3dfrog animations / reel progress

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3dfrog animations / reel progress // Image Gallery

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Post by 3dfrog // Jun 3, 2008, 11:16am

3dfrog
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Hi folks


I made a promise to myself I would get a new demo reel together this year. I am making this thread as a motivational factor. I have about 45 seconds of animation here so far. I want 4 more minutes by the end of the summer. As I complete animations I will add them to the reel and post here. I am putting it here because only finished animations will go here, although the reel is a wip.


So thats my master plan :)

Post by kena // Jun 3, 2008, 4:49pm

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Interesting Montage... the transitions are extremely abrupt though. maybe add a fade-in / fade-out between the clips?

Post by 3dfrog // Jun 29, 2008, 7:39pm

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Some updates.

Post by kena // Jun 30, 2008, 4:50am

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bit better on the transitions... maybe fade out at the end?

Post by 3dfrog // Jul 9, 2008, 8:11am

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I am refining this to reach my target audience. Msotly event videographers and web commercials and stuff. Took out the demon, because it may offend some people. Not sure if I'll put the ya know dialogue back in, may redo it with characters that will be more appealing to people.


Well, here it is.

Post by butterpaw // Jul 9, 2008, 3:19pm

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coming right along Froggy ^_^

Post by Jack Edwards // Jul 9, 2008, 8:00pm

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I hate to say it Dennis. But I think you need a cooler looking frog... the frog looks a bit cheezy when compared against the other animations you did. :o

Post by 3dfrog // Jul 10, 2008, 2:03am

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awww man, poor froggy. I love that little froggy. I actually thought the other stuff was kind of cheesy compared to the frog lol. Well, I guess everyone sees it differently.

Post by Jack Edwards // Jul 10, 2008, 2:17am

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lol

Well I have to admit the scene with Froggy hopping around the flowers is pretty funny. :)

Post by Dragneye // Jul 11, 2008, 8:42am

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A thought: after the letters crush the frog, don't have him whisked off the screen to the right; just continue with the logo shot.

My fave has always been the hoppin froggie skit :-)


Too bad about Sabbath, but you are right. Best for what the reel is intended for.

Post by jhowell // Jul 11, 2008, 7:00pm

jhowell
Total Posts: 400
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3dfrog, loved your animation. Wish more people would post animations. I miss seeing current Truespace animated work. Thanks for letting us download Froggy, Hero and other characters of yours. Iam working on a 100,000 frame real time rendered animation with froggy doing a guest shot:banana:


Froggy and Hero ....

http://www.4webs.biz/truespacestuff/june14heroandfroggy.gif

Post by 3dfrog // Jul 12, 2008, 2:41am

3dfrog
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Thanks Dragn, yeah I used to have him just squish then go to the logo, but some found that pretty morbid, so I had him jump out, I think the jumping out makes it a bit more dynamic too. Yeah pity about the sabbath but demons and landscapes of fire are not rreally catering to my target audience I guess as someone pointed out to me. We can still enjoy it here on the forum though :)

Thanks J, I wish more people would use ts animation stuff too. I did start that animators club but its been in limbo lately, been pretty busy, I would like to start it up again soon. I can't wait to see your animation. wow, 100,000 frames! that will really put ts through the paces :) gotta love real time. I am rendering a carrara landscape flythrough now and its been running for 35 hours with 23 hours left to go. I gotta learn to make 3d landscapes like parva can make in real time to stop this rendering madness! In due time. I have a quad core processor pc with 4 gigs memory shipping to me soon so I can do bigger real time scenes and stuff, wont be here for a couple of weeks though. Got it for 650 dollars from dell! I love dell.

Well, I will have another update on the reel soon when this render finishes, I have a new ts thing in there as well.

Post by jhowell // Jul 12, 2008, 2:59am

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Hi 3dfrog, Actually 100,000 real time rendered frames is very doable. I have easily been doing 5,000 to 10,000 frames. So I figure a super large project like 100,000 frames can be broken up in a bunch of small stages. Interesting that you mention landscapes. Iam investigating all types of real time display landscape options. I will start a new thread on that. :banana:


Here is a cool test I did with the terrain generator and the dextor character awhile back ..

http://blip.tv/file/835014/


and a quick test of Truespace 7.5 terrain generator ... wait to load

http://4webs.biz/truespacestuff/july3terrainandcars2.gif


and of course we cant forget your bot and duck characters that you modeled .. wait to load.

http://4webs.biz/truespacestuff/june13botandduck2.gif

Post by 3dfrog // Jul 13, 2008, 5:20am

3dfrog
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Added a couple of things.

Post by jhowell // Jul 13, 2008, 5:28am

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Getting better and better. I like the wedding couple and the scene fly threw shot. :banana:



Added a couple of things.

Post by Jack Edwards // Jul 13, 2008, 7:41am

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Couple of further critiques, 3D Frog. I think the motion stopping at the end of the wedding scene is a bit abrupt. Maybe you could start the heart fade-in a bit earlier and time stretch the end of the walk animation as they move into the heart frame. I'm not sure how the time stretch would look...Could end up sinister... :p.

Also the camera pullback at the end of the final fly-through seems a bit odd and linear.

Post by Breech Block // Jul 13, 2008, 8:12am

Breech Block
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Those few subtle changes have made quite a big difference and this reel is now starting to look remarkably good. I must agree with Jack though on the sudden stop to the wedding couple. I know you have posted a title there which helps, but I think it needs to be better, especially as it is at the beginning of the reel. If the couple stop there because quite literally that is where the animation ends. How about as they stop, the camera pans out to reveal that the image is in fact a wedding photo on a bedside dresser and then you could introduce your title.


I notice that despite some fairly quick camera movements, your videos are of a high quality with little or no texture artefacts\ripples\noise. Care to share any tips?

Post by 3dfrog // Jul 14, 2008, 3:31am

3dfrog
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Just a couple of minor edits here. Brought in the heart sooner on the walk on the wedding and changed the font. I cut off the end of the last flythrough where it goes above the clouds. I think I may redo the wedding scene to make it extended but have some other priorities right now.


Thanks for your help guys.

Post by Jack Edwards // Jul 14, 2008, 4:10am

Jack Edwards
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Much better. :)

The poker table would be cooler if they were animated and laughing and stuff. But the reel is ok as is now.

Post by 3dfrog // Jul 14, 2008, 4:18am

3dfrog
Total Posts: 1225
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Yeah it would be cool if the poker scene was animated, that was a commision as a still scene though and I removed all the bones after posing as it is for ts 6.6 and the new bones are not compatible with it. I think it works ok though. I had fun making that scene, I quite like it.

Post by 3dfrog // Jul 14, 2008, 5:04am

3dfrog
Total Posts: 1225
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breech, for final renders I use the highest antialiasing samples so I get no flickering in my original output, which does take a long time (except for the realtime stuff) And I just picked up sony vegas platinum edition which has great advanced settings for wmv output. This reel is output at 65% video quality and most of the scenes still look decent.

Post by Jack Edwards // Jul 14, 2008, 6:05am

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For extra smooth animation, it can also help to render at a higher frame rate than needed and resample it down in the video editor. For example, some times I'll render out 60 FPS when I'm targeting a 30 FPS final video. Vegas has built in motion blur so it's not a big a problem as when I was using VirtualDub.
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