Thursday Night Live! Holiday Special

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Thursday Night Live! Holiday Special // Collaboration

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Post by TomG // Nov 21, 2007, 3:04pm

TomG
Total Posts: 3397
Hi all,


On December 13th, we'll be hosting the last Thursday Night Live! of the year, which will be a big special! We have lots planned, here is the first draft of the information page:


http://www.caligari.com/TNL_Christmas07.asp


(we'll be prettying that up next week with some more images). As you can see we have our Christmas Tree Ornament contest, the Show Us Your Room event, the Tell A Story event, and the announcement of the TNL! League winner for this quarter! We invite people to write in to me (thomas@caligari.com) if they want to take part in the Show Us Your Room or Tell A Story events, which I'll be doing more promotion and discussion on in the coming weeks (and emailing a couple of folks directly too, so watch your mail boxes!).


There will also be much fun, chat, spontaneity, and virtual eggnog or equivalent! Note that there is another TNL! before it, at the end of November, but NOT one in the first week of December - a slight change to the regular schedule to accomodate the holiday period.


We'll see you there!


Tom

Post by Steinie // Nov 22, 2007, 4:25am

Steinie
Total Posts: 3667
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This looks pretty cool! The statement of

"We'll also have brand new voice capabilities to make chatting accessible for all!"

caught my single avatar eye!

The winning gift to charity is an excellent idea too!

How about a thread here for Ornament previews for the Forum users?

The Holiday Party sounds like fun.


p.s.

Hide the lamp shades.:D

Post by Norm // Nov 22, 2007, 8:03am

Norm
Total Posts: 862
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Tom forgot to mention it is BYOLS. :)

Post by 3dvisuals dude // Nov 23, 2007, 8:13pm

3dvisuals dude
Total Posts: 1703
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Here's "a 3dvisuals dude hacked version" of Norm's old scripted "Xmas Sign.RsObj" animated snowflake dealie!

This one has moving color-changing snowflakes inside an xmas bulb instead of on a plane like the original, and somehow managed to become 20k smaller than the original!:p

It stilll weighs in at 220K, so I have no idea if that is too big for your use as a Christmas Bulb at Caligari's upcoming festivities, but then again... how many bulbs are there that will be scripted like this at all?

Use it it you want it and enjoy,

- 3dvisuals dude

Post by prodigy // Nov 24, 2007, 2:46am

prodigy
Total Posts: 3029
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I like to say, create a nice model under 150k is almost a imposible task.. i do a "VERY" simple snowman and it was about 250k without any texture..

Create a cube and save it and you get about 80k without textures..

compression................... :rolleyes:

Post by 3dfrog // Nov 24, 2007, 7:11am

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Total Posts: 1225
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Yes, I made a gingerbread man. It was very simple. I couldn't even put the nice metal hook on his head because it went over 150 k. I had to really optimize it. Maybe a little bigger file size ? :o

Post by TomG // Nov 26, 2007, 2:50am

TomG
Total Posts: 3397
Hmm interesting, we'll have to see - the issue is one of decorating a whole tree, which might need say 20 objects. If each was 500K, then we end up with 10 Mb for the objects alone (ignoring the rest of the scene) which is getting a bit heavy for some folks to download. Less objects, and our tree may be looking a little sparse :)


We'll investigate and see what can be done. How large are these objects are COBs btw?


Thanks!

Tom

Post by frootee // Nov 26, 2007, 3:58am

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Total Posts: 2667
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what about saving as RsRcd files? Trueblue has used that trick often I believe, to reduce file size.

Post by prodigy // Nov 26, 2007, 4:16am

prodigy
Total Posts: 3029
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yup?? Call tB now! :D

here is my snowman for TS tree ;)

150k -- Now it works and has less filesize ;)

Post by 3dvisuals dude // Nov 26, 2007, 4:18am

3dvisuals dude
Total Posts: 1703
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what about saving as RsRcd files? Trueblue has used that trick often I believe, to reduce file size.

Almost a very good idea there.

Unfortunately that will work for a small size substitute for RsScn format scene files but not for individual RsObj format objects which have to appear together in the same shared space scene.

Sorry,

- Mark / 3dvisuals dude

Post by jamesmc // Nov 26, 2007, 4:26am

jamesmc
Total Posts: 2566
Do transparent image planes work?


Also, one could make their object and then transfer the image to a transparent image plane???

Post by TomG // Nov 27, 2007, 5:25am

TomG
Total Posts: 3397
Hi all,


We've had to rework the schedule for our Holiday Special Thursday Night Live!, the web page will be updated after this forum post, and here you'll find the major changes to the night:


1. Christmas Tree Ornament contest is unchanged, except file size for entries is now 400Kb and not 150Kb


2. Looking Back, Looking Forward - Roman Ormandy will look back on some of the highlights of 2007 and some of the achievements of our users, as well as looking ahead to what 2008 will bring (think of it as a kind of Captain's Blog Live!)


3. Show Us Your Room and Tell Us A Story have been removed from the schedule.


4. Results of the Thursday Night Live! League are still in place and unchanged.


Thanks!

Tom

Post by Norm // Nov 27, 2007, 9:04am

Norm
Total Posts: 862
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I was thinking along same lines for shape of tree James. I created the tree and is a very low poly scenario(59k). We figured it was the ornaments that were to get the attention.

One other item I wish to mention. If your ornament is to use a timer event, place the timer event outside of your ornament. At 10k, we can utilize a single timer event to power any ornaments that need it. Single timer event is easier on server as well. If you are not sure how to do this, send along the ornament and we can do it for you.

Do transparent image planes work?

Also, one could make their object and then transfer the image to a transparent image plane???

I attach xmass tree for anyone who wishes to look. I figured we could hand an ornament from each of the "outer" verts on the tree.

Post by 3dvisuals dude // Dec 9, 2007, 9:29pm

3dvisuals dude
Total Posts: 1703
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I attach xmass tree for anyone who wishes to look. I figured we could hand an ornament from each of the "outer" verts on the tree.

Hi Norm,

Here's that DX9 Ice Shader Material that I made for the ice area. It was designed for that lighting while inside that scene. See if you like it, if so go for it and if not at least I tried.:)
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