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Sanctuary
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Sanctuary // Image Gallery
Post by parva // Oct 8, 2007, 1:32am
parva
Total Posts: 822
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realtime DirectX capture (orig. res. each 2000x800px)
http://www.parva-project.de/stuff/ts/ts7/rts.jpg
and here an older screen - link (http://www.parva-project.de/stuff/ts/ts7/sanc1.jpg)
thanks for viewing |
Post by b_scotty // Oct 8, 2007, 1:43am
b_scotty
Total Posts: 176
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I have to keep reminding myself when I view these that they are in fact real-time.
Simply amazing! |
Post by classic12 // Oct 8, 2007, 1:55am
classic12
Total Posts: 243
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new screen shot is showing the red " x " for me :( any chance of re- uploading? |
Post by 3dfrog // Oct 8, 2007, 1:59am
3dfrog
Total Posts: 1225
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Beautiful. You are really pushing the realtime render, glad to see it. I love seeing what it's capable of. I am very interested in real time. |
Post by splinters // Oct 8, 2007, 2:06am
splinters
Total Posts: 4148
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Simply amazing work Parva. I am just tweaking my old 'cool room' and CaliUniversity thinking they were looking good then this reminds me just how basic they really are.
I Love this, any chance you can share it in the future or is it commercial/Caligari stuff?
Would love to see how it runs on my machine...does it need a lot of GPU power i.e. better than my 7900GT? |
Post by splinters // Oct 8, 2007, 2:40am
splinters
Total Posts: 4148
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I notice that that light effect changes there Parva. Do you have a day/night cycle or did you manually adjust lighting?
Did I say this was great work...;) |
Post by classic12 // Oct 8, 2007, 2:53am
classic12
Total Posts: 243
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thats amazing work. Love all of it the way the light makes the place feel everything 10/5 very nice |
Post by parva // Oct 8, 2007, 3:37am
parva
Total Posts: 822
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thank you all.
@splinters:
I Love this, any chance you can share it in the future or is it commercial/Caligari stuff?
Yes I will share the scene in the future for sure. Together with the older updated backyard scene but first I have to wait until Caligari finds a way to protect scene files ;) - I'm sure they are working on it so I don't thing it will take too much time.
Would love to see how it runs on my machine...does it need a lot of GPU power i.e. better than my 7900GT?
Yes need a lot of power especially with Bloom :D - problem is the transparency of the trees. Will see if I find a way to make it acceptable on a gpu with less power.
I notice that that light effect changes there Parva. Do you have a day/night cycle or did you manually adjust lighting?
Day-Night cycle... unfortunatly no. I wished I had :) but there are some problems I couldn't solve so far. Maybe possible with keyframing but not in a procedural way so far.
There are better scripters needed as me :D |
Post by MadMouse // Oct 9, 2007, 1:30am
MadMouse
Total Posts: 1069
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Absolutely Incredible Marcel. It staggers my mind to think these are real-time.
Bravo sir bravo :banana: |
Post by jamesmc // Oct 9, 2007, 8:48am
jamesmc
Total Posts: 2566
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Speechless! Realtime?
(mumbles to self about wasting all that time rendering!)
Simply amazing! |
Post by moogaloonie // Oct 9, 2007, 12:52pm
moogaloonie
Total Posts: 64
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See, there was a point to the new architecture afterall! |
Post by parva // Nov 24, 2007, 11:53pm
parva
Total Posts: 822
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I had totally missed to upload the short walk through the scene.
link (http://www.parva-project.de/stuff/ts/ts7/sanc.mov)
Best save this file to your pc there I get crashes with quicktime play directly in browser.
Again a Camtasia capture. |
Post by MadMouse // Nov 25, 2007, 1:15am
MadMouse
Total Posts: 1069
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Great stuff Marcel. I love the way the trees move in the wind.
No crashes in quicktime for me BTW.
Steve |
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