Fruit and Veggie Modeling

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Fruit and Veggie Modeling // Collaboration

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Post by CupOfJoe // Nov 18, 2006, 8:14am

CupOfJoe
Total Posts: 1
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Anybody have experience with fruit and veggie modeling?

Post by splinters // Nov 18, 2006, 8:30am

splinters
Total Posts: 4148
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Anybody have experience with fruit and veggie modeling?


No, but I once modelled a Butternut Squash for an adult movie...;) :D

Post by hemulin // Nov 18, 2006, 9:18am

hemulin
Total Posts: 1058
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No, but I once modelled a Butternut Squash for an adult movie...;) :D

You bad BAD! man :p

Post by JPSofCA // Nov 18, 2006, 9:55am

JPSofCA
Total Posts: 300
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I went on a fruit modeling spree a few years back that ended up more of a texturing excercise than anything. They're fun and quick to do, I thought. My favorite results were from the strawberry and the grapes.


The strawberry was the most difficult. The orange turned out fairly convincing. I enjoyed the caramel apple but there was no texturing involved, just variances on the shader properties. The watermelon and canteloupe were just quick scene fillers. The pear's texture was quite involved, but all the subtle spots and nicks aren't really visible. Multiple layers combined with transparency masks provide the easiest approach.


As soon as I "get the hang" of tS7 I think I might start over from scratch and concentrate more on underlying meshes before throwing textures together, as no matter how good the textures are, if the shape isn't 'organic' enough it'll show. It never hurts to have a solid fruit library!


:banana: :banana: :banana: :banana: :banana:

Post by spacekdet // Nov 18, 2006, 10:01am

spacekdet
Total Posts: 1360
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No adults were titillated in the making of this image, but I also modeled some gourds once:

http://www.spacekdet.com/pandora/pandora13b_sml.jpg

Post by spacekdet // Nov 18, 2006, 11:26am

spacekdet
Total Posts: 1360
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I'd agree that textures are a big part of the preparation for modeling vegetables and fruits. For my image, I just plopped the gourds on the scanner and took several scans. These were then assembled in my 2D paint program using the best non-distorted sections into square, tileable textures. You'll make use of the clone tool a lot during this step, and mixing and matching with masks/layers, etc to get a suitably large enough texture.

The best way to build the fruit/veggie will be to have some in front of you as a model. It's your choice as to what method to use, SDS or nurbs will each yield a good result. Use whatever method you're most comfortable with- or mix them up certain shapes may lend themselves more suitable for each method. The trick is to make each one -especially if it's a group of them- a little different. Rarely is an organic object 'perfect'- they'll be dips and bumps and bulges, and each specimen will have a different shape and size. You'll also want variation in the textures- nothing screams 3D like a repeating texture across multiple objects. Add grunge layers and color variations to each object.
And that's Good Eats!
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