TeamSpeak Server for collaboration Meetings?

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

TeamSpeak Server for collaboration Meetings? // Collaboration

1  |  

Post by Scala3D // Jan 6, 2008, 5:47pm

Scala3D
Total Posts: 157
pic
All, I need some volunters? I installed the server application on my system, then I installed the Client side application (All free). Now I need a volunteer that has a working Microphone and headset. I believe this will help during these meetings, plus once we break up into teams, we can create different team voice channels on this TeamSpeak server, so we all won't be talking over each other. Shoot me an IM if you would like to help me test this idea. I will than set you up a login name and password. Below is where you can download the Teamspeak client program. For example I used "Scala3D" as my nickname that will showup in the teamspeak program when I login. I also used "Scala3D" as the LogInName so they can be the same name. Maybe I can have this working by our next meeting.....

TeamSpeak Client software download:
http://www.goteamspeak.com/?page=downloads

Download the "TeamSpeak 2 Client (Updated Executable) version 2.0.33.7 for Windows
http://forums1.caligari.com/truespace/images/misc/progress.gif

Post by notejam // Jan 7, 2008, 1:04pm

notejam
Total Posts: 191
I have installed the ts client, and am available for most of the day for testing.

Check your private email on this forum.


I did not find an im address for you.

I was able to connect to servers, and use voice in the lobby with a few other persons.


David

Post by Délé // Jan 7, 2008, 1:41pm

Délé
Total Posts: 1374
pic
I downloaded and installed the TeamSpeak thing. I don't know what the second download is supposed to do though. I tried running it after installing TeamSpeak and I just get an error. It looks like I can open TeamSpeak just fine though. Just need to know the server address and such.


I don't know when I'll be available to test, but if you post a time or pm me I'll try to make it.

Post by Scala3D // Jan 7, 2008, 2:02pm

Scala3D
Total Posts: 157
pic
Cool thanks for the help notejam and Dele. Tonight I will IM you guys your NickName, LogInName, and password as well as the "TeamSpeak_TrueSpace" server IP address. What night is good for you guys to test? If TeamSpeak does not work will, we can try Ventrillo. I used Ventrillo as well when I was playing in a "Call Of Duty" Clan ....works very well also.

Again, thanks guys, more info to come shortly.

Regards,

Scala3D

Post by Délé // Jan 7, 2008, 2:29pm

Délé
Total Posts: 1374
pic
I could probably find a few minutes to log in just about any night here except Wednesday. Just let me know ahead of time and I'll plan for it. ;)

Post by notejam // Jan 7, 2008, 5:16pm

notejam
Total Posts: 191
About anytime is ok for me, except next tuesday I will be busy for most of the day, maybe after 7pm pst, I do not know how long the scriptor meeting will last, and I hope to be there, so maybe after 7pm pst for this next tuesday.

Post by frootee // Jan 7, 2008, 5:39pm

frootee
Total Posts: 2667
pic
Hi notejam. They last a couple hours (2-3, or more, until the last person passes out really... :p )
I need to install this software as well.

Post by Scala3D // Jan 7, 2008, 5:48pm

Scala3D
Total Posts: 157
pic
Cool Frootee I will add your name to the server. Just a headups, I am updating my sound drivers.. Try to get a test recording done in TeamSpeak to see if my sound driver is working..... Crap nothing is easy with VISTA...lol. I will let you guys know what I find....

Regards.

Scala3D

Post by butterpaw // Jan 7, 2008, 5:55pm

butterpaw
Total Posts: 831
pic
Awesome that you guys are doing this! It will be a great addition to our meetings :) :banana:

^_^

Post by frootee // Jan 7, 2008, 6:41pm

frootee
Total Posts: 2667
pic
Cool Frootee I will add your name to the server. Just a headups, I am updating my sound drivers.. Try to get a test recording done in TeamSpeak to see if my sound driver is working..... Crap nothing is easy with VISTA...lol. I will let you guys know what I find....



Regards.



Scala3D


Vista.. ugh...

I cannot talk through my headset yet for some reason. It's on the list of things to fix... Butter knows my list and how tough it is getting to it! :cool:

Post by Scala3D // Jan 8, 2008, 3:51am

Scala3D
Total Posts: 157
pic
Thanks for the encouragement Butterpaw...with VISTA I need it...lol. Ok tonight around 7:00 pm I will have the Teamspeak server up and running. I also plan to be at the scripters meeting @ 8:00 central time tonight. I also have a backup plan; if your some reason only known to "Rocket Scientist" TeamSpeak does not work well on Vista, I will install the TeamSpeak server app on my other Windows XP system. My other system is older though and not duel core so I am not sure how many users could be on TeamSpeak before it crashs...But it will be fun to test...lol.

Thanks again for your time Dele, notejam and possibly Frootee. I appreciate your time.

Regards,

Scala3D

Post by Scala3D // Jan 8, 2008, 7:02pm

Scala3D
Total Posts: 157
pic
Ok guys...I found the problem.....it was my headset and not VISTA....boy do I feel stupid... on my way home from work tomorrow I will pickup a new headset and get this puppy up and running......But I still blame VISTA for causing my neighbor 's dog to bark every freak-en night at 3:00 am...Microsoft never returns my emails on that one....figures

:confused:--I need help.....

Post by Scala3D // Jan 9, 2008, 4:36pm

Scala3D
Total Posts: 157
pic
All right, well finally we have a TeamSpeak server now for the Collaborative meetings if we want to use it. Looks like if you want to test your microphone you have to have “Voice” permission so IM me and I will get you registered and send you back a reply confirming that you’re registered. You can download the TeamSpeak 2 Client (Updated Executable) version from here:

http://www.goteamspeak.com/?page=downloads (http://www.goteamspeak.com/?page=downloads)

Once installed open it and click “Connection” then click on “Quick Connect”

Enter the following in the “Quick Connect” window:

Server address: 192.168.1.104

NickName: (Use your trueSpace Forum NickName)

LoginName (optional): Use your same “NickName” again. This will be required when you are granted “Voice” permissions, like when being the moderator of a meeting.

Password: true


I will leave my system up and running from now until the meeting on Sunday so real free to try it out. If you have problems logging on or with getting your “Microphone” settings correct IM me and I will show you what I did.

For the folks with Vista, it works….thank Blank%^$##$%#^#$^#.....lol.


Regards,

Scala3D

Post by hemulin // Jan 10, 2008, 3:15am

hemulin
Total Posts: 1058
pic
Server address: 192.168.1.104

Erm, this is a really great idea, however:

The server address you posted is a LAN address, specific to your home network only. If you want other people to connect to the server you need to give out your WAN address (ie your computers address on the internet), otherwise this won't work.....:(

Post by Scala3D // Jan 10, 2008, 7:50am

Scala3D
Total Posts: 157
pic
Hemulin, thanks for the correction; I will update this message when I get home tonight.

Post by 3dvisuals dude // Jan 10, 2008, 3:45pm

3dvisuals dude
Total Posts: 1703
pic
Thanks for catching that Hemulin!

Steve - There are some freeware utilities on the web here and there to help you identify your WAN IP address so Google around on that and you will probably find several freeware utilities to help you do this instantly.:)

Easy mistake to make by the way, I've done that before too.;)

- Mark

Post by Scala3D // Jan 10, 2008, 4:54pm

Scala3D
Total Posts: 157
pic
Thanks Guys, ok here is the correct WAN IP address:

66.160.214.225

Sorry about that guys, and thanks for the kind words Mark. I am just glade I can contribute to these meetings in some way. Lol, your right I have been saying "IM"....instead of "PM"..... Is it Friday Yet!!!

:confused::rolleyes: I need help...lol

Post by 3dvisuals dude // Jan 11, 2008, 1:41am

3dvisuals dude
Total Posts: 1703
pic
Thanks Steve,

I installed and still cannot connect with the numbers here - maybe the numbers point only to your router? Not sure - I PM'd you on it with more info just now.

I also can't hear people on the 3 TeamSpeak public servers with the exception of one person I heard very briefly as they entered the default area and jumped off to a password protected channel... in that instance I heard a party very clearly in the background. :D At least one person was having fun there anyway!:p

Oh well- will try it all again later today too.

Thanks for all this work, I'm sure it will pay off for us all soon somehow!:)

- Mark

Post by TomG // Jan 11, 2008, 2:31am

TomG
Total Posts: 3397
Don't invest too much time and effort of course, because improved voice will be on its way in a future release of tP and tS, which will make the need to install other software redundant. Naturally the point of tP is a "one install does it all" as it gets complicated when folks have to install other software, and then of course Teamspeak is "dumb" about where you are in space, and what room you are in on tP, so the audio will then be divorced from the environment.


HTH!

Tom

Post by Steinie // Jan 11, 2008, 2:41am

Steinie
Total Posts: 3667
pic
Correct me if I'm wrong but as an outsider looking in I thought they were doing this for two reasons.

1) so Vista users had voice (which will be fixed in future release)

2) password protected voice channels so outsiders cannot hear what they are saying in their business meetings.

Post by Scala3D // Jan 11, 2008, 3:44am

Scala3D
Total Posts: 157
pic
Good point Tom, no this is just a short term fix and Steinie you are correct. I use to be in a gaming clan for "Call Of Duty". We used TeamSpeak while we played on-line, it worked great for planing attacks and what not. What I liked about it is that you can have multiple channels on the same server. Each of these channels can use a different voice codex and be password protected so we could have all the teams talking in their own channel with no voice bleed over. Anyway it's worth a shot, my typing is bad and I would much rather listen and talk than type....call me lazy...ok yes I am...lol.



Mark sorry about that I will get you the "port" number when I get home from work today....my bad....You would think being in the IT industry, I would have caught that...it's been a long week...lol. I need a beer or two....lol.


:D

Regards,

Scala3D

Post by frootee // Jan 11, 2008, 4:47am

frootee
Total Posts: 2667
pic
2) password protected voice channels so outsiders cannot hear what they are saying in their business meetings.


Yes this is actually good business practice anyways. Information considered 'Propietary' and / or 'Competition Sensitive' should indeed be treated as such, rather than telling the world the business plans. :cool:

Post by TomG // Jan 11, 2008, 5:18am

TomG
Total Posts: 3397
Usually in tP / tS of course you'll protect your business information by who you allow on the server and who you allow in a room - that is, who you allow into the space itself. With tS and tP the plan will be to showing objects or environments for your latest building / plane / what have you, so protecting the space itself will be the way to go there.


The public servers currently in use are of course just that, public servers, and we do not expect folks to be running business meetings there :) Private spaces and even private servers will allow control at the scene level as to who gets in and who does not, so a company could easily have public meeting rooms, as well as private board rooms, private labs, etc (with different people having different access to the different rooms).


HTH!

Tom

Post by frootee // Jan 11, 2008, 5:29am

frootee
Total Posts: 2667
pic
Understandable Tom.

When the space is available / rentable etc. I am confident we will be taking advantage of them. For now, however, the only spaces available where we can bring our truespace creations are the shared space portals.


Everyone, of course, is welcome to join us at these meetings. Another primary reason we are testing the use of Teamspeak is, we currently have difficulty with voice in trueplay/truespace; and we can type in chat of course, but, humans think far faster than they can type, in general. The past few meetings, even the TNL! meetings, have not had as much 'zip' as they could have due to voice breakup. :)


Once much improved voice is available with trueplay/truespace, we will of course take advantage of that as well. We are looking forward to that, since configuring additional voice applications would then not be necessary.


We aren't using TeamSpeak to 'keep anyone out / exclude anyone'; rather, we are trying to improve communication amongst the folks who are attending. Everyone is welcome to attend, as I said before. The more the merrier. :)


Froo

Post by 3dvisuals dude // Jan 11, 2008, 3:26pm

3dvisuals dude
Total Posts: 1703
pic
Thanks Steve.

This is interesting stuff here folks. Like Tom mentioned previously, the existing servers were not originally intended for actual commercial use so the permissions were never set that way there for commercial business communications.

Like Frootee said we are open at the DO workshops to any registered forums users here and registered truePlay users, all of whom are welcome to come to our meetings anytime. It's not the Caligari Community we are concerned about in relation to all this at all.

As far as sensitive discussions go our concerns about that really only apply to open forum discussions of DO-related matters, not to discussions within the DO meetings themselves, those discussions are open to everybody.

It's just that most of what we are doing in the DO (Developers Outreach) meetings and workshops and plan to do together isn't stuff that we want the many ~unregistered~ forum lurkers who come here in droves every day to be aware of. We have no idea who they may be or what agendas may bring them here. When they register for the forum or trueplay Caligari does know who they are though, so if they do anything truly disruptive or malicious after registering appropriate measures could then be taken.

It's not that we necessarily have any momentous DO Project-related trade secrets at this particular point to protect, but our potential Investors and Caligari may actually have very sensitive issues at stake in a given DO Project and we do in fact already have genuinely interested, motivated, and highly qualified Investors at this point whom we will be designing for quite a lot together in the months ahead. Their potential business, which is also Caligari's potential business (as well as our own to a lesser degree), is what we would like to "shelter" as much as reasonably possible for their sake.:)

I'm sure Investors and Caligari wouldn't appreciate, in a worst-case-scenerio for instance, seeing a trade journal news article in their particular field with some heavily biased critique of their intended new business venture (with specific data obtained from copies of open forum discussions here to support whatever their news agenda may be), especially if such a thing occured before the Investors themselves may have even had an opportunity to examine in person what is being created for them, and especially where a fairly large investment may soon be concerned or where one may in fact already be in process. This is just a precaution, and probably unnecessary, but while everyone's jumping around in excitement testing the same waters together it's probably a very good idea to keep an eye out for any sharks.:p

So our real needs for using TeamSpeak-type audio alternatives to the existing audio setup in shared space revolves only around the current Vista issues there, also the current inability to have genuine simultaneous voice there, and the fact that the meetings can simply accomplish a great deal more once simultaneous audio discussions are available there to us all where one has the option to join in on any of several specific "topic" audio conversations at any time rather than just having one text or audio discussion which is filled with simultaneous chatter and crossed discussions on several simultaneous topics.

Sure, I have no doubt that as Tom mentioned here audio will soon be improved substantially in shared space, but we can't wait at the moment so we are doing this mostly out of desparation at this point until a Caligari solution arrives which makes all this unnecessary soon.:)

Picture for instance the following simultaneous audio channels available to you as you arrive in the DO Meetings on Sunday:

Available Audio Channels:

1) The Lobby (default channel) - All arrivals, welcomes, orientation guidance, lengthly departures

2) The Help Channel - specific help on technical and navigation issues

Note that whenever someone arrives in either of the two channels above they would be visible to everyone as being there and would attract the attention of all available members and/or assigned members simply by being there.

3) The Main Channel - most discussion would occur here throughout the meetings

4) Scheduled Presentation Channel 1 - this would be renamed to the subject and presentation time

5) Project A Channel - This channel would be renamed to the specific project - open to all but heavily project-focused

6) Project B Channel - Same as above but different project of course. Having Project-specific Channels always available would permit project-specific discussions to be conducted at any time without disrupting or conflicting with the topic discussions occurring in the main channel or presentation channel.

7) The Off-Topic Channel - discuss anything completely unrelated to all the other available channels

With an Available Audio Channels Format like the one above a lot can be accomplished without distraction by those who are there to do exactly that together, while those who are not will have an equal opportunity to explore other things they wish to without distraction as well.

I have no doubt that Caligari will be providing us with a better alternative at some point to use, but in the meantime, however brief that may be, we already need this capability and if we can temporarily address it with 3rd party freeware I see no reason not to, it would make everything better for now in several important ways.:)

- Mark

Post by frootee // Jan 11, 2008, 5:21pm

frootee
Total Posts: 2667
pic
uh... Yeah! What He Said! :)


Seriously though. Well said Mark.


Froo

Post by Scala3D // Jan 11, 2008, 9:49pm

Scala3D
Total Posts: 157
pic
Well Mark and I made progress tonight with this idea of using TeamSpeak. We where both able to login in. He could hear my voice but I was not able to hear him. I need a few more people to help test this. Let me know if you would like to test this. Here is the server info:


Server Name: TrueSpaceTS

Using the Quick Connect Method:

Server address: 66.160.214.225:8767

NickName: Your TrueSpace Forum NickName

Login Name (optional)- Use this when I register your NickName.


I will PM you the password.
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn