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Jaffa Kree
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Jaffa Kree // Work in Progress
Post by Jack Edwards // Aug 13, 2008, 9:12am
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Jack Edwards
Total Posts: 4062
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Oh, didn't realize you modelled it on model side with Layers. I wonder if that will cause problems when using the Workspace .X or Collada format exporters...
An alternative approach would have been to use the "invisible" toggle on object render attributes panel in workspace, or to paint the parts different materials then use "select by material" and "hide selection"
Lack of support for building the UV map in TrueSpace with grouped objects that share a same map is one of the reasons I bought UU3D. To make a shared UV map in TS you'd need to make the character one mesh and one material so that you can position the UV islands. Once the UVs are finalized, the mesh could be made multiple materials/objects again.
This is a critical area that I would like to see the UVE improved. It needs to support:
1.) Heirarchical objects (display all the UVs for all objects in the heirarchy at the same time.)
2.) Multiple materials displayed at the same time. |
Post by JimB // Aug 15, 2008, 8:50pm
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JimB
Total Posts: 341
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Hi all
I have made the model a single mesh to make it a bit easier to texture map,also given it a couple more edge rings for possible rigging I have removed the staff as it should be a seperate mesh anyway.
I have applied a very simple back and front planar projection to the mesh which should show when starting the UV editor.
I have some "Real world" stuff to do over the next few days so I will be popping in and out of the forums if I can and then next weekend all being well I'm off to take some photos of Stonehenge (while its still standing). :D
I have included the SGmodel in a zip file as a .scn for anyone who would like it,while I made the model the subject matter is obviously copyrighted
for me this was only an academic project so I recommend you treat it the same.
As usual Please do not sell the model, not that anyone would.
Moved to http://forums1.caligari.com/truespace/showthread.php?t=2385&page=8
Jim |
Post by JimB // Aug 16, 2008, 7:39am
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JimB
Total Posts: 341
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Without helmet :)
Jim |
Post by Breech Block // Aug 16, 2008, 11:35am
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Breech Block
Total Posts: 844
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Hi JimB. First off, what a great thread and I'm really enjoying watching your progress. Secondly, I must admit to being a fan of both the show and the original movie. Likewise, I would love to see one of the helmets animated in truespace. I will be adding your tutorials to my ever growing Must Watch list. Thanks very much for sharing and please keep up the excellent work. |
Post by JimB // Aug 18, 2008, 7:41am
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JimB
Total Posts: 341
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Hi JimB. First off, what a great thread and I'm really enjoying watching your progress. Secondly, I must admit to being a fan of both the show and the original movie. Likewise, I would love to see one of the helmets animated in truespace. I will be adding your tutorials to my ever growing Must Watch list. Thanks very much for sharing and please keep up the excellent work.
Thanks Breech Block for your encouraging comments,the tutorials as you have no doubt found are not videos. The idea was to show a quick method of creating characters and encourage discussions on the subject but as usual.... Oh well thanks again. :)
Jim |
Post by JimB // Aug 20, 2008, 8:53am
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JimB
Total Posts: 341
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I've been trying to attach a Poser 5 walk BVH to the mesh with marginal success I have to re assign some verts,anyway I have uploaded a rather bad movie clip of him walking.It starts slowly but at least its small in size. :)
Jim |
Post by Délé // Aug 20, 2008, 9:04am
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Délé
Total Posts: 1374
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Yeah, it can be a bit tricky to get the weighting looking exactly right when you have a combination of hard and soft materials on a single character. Off to a good start though. I'm really anxious to see him textured. :) |
Post by JimB // Aug 22, 2008, 8:27am
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JimB
Total Posts: 341
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Thanks Délé I think I'll go back to using seperate parts and attach an IK skeleton.
Jim |
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