I need 20 people to help me on a TrueBones project

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I need 20 people to help me on a TrueBones project // Collaboration

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Post by mrbones // Dec 22, 2008, 9:47am

mrbones
Total Posts: 1280
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Howdy Folks,


Just wanted to say thanks for all the help,


The conversion is complete.


Special Thanks to Eddie (mr3d) for his awesome work,:banana:


I will be sending out complimentary versions of the new MonsterBones MegaMotions Pak to all who contributed their time and help.


Thanks again and Cheers:cool:

Post by 3dfrog // Dec 23, 2008, 5:11am

3dfrog
Total Posts: 1225
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Thanks Mr. Bones, I got the pack :) You rock!

Post by RichLevy // Dec 23, 2008, 12:27pm

RichLevy
Total Posts: 1140
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Thank you Mr. Bones, far too generous, if you need any testing or help in the future, please feel free.


Rich

Post by Heidi // Dec 23, 2008, 2:47pm

Heidi
Total Posts: 335
Thank you MrBones. This is really generous of you. :banana:

Post by Mr. 3d // Dec 24, 2008, 3:31am

Mr. 3d
Total Posts: 747
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These are a HUGE time saver and help when it comes to creating character animation !:cool:
I enjoyed our collaboration !
Happy Holidays Mr. Bones !

Post by Emma // Dec 24, 2008, 4:10am

Emma
Total Posts: 344
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Oh boy, what an unexpected amounnt:) Dankeschoen

Post by notejam // Dec 25, 2008, 10:46am

notejam
Total Posts: 191
I finally finished mine, whew, that gets on my nerves a bit, had 300 bones to do.

I emailed them to you in 4 seperate emails, with attached zip files, Mr Bones.

Thanks for letting us work on this project for you.


Now I will see bones before my eyes for at least another week or two, grin.

Post by notejam // Dec 25, 2008, 10:52am

notejam
Total Posts: 191
Oh, no I need you Mr Bones to send me your email again, or check your email box if its too full to get email? All these files I sent you came back to me bounced. (I am editing this and am adding that I now know your full email box is the problem)


Email me at notejam@sbcglobal.net please with a email I can get this sent to you.

Post by RichLevy // Dec 25, 2008, 11:16am

RichLevy
Total Posts: 1140
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Hey Mr. Bones


Do you have a listing of all of the packs the motions in the packs and a number of frames per motion? Before I started to catalogue them I wanted to make sure.


Thanks


Rich

Post by mrbones // Dec 25, 2008, 1:43pm

mrbones
Total Posts: 1280
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Hi NoteJam,


I did recieve your messages, at my yahoo.com mail address.


Thanks for your help.


Cheers



Oh, no I need you Mr Bones to send me your email again, or check your email box if its too full to get email? All these files I sent you came back to me bounced. (I am editing this and am adding that I now know your full email box is the problem)


Email me at notejam@sbcglobal.net please with a email I can get this sent to you.

Post by mrbones // Dec 25, 2008, 1:44pm

mrbones
Total Posts: 1280
pic
Hi Rich,


Yes there is and I will send soon.


Thanks again and Cheers


Joe



Hey Mr. Bones


Do you have a listing of all of the packs the motions in the packs and a number of frames per motion? Before I started to catalogue them I wanted to make sure.


Thanks


Rich

Post by notejam // Dec 28, 2008, 7:18am

notejam
Total Posts: 191
Hi Mr Bones,

You sent me an email with a link to get my pack, but it did not work,and still does not work.

Can you solve that for me please.

Post by mrbones // Dec 28, 2008, 11:42am

mrbones
Total Posts: 1280
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Hi NoteJam,


I just did, the link should work for you now.


Sorry for the delay.


Cheers

Post by robert // Dec 28, 2008, 2:54pm

robert
Total Posts: 609
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Is the "StoryBones ActionPak 120" supposed to only be in 2 files? I was looking through the motions and those only had two files and seemed to be playing at 2x speed.


Just wondering is all.

Post by mrbones // Dec 28, 2008, 3:20pm

mrbones
Total Posts: 1280
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Yes for now they are only 2 files in the new format,

However those files are also broken down into 120 seperate RSanim files for the RSclip version of the StoryBones Action Pak TrueSpace version.

Is the "StoryBones ActionPak 120" supposed to only be in 2 files? I was looking through the motions and those only had two files and seemed to be playing at 2x speed.

Just wondering is all.

Post by robert // Dec 28, 2008, 3:22pm

robert
Total Posts: 609
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Okay, thanks. :)


Can't believe I didn't check to see if they were separated into clips. :o

Post by notejam // Dec 29, 2008, 6:13am

notejam
Total Posts: 191
Thanks Mr Bones, I got the pak ok.

Now I am wondering whats the best way to use bvh? I loaded some bvh into workspace, and played the animations, and then I tried to take a character and attach it to the skeleton so the skeleton would move the character around. Had a bit of sucess, but it seems a pretty hard way to animate a character.


So the big question I have now is how to make the best use of these, and the easy way to use bvh?

Post by mrbones // Dec 30, 2008, 7:33pm

mrbones
Total Posts: 1280
pic
There is some rigging info here.


http://forums1.caligari.com/truespace/showpost.php?p=40719&postcount=2


and some examples.


http://www.youtube.com/truebones


Note that this skeletal structure is new and is not compatible with DexterZye yet.






Thanks Mr Bones, I got the pak ok.

Now I am wondering whats the best way to use bvh? I loaded some bvh into workspace, and played the animations, and then I tried to take a character and attach it to the skeleton so the skeleton would move the character around. Had a bit of sucess, but it seems a pretty hard way to animate a character.


So the big question I have now is how to make the best use of these, and the easy way to use bvh?
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