Penthouse A19

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Post by parva // Mar 12, 2009, 10:10am

parva
Total Posts: 822
pic
not an image but a test in doing realtime walkthroughs in tS7.6.


a quick camtasia screen record can be seen here (http://parva-project.de/stuff/w19.wmv)


models are manually downscaled (aka hand made :D)

to a suitable realtime resolution.

Whole scene has 45k vertices and covers all necessary objects (except detail stuff like flower/vase and so on).


I used lightmap in combination with diffuse/detail maps,

that has the advantage of increasing the texture quality by reduced texture size,

and the user can change the color & texture of the object in a second.

Of course color bleeding isn't possible this way.


In this version I baked the shadowing of all objects instead of doing the room and objects separatly.

The advantage is a much better shadow casting

from the objects to the environment but you can't displace the objects of course.


Scene size is 28MB thanks to the DDS texture storing


here are some screen captures

(no color corrections except a little brighten up in the last one)

18878


thanks for watching

Post by TomG // Mar 12, 2009, 10:23am

TomG
Total Posts: 3397
Truly stunning stuff.


Thanks!

Tom

Post by frootee // Mar 12, 2009, 10:25am

frootee
Total Posts: 2667
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wow very nice Parva!


Froo

Post by RAYMAN // Mar 12, 2009, 1:59pm

RAYMAN
Total Posts: 1496
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Marcel im trying what you wrote in the email......

I think I wont be getting that stunning results but i´m open for learning.

I wish Caligari would implement a render Gi to material in the TS8

version that would greatly enhance the possibilities...

Peter

Post by Mr. 3d // Mar 12, 2009, 5:22pm

Mr. 3d
Total Posts: 747
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GREAT work and walk through parva !!!:cool:
Now....when's the cookout ?!!:)

Post by jamesmc // Mar 12, 2009, 7:56pm

jamesmc
Total Posts: 2566
Man, you keep a neat kitchen! :D

Great work and excellent results!

Post by marcel // Mar 12, 2009, 10:26pm

marcel
Total Posts: 569
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It is a very useful method to satisfy its customers. I don't use real time with TS as a professional because i can't export my job. TS real time become more attractive for professionals with a plugin to create a .exe files with data and render engine to share their work without the need for anything. :)

It is frustrating to make real time and not be able to share as easily as a picture. But i can imagine how your work is nice!

Post by parva // Mar 13, 2009, 2:31am

parva
Total Posts: 822
pic
I wish Caligari would implement a render Gi to material in the TS8

version that would greatly enhance the possibilities...


That was my dream as Caligari licensed the Vray engine.

Imagine you built a scene, (auto)unwrap your models and vray bakes the GI lighting information into your objects. Not in realtime but you could see the computation directly at your objects instead at a plane uv mapper.


Now it don't has to be Vray which is nice for renderings but for texture baking it isn't really that smart.


TS real time become more attractive for professionals with a plugin to create a .exe files with data and render engine to share their work without the need for anything.

It is frustrating to make real time and not be able to share as easily as a picture.


Yes, an output to a standalone exe would be definitivly a huge step in making it open for the public. Currently these are just tests and doodles but they are done quickly and wouldn't need any high extra costs.


I tried Quest3D and Esperient. None of them has the ease of use and direct manipulation (let a user paint a wall he wants to paint with a custom material - in tS not a problem).

Post by RAYMAN // Mar 13, 2009, 5:06am

RAYMAN
Total Posts: 1496
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It

It is frustrating to make real time and not be able to share as easily as a picture.


Thats why I wasnt unhappy about the aquisition of Caligari by Microsoft...

but we need the next step .... a future trueplay integrated into Windows....;)

Peter

Post by marcel // Mar 13, 2009, 6:07am

marcel
Total Posts: 569
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I thought a world standard web 3d. What you see on the workspace is what you get for internet inside Internet Explorer, Firefox and other navigator. With real time, interactivity, link, video ,...in ten years :)

but competition slows the emergence of a standard for all. Large company do not like to share unless they are forced to do to survive. :o

That is why they bought the know-how of peoples who thought before them visions of the future.

Post by parva // Mar 16, 2009, 5:07am

parva
Total Posts: 822
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Updated the video.

LINK (http://www.parva-project.de/snap/w19.mp4)


it's mp4 now (use quicktime or divx as player)

Post by marcel // Mar 16, 2009, 6:18am

marcel
Total Posts: 569
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It work well with VLC.

There should be a real time sound in the workspace. hear a fountain in the background become noisier getting closer, have echoed by entering a room (door grince), hear for the birds leaving the house or hear the tv in the lounge...

Post by noko // Mar 16, 2009, 7:17am

noko
Total Posts: 684
Stunning work parva! Love the demostration of changing wall colors and carpet texture. Now this is Real Time!

Post by RAYMAN // Mar 16, 2009, 10:52am

RAYMAN
Total Posts: 1496
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Marcel ! wo ist der Schlüssel ?

Unter der Fußmatte oder im Blumentopf?

Dort is ja aufgeräumt wie unrealistisch ! hahahaha:D

( Marcel where is the key ? Its so tidy thats unrealistic !:D)

I think I will have to go there and make a mess I´m a pro at making a mess !:D JAJA PROFI !:D

Post by spacekdet // Mar 16, 2009, 11:50am

spacekdet
Total Posts: 1360
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I hope there is just enough room in that kitchen to hang a bunch of bananas.:banana::banana::banana::banana::banana::b anana:

Post by W!ZARD // Mar 22, 2009, 11:50pm

W!ZARD
Total Posts: 2603
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Brilliant work! There's nothing quite like being able to walk around a scene in FP mode. Nice smooth motion too. Once again you show just how versatile the real time stuff is.
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