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Post by W!ZARD // Jul 3, 2007, 12:07pm

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I see there's a couple of recent threads on Fractals here so this thread is in good company! ;)


As I've recently acquired a copy of MojoWorld I've been busily exploring it's capabilities. For anyone who doesn't know, MojoWorld (MW) creates entire 3d planetary environments using fractal calculations. It's also a truckload of fun and is capable of creating exsquisitely beautiful images!


Here are a couple of pictures that I've made recently using MW pictures as background plates in the LightWorks background shader of tS 7.5 model side.


The MW pictures were made using the amazing Volumetric Plugin for MojoWorld made by Dmytry Lavrov. The Plugin package includes a selection of example scenes. These pics were made by me tweaking the parameters of a couple of these MW scenes to create my own unique interpretations.


I then loaded the pics into tS and imported some of my existing models to create these 'MojoSpace' images.


Both images rely heavily on the combination of the LW Background Shader and the Shadow Catcher reflectance shader.


I call the first picture, "The Wrong Door" - for hopefully obvious reasons!


The second is called "Spherical Aberration" - a play on words as the phrase is used to descibe optical artifacts caused by various lens and mirrors in cameras and telescopes.


I hope y'all enjoy these and please leave a comment or two.

Post by Steinie // Jul 3, 2007, 12:15pm

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My favorite is the "Wrong Door" with it's Devilish lighting. However both of them are very well done.

Post by rrf // Jul 3, 2007, 12:45pm

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W!ZARD,


Sure, sure,...keep it up...are you sure you're not a world-class top illustrator who decided to quit the 'rat race', moved to the far end of the earth and dropped out of sight?....only to re-emerge to taunt us with your brilliant (magickal) artwork?


:)


rf

Post by MadMouse // Jul 3, 2007, 10:24pm

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The second is my favourite, its got a underwater feel to it Ooohhh OOhhhh and a naked lady my favourite for sure:D ;)


Great work here W!Z :banana:

Post by W!ZARD // Jul 3, 2007, 10:49pm

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Thanks for the comments guys.


rrf - you got it partly right - I have quit the rat race (although it's more because I couldn't keep up with the other rats than because I 'decided' to) and I certainly live at the end of the Earth ;). New Zealands proximity to the international dateline means that we see the sun before anyone else, so you could say that we are at the front end of the Earth (dispite Peter Jackson trying to convince everyone that New Zealand is actually Middle Earth)!



Here's a third picture in this series, this one with the rather unimaginative title, "Pagoda" :o


The bridge is a model recycled from earlier pictures and the pagoda itself I built specifically for this picture - it's based on photos of the famous "Five storey pagoda" in Kyoto, Japan.


The 'weeping willow' type tree doesn't work that well IMO but was the result of a few hours playing with tS 7.51 hair tools.


The background is once again made using MojoWorld and Dmytry Lavrov's volumetric plug in.

Post by trueSpaced // Jul 6, 2007, 3:44pm

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There's just something about most of your work that grabs the eye. Most of them have some kind of fictionality or abstractness to them.... What's it called....? Oh, ya, imaginative creativity! :D I love all three of them! Great work W!ZARD!

Oh, and btw, how do you make the background skyline flow into the water like that? I've tried so hard to do that, and I always get a very sharp difference between the sky texture and the water (or grass, or what ever the landscape is). How do you make them "blend" like that?

-TrueSpaced:banana:

Post by W!ZARD // Jul 6, 2007, 9:29pm

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There's just something about most of your work that grabs the eye. Most of them have some kind of fictionality or abstractness to them.... What's it called....? Oh, ya, imaginative creativity! :D I love all three of them! Great work W!ZARD!



Oh, and btw, how do you make the background skyline flow into the water like that? I've tried so hard to do that, and I always get a very sharp difference between the sky texture and the water (or grass, or what ever the landscape is). How do you make them "blend" like that?



-TrueSpaced:banana:


Thanks TS. I'm glad you like these.


Re your question, I'm assuming you are referring to the 'Pagoda' picture in which case the background, both sky and water are a single image in the tS background shader, that was made in MojoWorld.


In other pictures I've made using tS I've got a similar result using a half dome 'skybox' with the cloud/sky texture on it and a flat plane for the sea. I then add some ground fog to create4 a blend along the horizon - it usually takes a bit of trial and error to get it right as every pic is different. A lot depends on the scale of the scene and the degree of blending you are looking for.


Hope this helps and thanks for taking the time to comment.

Post by trueSpaced // Jul 7, 2007, 12:21am

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No problem, and thank you! I have tried ground fog, but I probably just didn't play around with it enough... Thanks W!Z! :)

-TrueSpaced:banana:

Post by Dragneye // Jul 13, 2007, 10:44pm

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I just HAVE to add another ... GREAT job Wiz. I enjoy the variety, and the... feel of your work. Also thanx for all the operational insight throughout the forums. It's definitely helped me along.

My vote: #2 (I'm biased. I love water) but thats only cuz I have to choose one.

Post by W!ZARD // Jul 15, 2007, 1:07am

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Thanks for the kind words Dragneye. It's nice to know my offerings help. I have learnt so much from the generosity of others that it's a pleasure to 'pass it on'.


By the way there's no need to choose just one of these pics - I don't really consider any of them actually finished as such, just fast and easy compositions illustrating ways that tS can work with other progs. These are more like sketches than finished paintings to me but I thought they worked out OK and I thought they may be of interest.

Post by ProfessorKhaos // Jul 15, 2007, 5:44am

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Hard to argue with naked ladies but image #1 seems to tell more of a story than the others. I also like the contrast of "normal lighting" vs "red lighting" as they enter another world. Kinda like the transition from black and white to color in th Wizard of Oz, but on a bad hair day :)


So does living in New Zeland kinda spoil the Lord of the Rings trilogy?


I grew up in Jackson Wyoming and it seems there have been a few movies made there. In "Any which way you can" with Clint Eastwood there's a fight scene where they exit the back door of a shop directly into the town square. Well, I guarantee you there's no shops with their back doors facing the tourist attractions.


Kinda jarring to see how movies are spliced together that way when you're familiar with the setting.


I do think it's safe to assume that Mt. Doom doesn't really exist in New Zeland by the way :D

Post by W!ZARD // Jul 16, 2007, 5:59am

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Hard to argue with naked ladies but image #1 seems to tell more of a story than the others. I also like the contrast of "normal lighting" vs "red lighting" as they enter another world. Kinda like the transition from black and white to color in th Wizard of Oz, but on a bad hair day :)

LOL - Yeah I make it a point to never argue with a naked lady!

I've always had a thing for fantasy and I like the idea of hidden doorways into magical realms right next door to the ordinary everyday world - like Narnia in the wardrobe. I also have a half-formed story which includes (not surprisingly) a Wizards castle where many of the doors open into totally different realities....


So does living in New Zeland kinda spoil the Lord of the Rings trilogy?Actually not at all - well not for me anyway! I read Lord Of The Rings as a thirteen year old when bed ridden with the mumps and was an instant fan. The top half of New Zealands South Island where I grew up has 3 national parks full of spectacular and fantastic scenery and I always imagined orcs and Elves behind every tree. New Zealand WAS Middle Earth to me well before I ever heard of Peter Jackson. NZ has a peculiar sort of non-english Englishness about it that is somehow very evocative of Tolkeins Middle Earth.....


I grew up in Jackson Wyoming and it seems there have been a few movies made there. In "Any which way you can" with Clint Eastwood there's a fight scene where they exit the back door of a shop directly into the town square. Well, I guarantee you there's no shops with their back doors facing the tourist attractions.Wyoming? That seems like a fairly evocative place as well! I've seen both of the 'Which Way' movies and I know exactly what you mean about the way movies jump from one setting to another. Peter Jacksons 'The Frighteners' was largely filmed just a few miles from here yet the asylum building used in the film is actually in the North Island, hundreds of miles away......



Kinda jarring to see how movies are spliced together that way when you're familiar with the setting.That's very true - I've had a picnic at the foot of the hill that Peter Jackson subsequently built Edoras on and visited several other LOTR locations......



I do think it's safe to assume that Mt. Doom doesn't really exist in New Zeland by the way :D] Well not as depicted in the movie anyway! Lots of CG stuff there although some of the live action footage for Mt Doom was filmed on Mount Ruapehu (http://volcano.und.nodak.edu/vwdocs/volc_images/img_ruapehu_crater_lake.html)which is an active volcano. New Zealand is quite volcanicly active and has a good collection of volcanoes, both active and extinct.

NZ's largest lake, Lake Taupo, is a volcanic crater that is the site of the worlds largest known explosion (AD 186) in the last 5000 years, some 2500 times bigger than Mt St Helens - and an even bigger explosion 250,000 years ago - I guess that at one time that could have qualified as Mt Doom before it took off into the stratosphere!.....

Post by Improv // Jul 16, 2007, 10:23am

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[QUOTE=W!ZARD;41852]


That's very true - I've had a picnic at the foot of the hill that Peter Jackson subsequently built Edoras on and visited several other LOTR locations......



I can just hear you: "Alright! Who stole Edoras! Damn that son of a Took! Where IS he?" :D

Post by W!ZARD // Jul 17, 2007, 10:36pm

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[QUOTE=W!ZARD;41852]


That's very true - I've had a picnic at the foot of the hill that Peter Jackson subsequently built Edoras on and visited several other LOTR locations......



I can just hear you: "Alright! Who stole Edoras! Damn that son of a Took! Where IS he?" :D


Chuckle! Close but actually it was the other way around - we went picnicing there the year BEFORE Edoras was built. We looked at the hill involved and I thought, that hill is just crying out for a castle or a walled city on it - I guess Mr Jackson must have felt the same way when he saw it!

It was a buzz for me watching the relevent scenes in the movie and seeing Gandalf and co ride past the spot where I'd had my lunch!

Post by W!ZARD // Jul 19, 2007, 4:11am

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Leaving Middle Earth for the moment here's another "MojoSpace" picture.

I was playing with Dmytry Lavrov's volumetric plugin for MojoWorld which got me wondering about using the volumetrics in trueSpace for landscape type pics - here's the result


The background sky is made in MojoWorld using the aforementioned volumetric plugin. The terrain objects and textures where also made using MojoWorld and imported into the model side of tS 7.51. All the models (apart from the terrains) were built in tS 7.51.


Usually I would do the lighting last in my pictures but here I wanted a misty sunset type picture with volumetric shadows cast by the landscape so after importing the MW terrains the next step was setting up lighting to match the background MW render. An array of 9 spotlights, some with simple volumetrics and some without, was positioned well back into the scene to create the low angled sunshine and an IBL was used for overall ambient light.


The pic felt a little empty and lacked any sort of scale cues so I built the city and bridges and the aircraft from scratch and everything was rendered together using the LightWorks renderer in tS 7.51.


A few extra light flares and sun glow was added in post process using the GIMP and then the copyright notice was added with trueSpace - resizing and .JPG conversion done with Irfanview.


Please feel free to leave a comment or two - I'm always interested to know what people think of my work.


Thanks

Post by rrf // Jul 19, 2007, 7:21am

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W!ZARD,

As always, Great work! Hope you're going to enter this in something, it's a winner :)


rf

Post by rrf // Jul 19, 2007, 7:28am

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You know - now that I'm still looking at it, it occurs to me that it's set up for one of those 'wrap-around' Paperback covers - I think I'd fool around with a title and some dummy type - You know you're going about this backwards...you're supposed to write the story first, get it published, then figure out what the Cover illustration should be...:)


rf

Post by rrf // Jul 19, 2007, 7:35am

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Also, I know you know and usually have a good reason for your Compositions, the only thing I can see is that the light pole is directly in the middle of the picture (usually a compositional 'no no') but that doesn't matter if it's going to be on the spine of the book :)


rf

Post by trueSpaced // Jul 19, 2007, 3:28pm

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W!ZARD, you're renders are amazing! Every time I scroll down in the forums and see your renders, I can't help but say "Wow".

Beutiful beautiful render, W!Z!

The only thing is the sand doesn't blend with the water in some places; there are some sharp corners in the water where it meets the sand. If it was smoothed out a bit it would look a lot better!

I love the water texture; maybe scale the bump up a tiny bit, but not too much.

Keep 'em comin' W!Z!

-TrueSpaced:banana:

Post by 3dvisuals dude // Jul 21, 2007, 5:08pm

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Hi W!ZARD,

as always, your stuff here "takes me places." It's gotten to the point where I can usually recognize your images as being "your" images at a glance, not only by the consistent quality of them, but much more so by the way they always succeed at drawing the viewer's perceptions into the actual storyline behind the scenes. You really are a genuine Master of this craft.

Y'know, I do truly hope that in time you will extend this talent of yours into your own online virtual worlds, perhaps when Caligari's upcoming rentable private server spaces materializes with the rollout of truePlay2 as announced by Roman in his latest Captains Blog post.

I would very much enjoy personally exploring a virtual world or environment created by you, and if you ever go that direction I'd be happy to help you in any way I could with any such development. I suspect that once you did create your own virtual multi-user online environment it would be extremely popular, and beyond that I suspect you would find that such development would open doors to your inherent creative talents which somewhere deep down yet "need" to be opened... as the Master invites all to explore realms he himself has yet to fully fathom.

Toward that day my friend....

- 3dvisuals dude

Post by W!ZARD // Jul 22, 2007, 2:54am

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Well thanks 3dV Dude, that's a nice thing for you to say - and I'm glad you enjoy my work.


Re 3d virtual worlds - The idea is very appealling but I'm not sure how my style would translate to that medium. I like lots of details and the play of light off multiple surfaces which tends to lead toward heavier polycounts and bigger texture files than is perhaps a good thing in a truePlace type environment. I'm also at heart a 'raytracer' kind of guy, again something that probably does not translate well to net friendly virtual spaces - yet anyway!!


I've given a little thought toward creating a trueSpace scene - mostly with the idea of creating a 3d gallery for my more popular still images. As always though I find that I would prefer lots of little gothic touches and details which would impact on the spaces networthiness - though it may work OK on a CD or DVD. In the meantime, I'm snowed under creating pictures, producing and recording a music CD for my partner, looking after my sometimes dubious health and trying to have something resembling a life!


Meanwhile, I'm off to trace some more rays.....:D

Post by 3dvisuals dude // Jul 22, 2007, 12:16pm

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Well thanks 3dV Dude, that's a nice thing for you to say - and I'm glad you enjoy my work.

Re 3d virtual worlds - The idea is very appealling but I'm not sure how my style would translate to that medium. I like lots of details and the play of light off multiple surfaces which tends to lead toward heavier polycounts and bigger texture files than is perhaps a good thing in a truePlace type environment. I'm also at heart a 'raytracer' kind of guy, again something that probably does not translate well to net friendly virtual spaces - yet anyway!!

I've given a little thought toward creating a trueSpace scene - mostly with the idea of creating a 3d gallery for my more popular still images. As always though I find that I would prefer lots of little gothic touches and details which would impact on the spaces networthiness - though it may work OK on a CD or DVD. In the meantime, I'm snowed under creating pictures, producing and recording a music CD for my partner, looking after my sometimes dubious health and trying to have something resembling a life!

Meanwhile, I'm off to trace some more rays.....:D

Well, I really do love your work, I was just being honest about that.

As far as your style translating into the medium of virtual environments, I'm confident that someday when the time presents itself in your life to experiment with the offline development of a few experimental prototypes you will find that well within the current 6-meg-per-scene maximum filesize (recommended as a max for online truePlay scenes by Emmanuel) you can arrive at a great deal of detail with the usage of various non-geometry technical illusions (ie: normal maps, displacement maps, light maps, and the like). That extremely elaborate "Loft Audio Video Lounge" I made a while back, for instance, even with it's large gallery and all related textures weighed in at a whopping 5.4 Meg total, and if one were attempting to stay under 6 meg with the design of a relatively ornate gothic gallery that should be quite do-able in fact with careful pre-planning as to detail priority.

As you say though, large textures do indeed effect the "networthiness" of a given scene, although the possibility of simply externally linking fullsize versions of gallery images is always an option, which would eliminate the large filesize issue altogether, the same approach is used by Renderosity in their virtual truePlace-type gallery.

In short time, of course, technology will be making greater strides toward making highly complex or ornate scenes far more practical to implement, so perhaps the fact that you are currently "snowed under" (and I like that term by the way) with other things may allow enough time for the right related technologies to begin to emerge, enabling you one day soon to have tools at your disposal equal to the virtual design capabilities I have no doubt you could certainly bring to the table.

Again, "toward that day my friend,"
and in the meantime, thanks for all the great rendering... each one is a little "virtual holiday" for me even in 2D. :)

- 3dvisuals dude

Post by W!ZARD // Jul 23, 2007, 1:44am

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Actually your post has got me thinking... I've been working on a scifi picture with lots of asteroids which induced me to explore tS 7's amazing poly reduction/normal maps tools and I've been rather impressed with the results. This has lead me to think in more detail about how I could go about making some intersting trueSpaces.


I'm beginning to see how ome of my 2d picture making techniques could be applied to 3d trueSpaces - I think I might be happy to do without raytracing if I can gain the ability to actually walk around inside a picture. I've always intended to explore creating 3d spaces - you may have just encouraged me to move it up my priority list of things to do!


Re being 'snowed under' - it's a common expression around here - but you're in Texas IIRC and I imagine you don't get a lot of snow there. (Add to that it's winter here so cold metaphors tend to spring easily to mind) :D


Now I seem to recall that tS 7.51 does instancing which should also potentially lower polygon scores - I believe I need to consult the manual.....

Post by Nez // Jul 23, 2007, 5:59am

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W!zard - another great image, love the lighting in particular (well, it's volutric, 'nuff said!) especially how you used several spot lights to get the low angle effect.


Couple of things that I 'spotted' - th elights on the bridge/mast don't seem to reflect in the lake although that might be due to the brightness of the water's reflection?

The size of the 'windows' on the buildings looks rather variable (assuming its texture maps) such that scale is a bit unlear - barring architectural differences, would expect windows to be comparable in size but there's a lot of variation.

Main thing really is that there's probably not enough buildings to be convincing as a 'city', but I don't know what scale of settlement you were aiming for - and am assuming that the buildings are deliberately 'simple' as they weren't the oringal 'focus' of the image (presumably the landscape and light were your real 'focus' at the start). Whilst it's a modernist kind of place, could benefit from a bit more of your usual architectural approach to give it a bit of a lift and a bit of identity perhaps?

Just thinking aloud - it's a really nice image, just think you could make the settlement more interesting, particularly having seen some of your other villages/towns etc!

Post by 3dvisuals dude // Jul 23, 2007, 8:55am

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Actually your post has got me thinking... I've been working on a scifi picture with lots of asteroids which induced me to explore tS 7's amazing poly reduction/normal maps tools and I've been rather impressed with the results. This has lead me to think in more detail about how I could go about making some intersting trueSpaces.

I'm beginning to see how ome of my 2d picture making techniques could be applied to 3d trueSpaces - I think I might be happy to do without raytracing if I can gain the ability to actually walk around inside a picture. I've always intended to explore creating 3d spaces - you may have just encouraged me to move it up my priority list of things to do!

Re being 'snowed under' - it's a common expression around here - but you're in Texas IIRC and I imagine you don't get a lot of snow there. (Add to that it's winter here so cold metaphors tend to spring easily to mind) :D

Now I seem to recall that tS 7.51 does instancing which should also potentially lower polygon scores - I believe I need to consult the manual.....

Excellent.

I just saw your latest asteroids render and post here a few minutes ago and I love the way you did that altogether... it's really a superb piece. When I looked at it I was thinking also of this thread and my related ~nudge~ in attempting to get you to further explore the realtime 3D immersive potential of the talents you clearly posess, and I confess I smiled quite a bit in relation to the two as I looked over that asteroid image, thinking at the time that I'll bet you were wishing you could walk around inside that scene leading visitors on a tour to explore it in far greater depth.;)

The realtime possibilities inherent in that particular scene (and within all of your scenes for that matter) are very interesting as well. A timed rotational spherical skydome could be used to simulate the environment in realtime in a very realistic manner for instance, but I'm sure that would have already occurred to you. The thought of taking a tour of the mines presents some interesting possibilities as well... particularly if a few of the shafts had portholes exposing an underground sea...;)

As for building actual multi-user realtime interactivity within that particular scene there's quite a few thoughts that spring instantly to mind for me just as I'm quite certain they already have for you. If you'd ever like to bounce related ideas back and forth with me in PM about such things, whether in relation to this scene or any other, please don't hesitate, I'd enjoy that discourse a great deal my friend.;)

As for "doing without raytracing," you really wouldn't be, in that you could not only raytrace the outer environment... you could also use raytracing applied to the inner surface of a large torus to simulate moving environments outside the windows of a stationary Avatar shuttle, for instance, and no doubt other potential uses of raytracing in realtime scenes will certainly present themselves in your quiver as you target your 3d scenes for immersive explorative enjoyment.

I am very happy to see you considering the further development of your formidable skills in these new directions. Somehow I think you may just find that your greatest pleasure in artistic accomplishment may yet lie ahead in this very direction, I can almost sense it.

If I can help in any way toward that end at any time I'd be most happy to and I'll be looking forward eagerly to the day when you roll out your first truly immersive scene in realtime multi-user space, a great day that will be indeed.;)

- 3dvisuals dude

Post by W!ZARD // Jul 25, 2007, 5:40am

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LOL - Well 3dvd it seems we think alike in some ways - I did have an idea for a series of pics leading down into that asteroids crater and they did involve the mines digging down and discovering a hidden underground sea complete with ancient alien ruins.... Ah so many picture idea and so little time to explore them all.


Your suggestions have unleashed a flood of ideas - and have already provoked some experiments. I've looked at converting some of my existing models for use in interactive 3d scenes and so far I've discovered that it's probably just as easy to start from scratch. As I type my main PC is busily rendering some Mojo pics that I hope to adapt for use in my first full 3d space.


I do tend to enjoy working alone and nutting things out for myself but I will definitely keep your kind offer of collaboration in mind. I must confess I've picked up a lot of excitement and anticipation about 3d spaces from reading your passionate posts about them!


I also confess to feeling a little intimidated by the LE though I've been using it in a fairly rudimentary fashion. MojoWorld Pro also uses a 'Function Graph Editor' which is hugely powerful (and complex). It's a node editer similar to the LE and it seems that more and more apps are using this approach now (Terragen 2 for example). Anyway, I shall certainly call on you for input and advice as and when I get myself stuck! Thanks again for the offer.

Post by 3dvisuals dude // Jul 25, 2007, 12:52pm

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LOL - Well 3dvd it seems we think alike in some ways - I did have an idea for a series of pics leading down into that asteroids crater and they did involve the mines digging down and discovering a hidden underground sea complete with ancient alien ruins.... Ah so many picture idea and so little time to explore them all.

Your suggestions have unleashed a flood of ideas - and have already provoked some experiments. I've looked at converting some of my existing models for use in interactive 3d scenes and so far I've discovered that it's probably just as easy to start from scratch. As I type my main PC is busily rendering some Mojo pics that I hope to adapt for use in my first full 3d space.

I do tend to enjoy working alone and nutting things out for myself but I will definitely keep your kind offer of collaboration in mind. I must confess I've picked up a lot of excitement and anticipation about 3d spaces from reading your passionate posts about them!

I also confess to feeling a little intimidated by the LE though I've been using it in a fairly rudimentary fashion. MojoWorld Pro also uses a 'Function Graph Editor' which is hugely powerful (and complex). It's a node editer similar to the LE and it seems that more and more apps are using this approach now (Terragen 2 for example). Anyway, I shall certainly call on you for input and advice as and when I get myself stuck! Thanks again for the offer.

I'm so very happy to hear this.

I have no doubt that in short order this new development medium for you will become a genuinely treasured toolset. What you bring to this will certainly be quite extraordinary given the far reaching scope of your imaginative insight combined with your existing modeling skills. I only wonder who will have more fun as you develop these new 3D immersive and interactive scenes... you as the Creator or we as the Explorers?!?!

Yeah, I know what you mean about it being just as easy to start from scratch with an immersive scene. I tend to mull over a scene concept for hours sometimes until a gestalt arrives for me as to what the overall unifying scene objective should be. Integrating pre-existing objects and scene elements afterward, which were not originally part of that same gestalt, tends to detract from the unifying quality of those aspects which in fact were (for me at least).

Ahhh.... you too suffer from "LE Intimidation".... so do I in a big way! I suspect that for each of us here who admits it there are easily twenty who don't! Hahahaha!

To eleviate that suffering I've been making rudimentary forays into that dark realm a little at a time, but I suspect I'll still be fumbling through it for quite a while until I can allocate the funds to purchase Norm's two related Tutorials, then perhaps the fog will lift for me at least!

It's quite frustrating when my virtual development dreams constantly exceed my grasp of the tool skills necessary to achieve the manifestation of those dreams... as I said in another directly related post here recently, it makes me feel like "Leonardo Davinci in handcuffs."

In any case I'm truly delighted to see you exploring these potentials yourself, and I'll be eagerly awaiting the exploration of your scenes in person as will many here no doubt!:)

My door is always open.

- 3dvisuals dude
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