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World War 2 Pack
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
World War 2 Pack // Image Gallery
Post by KeithC // Mar 21, 2006, 1:01pm
KeithC
Total Posts: 467
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It's almost done now...
I'll use this thread for the final product as well.
-Keith |
Post by KeithC // Mar 26, 2006, 3:21pm
KeithC
Total Posts: 467
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OK. Heres the final shot; comments are welcome.
-Keith |
Post by noko // Mar 26, 2006, 5:13pm
noko
Total Posts: 684
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Looks cool Keith, are you going to do WWII guns as well? |
Post by KeithC // Mar 26, 2006, 5:32pm
KeithC
Total Posts: 467
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The market seems to be pretty flush with WWII, and modern day guns; but I'll give a pack of them a go one of these days. Actually people have looked at these, and asked if I'd do a Sci-Fi pack as well. I'm just glad to finally be done (other than advertising and file conversions) with this one. I've learned a lot along the way (file organization is very important:)), so packs that follow should go more smoothly (fingers crossed). Anyways, thanks for the comment; I'll have these ready for general download by tomorrow, followed by the FPSCreator version, and then the Torque version (with collision meshes). We're also thinking about making them 3D GameStudio ready as well. I'm trying to show the Indy game community that TrueSpace (even though I gripe about it sometimes :)) can produce commercial quality game media. We'll see how it goes; thanks for stopping by.
-Keith |
Post by KeithC // Mar 26, 2006, 5:37pm
KeithC
Total Posts: 467
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Here's an up-close shot of the Barriers, the ammo crates/cases, and some of the crates.
-Keith |
Post by KeithC // Mar 28, 2006, 10:24am
KeithC
Total Posts: 467
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One more, crates stacked on the pallettes. |
Post by KeithC // Apr 18, 2006, 1:18pm
KeithC
Total Posts: 467
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The pack is now up for sale at our site.
All comments are welcome.
-Keith |
Post by TomG // Apr 18, 2006, 5:43pm
TomG
Total Posts: 3397
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Looking good! I hope sales go well :)
Are you planning on any more packs, and if so have you picked a theme? I think this is a great idea and it certainly turned out well.
Thanks!
Tom |
Post by noko // Apr 18, 2006, 5:54pm
noko
Total Posts: 684
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I too think this is very good and can be very useful in the Player. Would be real neat having a scene like this come alive in the Player. |
Post by KeithC // Apr 19, 2006, 1:11am
KeithC
Total Posts: 467
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I do indeed have the theme of the next pack; a container pack that will be good for fantasy, modern day, and sci-fi. I plan on making a pack of decals that will go with it, to increase the use of each item. The sci-fi will be the easiest to get creative with, as none of it exists right now.
Thanks for the responses.
-Keith |
Post by Michael // Apr 19, 2006, 1:18am
Michael
Total Posts: 37
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Hi Keith,
the word 'up' is translated 'oben'. 'auf' means 'open'. ;)
Cheers,
Michael |
Post by KeithC // Apr 19, 2006, 2:38am
KeithC
Total Posts: 467
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I was afraid of that. Gonna have to take that one on the chin I'm afraid. Thanks for the clarification (useless german to english dictionary:D ). Good thing that I made the UV Maps available. How about the others?
Oh, and tell me what you all think of the Advertising page layout: Ozark Games WWII Pack #1 (http://www.ozarkgames.com/keithpages/pages/indexpag.html)
-Keith |
Post by Michael // Apr 19, 2006, 4:06am
Michael
Total Posts: 37
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I had another look and found 2 other things. 'Fragile' should read 'Zerbrechlich' or, what is used often, 'Vorsicht Glas'. And if 'Supplies' does mean spare parts then this should be 'Ersatzteile' in german.
HTH,
Michael |
Post by KeithC // Apr 19, 2006, 6:33am
KeithC
Total Posts: 467
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I remember 'Vorsicht' was on all my boxes when we came back from Germany; Supplies was to be used as pretty much anything (K-rations, blankets, spare parts, etc.) I tried to be as general as I could. Thanks though, I'll have to ask these types of questions next time.
-Keith |
Post by KeithC // Apr 19, 2006, 8:53am
KeithC
Total Posts: 467
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Another in-game shot (down in the bunker):
-Keith |
Post by KeithC // Apr 20, 2006, 3:14am
KeithC
Total Posts: 467
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2 more in-game; a physics test. Nice and tidy stack of crates.....well we can't have that, can we?
-Keith |
Post by KeithC // Apr 20, 2006, 3:42pm
KeithC
Total Posts: 467
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A little bit of a Warehouse scene:
-Keith |
Post by KeithC // Apr 22, 2006, 6:12pm
KeithC
Total Posts: 467
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Here's 2 more: |
Post by TomG // Apr 24, 2006, 2:33am
TomG
Total Posts: 3397
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Those look cool - no chance of getting them compiled and released as playable demos, so we can blow up that stack of crates too? ;)
Thanks for sharing, keep em coming!
Tom |
Post by KeithC // Apr 24, 2006, 2:36am
KeithC
Total Posts: 467
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Actually I've been thinking about doing that so people can see what they're buying...before they buy it. Let me finish graduating this weekend first:D
-Keith |
Post by KeithC // Apr 24, 2006, 2:49am
KeithC
Total Posts: 467
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Here's 2 more:
-Keith |
Post by KeithC // May 3, 2006, 1:27am
KeithC
Total Posts: 467
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My Pack was mentioned in the latest TGC (The Game Creators) Newsletter, for May:D Look in the FPSC section.
TGC May Newsletter (http://www.thegamecreators.com/data/newsletter/newsletter_issue_40.html)
Too bad they didn't slip something in about being made in TrueSpace/GameSpace;)
-Keith |
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