|
Bishop Render
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Bishop Render // Image Gallery
Post by transient // Jul 9, 2007, 11:14pm
transient
Total Posts: 977
|
This is a beauty render I've been working on using an object from the last SMC. It was rendered in 6.6 with lightworks. I own 7.51 but I haven't really had the chance to test 6.6 because I only bought it a couple of months before 7.5 came out.
I have to say I'm extremely impressed with TS's multipass rendering, particularly the lighting. Basically I did two renders, one straight to tiff, and the other with light layers and depth/alpha channels etc.
By taking the different light layers and overlaying them on the original I was able to tweak the lighting extremely easily. In gimp all I had to do was use "add" blending to increase the brightness or "subtract" to take it away, light by light. I used a selection lasso to alter the light where I wanted it. I also turned one of the main spots into a dodge layer to increase the contrast in the gold parts on the bishop statue. Very cool.:cool:
I used the depth channel to do some instant background/foreground dof. I'm a vray fan but I have to say the lightworks renderer has peaked my interest big-time.
Technically the final image is a WIP, but I've got other things to do so I'm calling it finished. Special thanks to the guys who make the training videos too. The MR video was great and you can see models inspired by the roman architecture vid in the background :)
The first image is the final result. The second is minus dof, and the third was the original render. |
Post by W!ZARD // Jul 10, 2007, 12:17am
W!ZARD
Total Posts: 2603
|
Cool work Transient - and nice to see someone else sticking up for the LW renderer. I find that the LW renderer has so many features built in to it that work well that I don't miss VRay.
In some ways I think it's a shame that so much focus is now applied to VRay thus taking focus away from LW. I'm maybe just a bit old fashioned and something of a sentimentalist. I don't know how much interest I have in VRay when LW still has so much to offer - furtunately for us though it's not an either/or situation - we can have the best of both worlds now. |
Post by Jack Edwards // Jul 10, 2007, 6:44am
Jack Edwards
Total Posts: 4062
|
I agree with Wizard. This is really cool and very atmospheric. Definitely gallery worthy! :)
My only critique is that the bishop looks a bit lonely and I wonder if something should be added to the left of the image for balance, but I'm at a loss as to what would work without ruining the mystery of the piece...
Maybe the light could be shining down on a dais with a pedestal holding a crown. Almost like he's guarding or contemplating the crown for himself... ;)
-Jack. |
Post by trueSpaced // Jul 10, 2007, 6:59am
trueSpaced
Total Posts: 544
|
I think all three renders are great!
Only thing is it looks like the leaves are glued to the floor... Maybe pick them up a bit and rotate them, or bend them?
And I agree with Jack about something missing to the left..
-TrueSpaced:banana: |
Post by transient // Jul 10, 2007, 1:49pm
transient
Total Posts: 977
|
Thanks for the comments so far.
@Wizard - I've visited the lightworks (http://www.lightworkdesign.com/) website and apparently it's up to version 7.7 now, and has impressive GI and other features. Vray is cool and a big selling point, but I would love to have this latest version with MR. I'm going to reserve my judgment for now (I'm also a fan of Shade's Callisto renderer) but lightworks is definitely no lightweight. If I didn't have vray I wouldn't be panicking, that's for sure.
@Jack - Your dead right about the balance, but I didn't have a clue how to fix it. The reason I added the ivy to the Bishop was to help link it to the background, and I think that was partially successful. I was trying to make an image with interesting composition, but I think maybe the concept was flawed from the beginning.
I guess I could also lie and say I did it that way on purpose to give the "loneliness" feeling. Some people might even buy it. ;)
@truespaced - the ivy on the floor does look wrong (I was hoping no one would notice :o) They are crudely bent, but they're not casting shadows because I didn't light them properly. I was going to correct them in gimp, but it was too much work, and this image was only supposed to be an experiment. If I was getting paid to do this I would have made more ivy leaves (instead of one) and finessed them properly. |
Post by W!ZARD // Jul 12, 2007, 9:29pm
W!ZARD
Total Posts: 2603
|
Sometimes working against the usual 'rules' of composition can work better than following them. I think this is one of those cases. The empty space suggests that either something has just happened or somethin g is about to happen in that space - thisa adds to the overall mystery of this picture.
Re the leave's - you can get good results by making one leaf object, copying it a few times and applying slightly different textures to them. Once you have 3 or 4 leaves you can apply them to your scene using the geometry paint tool which will automatically randomly rotate and scale the leaves for you. By having a slightly curved or angled parent leaf object you should get quite satisfactory leaf shadows and avoid that 'stuck on ' look that you currently have.
HTH. |
Post by jayr // Jul 13, 2007, 4:04am
jayr
Total Posts: 1074
|
you could always put something like this in the centre of the light beaming thru the window, a bit obvious though:
http://www.lothissen.co.uk/sword003.jpg |
Post by ProfessorKhaos // Jul 13, 2007, 7:19pm
ProfessorKhaos
Total Posts: 622
|
Very cool transient! I like how you set things up. I agree in part with W!zard with respect to the balance issue. Focus still seems within the borders of the picture with the projection on the floor but the bishop off to the side does give kind of a restless feel. Not necessarily a bad thing! Depends on your goal.
I'm still amazed at how well that character turned out with 2 hours of modelling. Glad to see it developing into a full scene.
P.K. |
Post by transient // Jul 14, 2007, 7:12pm
transient
Total Posts: 977
|
@ Professor K - Thanks. :)
@ Wizard - I actually never thought of using geometry paint for the leaves. I saw it in the manual but haven't had the chance to try it. I'll definitely use it next time for stuff like this.
@Jay R - that object would have looked great in this image. I'm not working on this one anymore, but thanks for the help.
The more I use TS and surf these forums the more cool stuff I find. It's been a while since I used a 3d app and had fun learning it. I'm especially surprised by 6.6. Based on my initial observations it's still a very solid application. |
Post by nowherebrain // Jul 15, 2007, 10:10am
nowherebrain
Total Posts: 1062
|
I really love that model. |
|