Perfume shop

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Perfume shop // Image Gallery

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Post by Emmanuel // Jul 7, 2007, 3:20am

Emmanuel
Total Posts: 439
pic
This is a vizualisation of a perfume and body care shop in a shopping mall.


The first version of tS's Vray was at its best in exterior designs, where light comes from everywhere. In interiors, there was often some dark spots on ceilings and corners.

So here, it was a real challenge, as in a mall there is no sky light and no windows : Global Illumination has to manage many sources of light that comes from spots and surfaces... But with Vray 1.52, the render is just perfect :)


Caligari developpers really did a great job :banana:


http://emmanuel.asset.free.fr/pics/parfumerie3


http://emmanuel.asset.free.fr/pics/parfumerie1


http://emmanuel.asset.free.fr/pics/parfumerie2

Post by trueSpaced // Jul 7, 2007, 3:25am

trueSpaced
Total Posts: 544
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Very nice render! I like how the white exterior wall blends with the background in the first one! :D Wait, the other two.... Are they photos or renders?? If they're renders they look really really good! :D

Only one thing.... I don't think I've ever seen anyone with shopping carts in the mall....

-TrueSpaced:banana:

Post by parva // Jul 7, 2007, 3:49am

parva
Total Posts: 822
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Are they photos or renders??

the foreground is photo the background (shop) is vray.


I like it, very good composition. A bit too sharp compared to the photo and the distance but thats unimportant. Just the brightness could be a bit lower and the contrast, the floor is a bit too bright/yellowish.

Post by trueSpaced // Jul 7, 2007, 4:06am

trueSpaced
Total Posts: 544
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That's what I thought it was, but I kept looking at it, and wasn't entirely sure....

-TrueSpaced:banana:

Post by prodigy // Jul 7, 2007, 6:10am

prodigy
Total Posts: 3029
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I bet is not vray.. ;)

Post by hemulin // Jul 7, 2007, 8:46am

hemulin
Total Posts: 1058
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Very nice composition...brilliant Emmanuel!

Post by RichLevy // Jul 7, 2007, 9:06am

RichLevy
Total Posts: 1140
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Very cool, I love that you used the picture as the foreground. Very creative use of photography.


Big thumbs up!


Rich

Post by prodigy // Jul 7, 2007, 9:55am

prodigy
Total Posts: 3029
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Im agree.. look very very nice.. its very though create a "photomontage" to fit 3d with a real pictures and Emmanuel do that very very well

Great Pictures Emmanuel! :banana:

Post by Ambrose // Jul 7, 2007, 1:15pm

Ambrose
Total Posts: 261
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aaaand we have a winner ;)



Roman, hint hint ;)


Really likes this, among the best I've seen!



SeYa/Ambrose...

Post by Jack Edwards // Jul 7, 2007, 3:39pm

Jack Edwards
Total Posts: 4062
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Very professional work Emmanuel! :banana:

Agree with Parva's crits, but it's really good already. :)

-Jack.

Post by MadMouse // Jul 8, 2007, 1:49am

MadMouse
Total Posts: 1069
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Fantasic work Emmanuel. Would you be interested in allowing me to add the top render to my 'trueMasters' gallery on my website? www.madmousedesign.co.uk/9.html

Post by Emmanuel // Jul 8, 2007, 9:46pm

Emmanuel
Total Posts: 439
pic
Thanks for all the comments !


Marcel, I changed the floor saturation and general brightness, according to your judicious remarks, before sending the render to my client.


MadMouse, it will be an honor to see that render in your gallery :)


I won't reveal all my secrets today, but the key thing to make a good integration is to find the right tS camera zoom value (Camera's Z size) that correspond to the digital camera zoom. For my Canon EOS 5D with zoom Canon Ultrasonic 28-135 mm, the 28 mm correspond to a 0.827 Z value in trueSpace's camera.

Post by W!ZARD // Jul 8, 2007, 10:43pm

W!ZARD
Total Posts: 2603
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Nice work here. Very convincing at first glance although the lack of reflections on the floor from the motion blurred figures is a bit of a give away.


Well that and the lack of teenage mallrats! ;).

Post by Nez // Jul 9, 2007, 1:12am

Nez
Total Posts: 1102
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Plus a few of the reflections didn't seem to quite match what was above the floor, but overall a very good effect, excellently executed. Great job.

Post by RichLevy // Jul 9, 2007, 3:26am

RichLevy
Total Posts: 1140
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I won't reveal all my secrets today, but the key thing to make a good integration is to find the right tS camera zoom value (Camera's Z size) that correspond to the digital camera zoom. For my Canon EOS 5D with zoom Canon Ultrasonic 28-135 mm, the 28 mm correspond to a 0.827 Z value in trueSpace's camera.


This is the biggest glaring omission in TS for the things I "try" to do. I enjoy combining 3D and photography, but lack of any real camera projection it is all trial and error for me. Which means I use other packages to achieve these results.

I'm waiting to see your technique if you ever wish to tell it.



Rich

Post by trueSpaced // Jul 9, 2007, 3:31am

trueSpaced
Total Posts: 544
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Ha, ya, didn't notice that before... The reflection here seems to cut off a lady's head in the store, then you see two people that look like they're on an escalator...

-TrueSpaced:banana:

Post by Ambrose // Jul 9, 2007, 7:42am

Ambrose
Total Posts: 261
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Those two people were also the only critics I had, but then again the whole pic is so good I could not give it away because of that, also better your client has something to critic that you can change that way they feel involved.


The had thing looks fun but are actually something else, very hard to tell though, look at the other pic and those shadows reflections are there to?



SeYa/Ambrose...

Post by Nez // Jul 9, 2007, 10:30pm

Nez
Total Posts: 1102
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This is the biggest glaring omission in TS for the things I "try" to do. I enjoy combining 3D and photography, but lack of any real camera projection it is all trial and error for me. Which means I use other packages to achieve these results.

I'm waiting to see your technique if you ever wish to tell it.



Rich


Rich - I too find this a major headache; it's not just trying to composite with photography either - working with background mattes made in other programmes (e.g. Terragen, Vue, etc) can be troublesome in terms of trying to get the perspective/convergence etc of the different 'cameras' to co-incide. We've been discussing this a little in W!zards 'Safe Anchorage' thread (also in 'Image Gallery' section) but basically still boils down to 'eyeing it in'. I'd really like to see/find some better tools for dealing with this - what other packages/approaches do you use?
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