Library Anim Clips

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Library Anim Clips // Feature suggestions

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Post by Asem // May 16, 2007, 12:48pm

Asem
Total Posts: 255
I've used it and its neat but I have a problem with it saving all animation data rather than just skeletal animation. Meaning I would have to enter the dopeSheet and manually delete mesh movement to make sure I just get the skeletal animation. Yes, I should do the skeletal animation before movement but would be nice and fast feature.

Post by Burnart // May 16, 2007, 1:56pm

Burnart
Total Posts: 839
pic
I thought there was some kind of BVH import/export in 7.5? Could that be used instead? (Please correct me if I am wrong!)

Post by mrbones // May 16, 2007, 2:36pm

mrbones
Total Posts: 1280
pic
to save skelton data as a clip just select clip in story with animation in it and right click on library it will give an option to save animation as an rsclip.


Once that is done you can apply clips from library just ny clicking on it and it will be applyed to the character or skeleton you have selected.


skeletal structure must be the same for it to apply.


I may make a movie demonstration soon.


Cheers

Post by TomG // May 17, 2007, 2:37am

TomG
Total Posts: 3397
You can also record the clip in Additive mode. This should ensure it only records what you want, ie the posing data and not things like movement translation and scale of the whole object.


Additive Mode ensures that your clip records just "what has changed" and not "all the data". Simply create a Base Track with one KF, then use Edit In New Track and record your clips in that new track.


So if you record an arm wave in this way and save it to the library, you can just apply that arm wave clip to another character (with a matching skeleton of course) and they will wave their arm, but will not change position or scaling etc. In fact, they will continue walking too if you have a walk cycle already applied and it is in additive mode, and it will even blend movement for the same part of the body.


For this reason I like to use different tracks in additive mode to record different movements (arm movements, leg movements etc) as it can make them more flexible for reuse.


HTH!

Tom

Post by Asem // May 17, 2007, 9:03am

Asem
Total Posts: 255
Thanks I was also having a problem with the animation not blending correctly as it would distort like crazy or you wouldn't see the result at all like Bob breathing clip and then a bob walking clip but it may be due to not having a base track.

I just found out that before I do an animation clip that I would like to blended later the additive blend mode must be set before doing it:) I didn't find that in the manual and should be mentioned.
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