DX9 Realtime shots

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DX9 Realtime shots // Image Gallery

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Post by parva // Oct 9, 2006, 10:36pm

parva
Total Posts: 822
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I put some screenshots from tests and sketches inside. All done in the Player/DX9 Realtime Display.
I like to push the power of the current realtime technologie from tS7:
http://www.parva-project.de/stuff/ts/ts7/sss2.jpg
http://www.parva-project.de/stuff/ts/ts7/rg.jpg
http://www.parva-project.de/stuff/ts/ts7/guy1.jpg
http://www.parva-project.de/stuff/ts/ts7/haus2.jpg

If you have similar work shoot in Player, please show it!

Post by W!ZARD // Oct 9, 2006, 11:03pm

W!ZARD
Total Posts: 2603
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Impressive work as usual Marcel - and a good advertisment for tS realtime capabilities too.

Post by splinters // Oct 9, 2006, 11:48pm

splinters
Total Posts: 4148
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As always Marcel, you push the technology and remind us that we could all be a bit better...;)


Humbling really...:o

Post by Steinie // Oct 10, 2006, 1:01am

Steinie
Total Posts: 3667
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I am sooooooo glad I see the words "Beta Testing" next to your name! Keep trueSpace standards at the same level as your work! Great job!:)

Post by splinters // Oct 10, 2006, 1:08am

splinters
Total Posts: 4148
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Then you will be pleased to know that he pushes Beta's just as hard...probably much harder...:D

Post by Jack Edwards // Oct 10, 2006, 5:29am

Jack Edwards
Total Posts: 4062
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This is great work! Love your style Parva!


Is this a built in SSS shader or one you've made in the link editor?


-Jack.

Post by parva // Oct 10, 2006, 6:44am

parva
Total Posts: 822
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thanks.

Is this a built in SSS shader or one you've made in the link editor?-Jack.

It's no SSS Shader. It's just a fake and one which works just in special cases (best use only with one light).
You find the Gooch2 Shader in the material library. It's a directX shader with 2 color components. A warm and a cold color (warm = lit by light, cold = faces in darkness). With finetuning of this 2 colors (or using textures instead of pure color) you can create nearly translucent effects.
Yes working in link editor is necessary but it makes fun... a bit like LEGO :)

Post by hemulin // Oct 10, 2006, 7:12am

hemulin
Total Posts: 1058
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Yes working in link editor is necessary but it makes fun... a bit like LEGO :)
Hopefully in time I will share this thought.

Post by RichLevy // Oct 10, 2006, 2:42pm

RichLevy
Total Posts: 1140
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Always great seeing what you can do... very inspirational and educational. Wish I was as comfortable in the LE as you... it's still a mystery to me.


Rich

Post by mykyl1966 // Oct 10, 2006, 4:27pm

mykyl1966
Total Posts: 221
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Can you render the realtime view out instead of a full render?


Cheers


Mike R

Post by hemulin // Oct 10, 2006, 9:00pm

hemulin
Total Posts: 1058
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Can you render the realtime view out instead of a full render?

Cheers

Mike R
Yes, although in most cases it won't look quite as good. See my RC Fan Car thread [here] (http://forums1.caligari.com/truespace/showthread.php?t=1002&page=88), at the beginning I was doing full renders, however towards the end due to high polycounts I was taking realtime player shots.

Post by mykyl1966 // Oct 10, 2006, 11:35pm

mykyl1966
Total Posts: 221
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Excellent. I still have TS 7.5 in my sights then.


Cheers


Mike R

Post by parva // Feb 11, 2007, 5:49am

parva
Total Posts: 822
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Another tiny, little project :)


A house where you can walk around (no, not for The Sims *g*).

4272

And some first workspace pictures (texture resolutiions are low-mid res, I haven't a high end gpu :D):

4271

Post by kena // Feb 11, 2007, 7:13am

kena
Total Posts: 2321
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Very nice pictures. Looks like you put a lot of work into the project.

Post by Steinie // Feb 12, 2007, 5:37am

Steinie
Total Posts: 3667
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Yes this is the size place a "Parva" would live! Very nice detail work too.

Post by Norm // Feb 12, 2007, 6:01am

Norm
Total Posts: 862
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I am big fan of brass. That door knob is a beauty, especially in real time.

http://forums1.caligari.com/truespace/images/icons/icon2.gif :banana:
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