Images From Steinie Comments

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Images From Steinie Comments // Image Gallery

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Post by Steinie // Jul 29, 2007, 10:17am

Steinie
Total Posts: 3667
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Comments for Steinie's Artwork (non-Cartoon) can be left in this thread.

Artwork is here:
"Images From Steinie"
http://forums1.caligari.com/truespace/showthread.php?t=3757

Post by RichLevy // Jul 29, 2007, 10:59am

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Your texture work before was good... seems you have stepped it up a couple of notches. Any tips for us wallowing in the muck of desperation as we try to figure out how to do even the easy stuff.


Rich

Post by prodigy // Jul 29, 2007, 12:09pm

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Bob, my recomendation is upload a better jpg.. with less compression.. now the image looks wierd.. nothing to comment to your model..

I like very much your violin.. Maybe for the next TS box cover! :)

Great job

Post by Steinie // Jul 29, 2007, 12:27pm

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Prodigy that was a real time capture not a rendering (or I should say a real time render with DX9). I post edited the shadow with Photoshop and dropped in the sheet music.
Rich, my only trick is trial and error. However one trick I have been doing lately is applying the texture and observe the real time result. I have Photoshop open at the same time and if I see something wrong I edit the texture and save, reload in TS the modified texture file and see the changes immediately. The Violin body texture wasn't touched since the SMC but I spent countless hours with the lighting.
UV Mapper Pro and Real time UV in TS to fine tune.
I own this Jacob Steiner Violin and wanted everything to be right since it was left to me by my Great Great Grand Father! It means a lot to me.
Maybe I should have used VRay to render for better quality. However my kids and their friends are amazed when I grab the Violin in realtime and rotate it before their eyes!
I'm thinking of animating the rotation and posting here...

Post by prodigy // Jul 29, 2007, 1:33pm

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I know bob, but next time when you save the jpg select a better compression quality..;)

Post by blakeo // Jul 30, 2007, 11:52am

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Really nice model Steinie - good to see the finished version. Great real-time render too :)


One comment - the texturing around the sides of the body looks wrong to me - like when you apply a planar UV mapping and it stretches over the edges... apart from that it's :banana:


B

Post by Steinie // Jul 31, 2007, 2:03am

Steinie
Total Posts: 3667
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Blakeo, Thanks for the comments and yes the sides looked stretched. My Violin has this look in the grain pattern. I'll be using this model again in the future and then I will revisit the texturing.


Prodigy, I think the problem with my compression is this site!

Has anyone else noticed that their work is getting re-compressed when uploading here? The Violin originally had a file size of 145K but after uploading here it dropped to 34k. Yesterday I removed the 34K rendering and resubmitted another version and this time it did not re-compress the file.

The Frog work in progress renderings I submitted had the same issues. Distorted background, artifacts etc.

Post by prodigy // Jul 31, 2007, 6:19am

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Bob.. thats because you upload a larger image than 800x600.. if you upload image with 1024x768ox the forum recompress to 800x600. but if you send a 800x600 or less, you see the same image..

Augusto

Post by Steinie // Jul 31, 2007, 6:43am

Steinie
Total Posts: 3667
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...and I'm one of the guys yelling at others not to go over 800x600! :o

I must have sent the wrong file. I always render to two sizes.

Thanks for the kick in the butt.:D

Post by Ambrose // Jul 31, 2007, 7:49am

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Total Posts: 261
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Steinie never thought that of you.


Your back to zero as I'm concerned ;)



SeyA/Ambrose...

Post by W!ZARD // Jan 6, 2008, 12:25am

W!ZARD
Total Posts: 2603
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Hiya Steinie - re your Icarus jr pic - as I said elsewhere I'm liking the painterly look. I'm not 100% convinced by your flyers pose or body shape - I'm not sure that he looks convincingly aerodynamic.


You said "Everything you see is fake except the tree line" - not sure what you mean by that but I think it's a great atmospheric pic. I can't tell which renderer you used either!


The thing I love about your work is it always takes me somewhere unexpected. I'm not sure how you do that but please keep doing it!

Post by Steinie // Jan 6, 2008, 5:14am

Steinie
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Well I can always count on you Wizard for comments and advice. One of the cool things about this place we call home.
(Ambrose always has something witty to say too, Love it!)

The body pose of Icarus Jr. was to indicate a startled pause in his downward glide. He just now became aware of something not quite familiar. Well at least that was the idea in my head when I created this. That final scene I'll submit to "Cartoon Corner" and will make more sense when you see it. There is a role reversal coming.

Three rendering engines were used for this. I was trying to achieve the look of an oil painting. Sometimes my approach with TS is one of a purest, this was not the case with Icarus Jr. Most of the work is trueSpace but not all. Makehuman, Apophysis, PS for the treeline and mist were utilized to help me achieve the look I wanted. I come from a Graphics Art background and in that Professional field the only rule is "don't use someone else's work" and claim it as your own. The use of various Apps. to accomplish a task is a way of life.

Designing the scene is most important to me and why each work I do is so varied. I start fresh each time and use different techniques to achieve the look I want. I love playing with perspectives, color, texture, style when I work to keep it fresh. My work is like a Movie where each one is different.

Thanks for responding Wizard, I have always enjoyed your feedback.

Post by TomG // Jan 7, 2008, 4:51am

TomG
Total Posts: 3397
Looking really good. Somehow puts me in mind of a graphic novel So I get to imagining there could be some retelling of the Icarus story, reworked into a graphic novel type of work, that would be fun! Great image though.


Tom

Post by Steinie // Jan 7, 2008, 5:53am

Steinie
Total Posts: 3667
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Tom,

Evidentially you haven't seen the Cartoon Corner finished version yet. You are about to repeat what my Wife stated after she saw both "Well you messed that one up":D

Post by TomG // Jan 7, 2008, 8:33am

TomG
Total Posts: 3397
That does rather change the look! I had in mind something like a Neil Gaiman piece, some interesting retelling of an Icarus like character, but the duck does alter the mood somewhat ;)


Tom

Post by Steinie // Jan 19, 2008, 6:18pm

Steinie
Total Posts: 3667
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Archers of Alabaloo was inspired by Wizard and Kena's recent works and Splinter's Thread.

The setting takes place in a time when Pyramids of another culture were used for defense against the great sea serpant "Rovier" All passage between towers had to be done below the sea for Rovier did not like Bridges. Without them the Alabaloo people were Model citizens but always the temptation to build them remained. They could see the "Dark Tower" afar against the rays of light and built by a Roman culture. It's own Mystery wrapped within itself like Rovier was doing to Alabaloo. For if any man called out to the "Dark Tower" the only reply ever heard back was "Do Not Answer" which later translated to the Alabaloo language "NDA" In frustration the Archers would turn on each other with their Dribble.
Chapter Two:
No Bridge is needed now but who is Waving in the Light? What was the Object we wanted to retrieve and by what means? How much more can the Alabaloo people bare? Why did these people drop the "H" in front of their name?
Chapter Three Preview:
Rovier is now seeing a Professional therapists after being told it looked like a "Slug"

http://forums1.caligari.com/truespace/showpost.php?p=58199&postcount=11

Post by kena // Jan 19, 2008, 6:30pm

kena
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hehehe cute. your water dragon looks a lot like an armored slug, but it's nice!

Post by W!ZARD // Jan 21, 2008, 11:09pm

W!ZARD
Total Posts: 2603
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Ah crap! I answered in the wrong thread - D'oh!
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