Sanctuary

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Post by parva // Oct 8, 2007, 1:32am

parva
Total Posts: 822
pic
realtime DirectX capture (orig. res. each 2000x800px)
http://www.parva-project.de/stuff/ts/ts7/rts.jpg

and here an older screen - link (http://www.parva-project.de/stuff/ts/ts7/sanc1.jpg)

thanks for viewing

Post by b_scotty // Oct 8, 2007, 1:43am

b_scotty
Total Posts: 176
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I have to keep reminding myself when I view these that they are in fact real-time.
Simply amazing!

Post by classic12 // Oct 8, 2007, 1:55am

classic12
Total Posts: 243
new screen shot is showing the red " x " for me :( any chance of re- uploading?

Post by 3dfrog // Oct 8, 2007, 1:59am

3dfrog
Total Posts: 1225
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Beautiful. You are really pushing the realtime render, glad to see it. I love seeing what it's capable of. I am very interested in real time.

Post by splinters // Oct 8, 2007, 2:06am

splinters
Total Posts: 4148
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Simply amazing work Parva. I am just tweaking my old 'cool room' and CaliUniversity thinking they were looking good then this reminds me just how basic they really are.


I Love this, any chance you can share it in the future or is it commercial/Caligari stuff?


Would love to see how it runs on my machine...does it need a lot of GPU power i.e. better than my 7900GT?

Post by splinters // Oct 8, 2007, 2:40am

splinters
Total Posts: 4148
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I notice that that light effect changes there Parva. Do you have a day/night cycle or did you manually adjust lighting?


Did I say this was great work...;)

Post by classic12 // Oct 8, 2007, 2:53am

classic12
Total Posts: 243
thats amazing work. Love all of it the way the light makes the place feel everything 10/5 very nice

Post by parva // Oct 8, 2007, 3:37am

parva
Total Posts: 822
pic
thank you all.

@splinters:
I Love this, any chance you can share it in the future or is it commercial/Caligari stuff?
Yes I will share the scene in the future for sure. Together with the older updated backyard scene but first I have to wait until Caligari finds a way to protect scene files ;) - I'm sure they are working on it so I don't thing it will take too much time.

Would love to see how it runs on my machine...does it need a lot of GPU power i.e. better than my 7900GT?
Yes need a lot of power especially with Bloom :D - problem is the transparency of the trees. Will see if I find a way to make it acceptable on a gpu with less power.

I notice that that light effect changes there Parva. Do you have a day/night cycle or did you manually adjust lighting?
Day-Night cycle... unfortunatly no. I wished I had :) but there are some problems I couldn't solve so far. Maybe possible with keyframing but not in a procedural way so far.
There are better scripters needed as me :D

Post by MadMouse // Oct 9, 2007, 1:30am

MadMouse
Total Posts: 1069
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Absolutely Incredible Marcel. It staggers my mind to think these are real-time.


Bravo sir bravo :banana:

Post by jamesmc // Oct 9, 2007, 8:48am

jamesmc
Total Posts: 2566
Speechless! Realtime?


(mumbles to self about wasting all that time rendering!)


Simply amazing!

Post by moogaloonie // Oct 9, 2007, 12:52pm

moogaloonie
Total Posts: 64
See, there was a point to the new architecture afterall!

Post by parva // Nov 24, 2007, 11:53pm

parva
Total Posts: 822
pic
I had totally missed to upload the short walk through the scene.

link (http://www.parva-project.de/stuff/ts/ts7/sanc.mov)

Best save this file to your pc there I get crashes with quicktime play directly in browser.


Again a Camtasia capture.

Post by MadMouse // Nov 25, 2007, 1:15am

MadMouse
Total Posts: 1069
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Great stuff Marcel. I love the way the trees move in the wind.


No crashes in quicktime for me BTW.


Steve
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