamesmc
Total Posts: 2566
Nice work Keith C!


I prefer vertical board planks on shack type buildings rather than a shingle type approach. I guess it's more of a farm building type and what I'm used to.


Here's an example "cutout" sketch I used in class my mom taught me about perspective and vanishing points. Sorry, not too good, one of my first. heh



http://img46.imageshack.us/img46/7696/perspective9ac.th.png (http://img46.imageshack.us/my.php?image=perspective9ac.png)


Again, just my preference, cause I like rough looking buildings, you'd find on a farm, with upright planks.


Notice the primitive railroad tracks on the upper left corner we used for a perspecitve sample. hehe :)

Post by KeithC // Feb 12, 2006, 7:37am

KeithC
Total Posts: 467
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Thanks, James. I was back and forth over whether to make the boards vertical or horizontal. Here's an in-game screenshot:


-Keith

Post by KeithC // Feb 12, 2006, 7:38am

KeithC
Total Posts: 467
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Are these pictures showing up 'fuzzy' for everyone else, or is it just me?

Post by jamesmc // Feb 12, 2006, 7:47am

jamesmc
Total Posts: 2566
Are these pictures showing up 'fuzzy' for everyone else, or is it just me?


Looks okay to me. I think it's the darkness and no ambient light making it look fuzzy.


BTW, that's looks very cool. I'd want to play that game. :)

Post by KeithC // Feb 12, 2006, 8:22am

KeithC
Total Posts: 467
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Oh it's not a game, it's just a quick level I mocked up to show things off. There is a clearer in-game image (the same one) in the GameSpace forums (WIP, I believe). Thanks for the input.


-Keith

Post by KeithC // Feb 12, 2006, 8:51am

KeithC
Total Posts: 467
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OK, the model is up for general download. It is in .X, .3DS, and.COB formats; the texture (512x512) is in .PNG format. Same stuff...royalty free, commercial non-commercial, and license enclosed.


Get it here: Guard Shack (http://www.ozarkgames.com/smf/index.php?topic=70.0)


Let me know if there are any problems; and Mr. Bones, if you would be my guest...


Enjoy.


-Keith

Post by mrbones // Feb 12, 2006, 8:54am

mrbones
Total Posts: 1280
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Thanks Keith, brb, Cheers


OK, the model is up for general download. It is in .X, .3DS, and.COB formats; the texture (512x512) is in .PNG format. Same stuff...royalty free, commercial non-commercial, and license enclosed.


Get it here: Guard Shack (http://www.ozarkgames.com/smf/index.php?topic=70.0)


Let me know if there are any problems; and Mr. Bones, if you would be my guest...


Enjoy.


-Keith

Post by mrbones // Feb 12, 2006, 10:58am

mrbones
Total Posts: 1280
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Its a lovely day in Checkoslovakia...

Post by mrbones // Feb 12, 2006, 11:01am

mrbones
Total Posts: 1280
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We must protect our Rocket Ship.!

Post by mrbones // Feb 12, 2006, 11:02am

mrbones
Total Posts: 1280
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The rebels are advancing, sound the alarms....

Post by KeithC // Feb 12, 2006, 12:49pm

KeithC
Total Posts: 467
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I wonder what the difference would be with the 1024x1024 texture. Good work Mr. Bones.


-Keith

Post by mrbones // Feb 12, 2006, 12:50pm

mrbones
Total Posts: 1280
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Different texture? I could try it, Thanks again and Cheers:D

Post by KeithC // Feb 12, 2006, 1:54pm

KeithC
Total Posts: 467
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Here, try this one (1024x1024). Let's compare them.


-Keith

Post by mrbones // Feb 12, 2006, 2:36pm

mrbones
Total Posts: 1280
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heres the result, maybee a little better.

Post by KeithC // Feb 12, 2006, 2:58pm

KeithC
Total Posts: 467
pic
Looks like the new mapping's a no-go in this instance. It's hard to tell though, as it seems pictures aren't coming out that crisp right now.


Thanks for posting though.


-Keith

Post by KeithC // Feb 13, 2006, 5:31am

KeithC
Total Posts: 467
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I'm looking at these images on amother computer now, it looks like my laptop at home is the culprit, as the images look clear now. As long as everyone else can see them, that's what matters.:D


Problem is on my end.


-Keith

Post by mrbones // Feb 14, 2006, 2:21pm

mrbones
Total Posts: 1280
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Cool Keith, Thanks again and Cheers. :)
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