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froggy shoot out revival
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
froggy shoot out revival // Work in Progress
Post by KeithC // Jul 26, 2008, 4:43pm
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KeithC
Total Posts: 467
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There's no deadline, per se. I started up the BOTB awhile back (even made that neat little icon that sits next to people's avatars) as a way to showcase exceptional work with FPSC.
Whenever you get it ready, just e-mail me (KeithC). :)
-Keith |
Post by Breech Block // Jul 26, 2008, 7:24pm
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Breech Block
Total Posts: 844
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Great work 3Dfrog. I love your little horsey, he has a great sense of character about him. I had a cowboy animation project in my head for years but gave it up as modeling a horse was way beyond me at the time. But having seen how well yours has turned out you have inspired me to have another bash. |
Post by 3dfrog // Jul 27, 2008, 11:23am
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3dfrog
Total Posts: 1225
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Here is a video of them in game. I was running fraps recording which kills framerate. It is faster than this on my quad. |
Post by Jack Edwards // Jul 27, 2008, 11:30am
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Jack Edwards
Total Posts: 4062
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LOL! Funny stuff. I think the frog guys need to look and point more at the character instead of down and to the right.
Very interesting seeing TS work being integrated into a working game. :cool: |
Post by noko // Jul 27, 2008, 11:39am
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noko
Total Posts: 684
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This is great! What game is this and how did you import into? |
Post by 3dfrog // Jul 27, 2008, 11:52am
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3dfrog
Total Posts: 1225
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Thanks. To get it in the game i imported the skeleton with the animations to ts as bvh, then weight painted my model in ts. I exported as x, but had to run it through uu3d to get the textures to show right and stuff in the engine. The engine is finnicky. Then i imported the x file into fps creator via their entity creation exe. I designed this game myself. I designed the level and buildings and made the frogs and horses. Some of the models like the hang man thing, and the watertowers are by a guy named ant who said i could use them. And the plants are by loopix project.
Here you can try the first level:
http://www.truesourceshop.com/wips/fso/fso.zip
you need a fast machine, at least dual core with 256 mb vram. You can lower the resolution in setup at the beginning if its still slow.
Thanks |
Post by noko // Jul 27, 2008, 12:20pm
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noko
Total Posts: 684
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That was fun! :banana::banana:
Now I wished tS had more game features. Creating a game would be awesome and wished the DX shaders could be exported with the models. |
Post by mrbones // Jul 27, 2008, 12:56pm
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mrbones
Total Posts: 1280
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Wow,
That is VERY VERY VERY COol!!
Would be sweet to have froggy jump out with the JediBOnes moves just to mix it up a little.
I like this a lot!!
Cheers |
Post by 3dfrog // Jul 28, 2008, 5:30am
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3dfrog
Total Posts: 1225
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thanks mr bones. I wish i could add some more motions but they are pretty much predifined in the fpsc skeleton. I could probably make a customized one though, just gotta get it to work with the scripts :) |
Post by 3dfrog // Aug 18, 2008, 6:35am
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3dfrog
Total Posts: 1225
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Here is a piano model I just made for a prop for the saloon. |
Post by noko // Aug 18, 2008, 7:09am
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noko
Total Posts: 684
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That is a nice looking piano, will it be playing a tune? |
Post by 3dfrog // Aug 18, 2008, 7:50am
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3dfrog
Total Posts: 1225
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yeah there will be piano music playing in the saloon.
I changed the texture and decided to model the black keys since it is super low poly anyway. |
Post by kena // Aug 18, 2008, 11:26am
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kena
Total Posts: 2321
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looking good! texture makes all the difference in a game. |
Post by 3dfrog // Aug 18, 2008, 1:18pm
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3dfrog
Total Posts: 1225
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Here is a screenshot of it in fpsc x10 |
Post by 3dfrog // Aug 18, 2008, 2:56pm
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3dfrog
Total Posts: 1225
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adjusted my resolution, now not all stretchy |
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