PE tools I want to be implemented in tS...

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

PE tools I want to be implemented in tS... // Feature suggestions

1  |  

Post by tomasb // Jan 31, 2006, 12:12am

tomasb
Total Posts: 261
We have nice & long list of tools we are preparing for tS player SDS/PE, but

feel free to add suggestions here...

Post by daybe // Jan 31, 2006, 3:24am

daybe
Total Posts: 562
pic
Hi Tom, I will get the ball rolling here.

Mesh smoothing would be nice.

I would also like it if the lathe tool had a few more settings, such as parameters that could be adjusted anytime. Not sure what the term would be but say being able to add a taper would be handy.

More to come.

Post by daybe // Jan 31, 2006, 5:59pm

daybe
Total Posts: 562
pic
Me again,

I was thinking about the soft selection tool, I think it would great if we could load an image and use it to deform a selection. Along the same line I would also like to see displacement maps.

I would hope the bevel and fillets get an overhaul and be editable even after an object has been deselected, could be a great for animation.

This one is about nurbs not specifically what you have asked for but I will ask anyways, 1 problem I have with nurbs at the moment is with blends and stitches, they actually create a grouped abject and don't create a 1 solid nurb, I would like to see an option for turning this type of object into 1 continuous nurb.

More to follow,
HTH,

Post by Délé // Jan 31, 2006, 6:28pm

Délé
Total Posts: 1374
pic
daybe: With the soft selection you can use an image. Just open the tools panel after you select the soft selection tool. :)

Post by daybe // Jan 31, 2006, 7:08pm

daybe
Total Posts: 562
pic
D'oh LOL ignore that then. I wondered what that area was for.

Post by tomasb // Feb 1, 2006, 1:03am

tomasb
Total Posts: 261
Profile is defined by alpha channel of the image.

Post by splinters // Feb 1, 2006, 1:11am

splinters
Total Posts: 4148
pic
We have nice & long list of tools we are preparing for tS player.


Fancy sharing that list Tomas? Privately or otherwise...;)

Post by GraySho // Feb 1, 2006, 10:42am

GraySho
Total Posts: 695
pic
A few things that come to my mind:


Selection

# A new set of selection tools (select connected, shrink/expand selection, invert selection)


I don't know if it is too much if I ask for those neat selection tools seen in modo, like selecting every second edge of a cylinder, and by pressing the up arrow key the pattern of the current selection is continued automatically step by step.


Editing

# Point/Vertex beveling (or chamfering of a point, however you like to call it)

# Edge extrusion (Poly Tools)

# Bridge edges (Poly Tools)

# Bridge faces (Poly Tools)

# Knife tool (Poly Tools)

# divide edge(es) (like the simple dissect plugin)


Fixes

# Fix of polygon bevel to work properly on angled polygons (my workaround is using bevel with angle 0)

# Cleaner chamfer on complex objects (I know this is hard ;) )

Post by daybe // Feb 2, 2006, 6:33am

daybe
Total Posts: 562
pic
I would also like to be able to extrude a face hinged from one edge.

Post by Alien // Feb 2, 2006, 12:14pm

Alien
Total Posts: 1231
pic
Something I always thought would be useful would be kind of a variation on the bend tool, but specifically for folding stuff. e.g. lids on boxes, or creases in clothes - that kinda stuff.

Post by hultek43 // Feb 3, 2006, 4:52am

hultek43
Total Posts: 234
I'd have to agree with David Froude on NURBS; I want 1 object after stitch/blend operations rather than a group. :)

Post by Asem // Feb 11, 2006, 8:50am

Asem
Total Posts: 255
Would be nice if named selection would be apart of the player side and that there would be a node for the selection in LE inside the specific object where you can attach specific things. It would make doing specific things on the object easier as for as scripting and modeling on the player side.

Post by bill // Feb 11, 2006, 9:24am

bill
Total Posts: 114
pic
I'm hoping that modeling in the new interface will allow for exact sizes and movements. 99.9% of my modeling is to reprelicate real world architectual elements. The current new tools are nice for creating free-form objects visually but I don't see a way to create objects to exact specifications.

A specific tool I would like to see is a tool that will offset an edge an exact distance. Similar to the "Slice object by selected line/plane" tool where you can select an edge and then move the sliced edge along a face. But I want to move the new edge an exact distance from the original edge. Maybe select edge, select offset tool, select face for the offset, enter distance.

Post by stan // Feb 23, 2006, 5:28am

stan
Total Posts: 1240
pic
we need the object panel in player..one that can switch to new player size or original size like in modeler ...it's abit silly having two differing sizes for the same model when in model vs player in the same program..:confused:


we need tool tips on nav widget..


a selectionbox exactly like in modeler, now we have less control..:confused:


make player sweep tools like in model..they have an options panel..:confused:

Post by Alien // Feb 23, 2006, 6:48pm

Alien
Total Posts: 1231
pic
we need the object panel in player..one that can switch to new player size or original size like in modeler ...it's abit silly having two differing sizes for the same model when in model vs player in the same program..:confused:

What would be really cool is if they made a hybrid of the old object info tool & your Object Panel tool. Infact, I think anything that has a numeric field should be made mouse wheel compatible. Those draggable arrow things are ok for large/course adjustments, but for smaller/finer adjustments trueSpace needs mouse wheel functionality.

Post by tomasb // Mar 24, 2006, 3:39pm

tomasb
Total Posts: 261
# A new set of selection tools (select connected, shrink/expand selection, invert selection)

# Bridge edges

# Bridge faces



expect tools with similar functionality (but extended) in 7.1
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn