World War 2 Pack

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World War 2 Pack // Image Gallery

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Post by KeithC // Mar 21, 2006, 1:01pm

KeithC
Total Posts: 467
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It's almost done now...


I'll use this thread for the final product as well.


-Keith

Post by KeithC // Mar 26, 2006, 3:21pm

KeithC
Total Posts: 467
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OK. Heres the final shot; comments are welcome.


-Keith

Post by noko // Mar 26, 2006, 5:13pm

noko
Total Posts: 684
Looks cool Keith, are you going to do WWII guns as well?

Post by KeithC // Mar 26, 2006, 5:32pm

KeithC
Total Posts: 467
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The market seems to be pretty flush with WWII, and modern day guns; but I'll give a pack of them a go one of these days. Actually people have looked at these, and asked if I'd do a Sci-Fi pack as well. I'm just glad to finally be done (other than advertising and file conversions) with this one. I've learned a lot along the way (file organization is very important:)), so packs that follow should go more smoothly (fingers crossed). Anyways, thanks for the comment; I'll have these ready for general download by tomorrow, followed by the FPSCreator version, and then the Torque version (with collision meshes). We're also thinking about making them 3D GameStudio ready as well. I'm trying to show the Indy game community that TrueSpace (even though I gripe about it sometimes :)) can produce commercial quality game media. We'll see how it goes; thanks for stopping by.


-Keith

Post by KeithC // Mar 26, 2006, 5:37pm

KeithC
Total Posts: 467
pic
Here's an up-close shot of the Barriers, the ammo crates/cases, and some of the crates.


-Keith

Post by KeithC // Mar 28, 2006, 10:24am

KeithC
Total Posts: 467
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One more, crates stacked on the pallettes.

Post by KeithC // Apr 18, 2006, 1:18pm

KeithC
Total Posts: 467
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The pack is now up for sale at our site.

All comments are welcome.


-Keith

Post by TomG // Apr 18, 2006, 5:43pm

TomG
Total Posts: 3397
Looking good! I hope sales go well :)


Are you planning on any more packs, and if so have you picked a theme? I think this is a great idea and it certainly turned out well.


Thanks!

Tom

Post by noko // Apr 18, 2006, 5:54pm

noko
Total Posts: 684
I too think this is very good and can be very useful in the Player. Would be real neat having a scene like this come alive in the Player.

Post by KeithC // Apr 19, 2006, 1:11am

KeithC
Total Posts: 467
pic
I do indeed have the theme of the next pack; a container pack that will be good for fantasy, modern day, and sci-fi. I plan on making a pack of decals that will go with it, to increase the use of each item. The sci-fi will be the easiest to get creative with, as none of it exists right now.


Thanks for the responses.


-Keith

Post by Michael // Apr 19, 2006, 1:18am

Michael
Total Posts: 37
Hi Keith,


the word 'up' is translated 'oben'. 'auf' means 'open'. ;)


Cheers,


Michael

Post by KeithC // Apr 19, 2006, 2:38am

KeithC
Total Posts: 467
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I was afraid of that. Gonna have to take that one on the chin I'm afraid. Thanks for the clarification (useless german to english dictionary:D ). Good thing that I made the UV Maps available. How about the others?


Oh, and tell me what you all think of the Advertising page layout: Ozark Games WWII Pack #1 (http://www.ozarkgames.com/keithpages/pages/indexpag.html)


-Keith

Post by Michael // Apr 19, 2006, 4:06am

Michael
Total Posts: 37
I had another look and found 2 other things. 'Fragile' should read 'Zerbrechlich' or, what is used often, 'Vorsicht Glas'. And if 'Supplies' does mean spare parts then this should be 'Ersatzteile' in german.


HTH,


Michael

Post by KeithC // Apr 19, 2006, 6:33am

KeithC
Total Posts: 467
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I remember 'Vorsicht' was on all my boxes when we came back from Germany; Supplies was to be used as pretty much anything (K-rations, blankets, spare parts, etc.) I tried to be as general as I could. Thanks though, I'll have to ask these types of questions next time.


-Keith

Post by KeithC // Apr 19, 2006, 8:53am

KeithC
Total Posts: 467
pic
Another in-game shot (down in the bunker):


-Keith

Post by KeithC // Apr 20, 2006, 3:14am

KeithC
Total Posts: 467
pic
2 more in-game; a physics test. Nice and tidy stack of crates.....well we can't have that, can we?


-Keith

Post by KeithC // Apr 20, 2006, 3:42pm

KeithC
Total Posts: 467
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A little bit of a Warehouse scene:


-Keith

Post by KeithC // Apr 22, 2006, 6:12pm

KeithC
Total Posts: 467
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Here's 2 more:

Post by TomG // Apr 24, 2006, 2:33am

TomG
Total Posts: 3397
Those look cool - no chance of getting them compiled and released as playable demos, so we can blow up that stack of crates too? ;)


Thanks for sharing, keep em coming!

Tom

Post by KeithC // Apr 24, 2006, 2:36am

KeithC
Total Posts: 467
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Actually I've been thinking about doing that so people can see what they're buying...before they buy it. Let me finish graduating this weekend first:D


-Keith

Post by KeithC // Apr 24, 2006, 2:49am

KeithC
Total Posts: 467
pic
Here's 2 more:


-Keith

Post by KeithC // May 3, 2006, 1:27am

KeithC
Total Posts: 467
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My Pack was mentioned in the latest TGC (The Game Creators) Newsletter, for May:D Look in the FPSC section.


TGC May Newsletter (http://www.thegamecreators.com/data/newsletter/newsletter_issue_40.html)


Too bad they didn't slip something in about being made in TrueSpace/GameSpace;)


-Keith
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