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Luuv Potion Number 9
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Luuv Potion Number 9 // Feature suggestions
Post by Steinie // Jul 11, 2007, 6:02am
Steinie
Total Posts: 3667
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I would Luv you to get Luuv Plugin working on the WorkSpace side with the Bridge Off!
I would Love you long time!:D |
Post by Jack Edwards // Jul 11, 2007, 11:40am
Jack Edwards
Total Posts: 4062
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I think direct import and export via the library like with Collada would be better. :)
-Jack. |
Post by Steinie // Jul 11, 2007, 11:42am
Steinie
Total Posts: 3667
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Agree.... I'm not picky!
I just want to be able to turn off the Bridge and not having this capability forces me to turn it back on. |
Post by Jack Edwards // Jul 11, 2007, 11:50am
Jack Edwards
Total Posts: 4062
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Agree :)
-Jack. |
Post by Burnart // Jul 11, 2007, 12:43pm
Burnart
Total Posts: 839
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Just curious - what benefit does turning off the bridge produce? |
Post by trueSpaced // Jul 11, 2007, 2:42pm
trueSpaced
Total Posts: 544
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It makes things go faster in the Model tab; it makes it so that the program only loads on the Model side, so it loads much faster.
I do find it somewhat annoying switching that on and off....
-TrueSpaced:banana: |
Post by Jack Edwards // Jul 11, 2007, 5:12pm
Jack Edwards
Total Posts: 4062
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Actually the way Steinie and I were meaning was to work exclusively on Workspace side and not use Model side at all. ;)
-Jack. |
Post by trueSpaced // Jul 11, 2007, 5:14pm
trueSpaced
Total Posts: 544
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Oh, sorry; I was just answering Burnart's question as a general question... I don't have the Luuv plug-in; what does it do?
-TrueSpaced:banana: |
Post by Jack Edwards // Jul 11, 2007, 9:20pm
Jack Edwards
Total Posts: 4062
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LUUV plugin is the OBJ format importer/exporter for trueSpace, but it's a tS 5.x plug-in... so you have to load it in model side to use it.
Which means the bridge has to be turned on to import the file on model side and have it show up in Workspace side. But once imported, it can be saved into the WS library. So it's more of an inconvenience than a serious issue.
But when TS drops the bridge and Model side (which is legacy) in an eventutal future version (hopefully sooner rather than later! :p ), it will be needed to have OBJ import/export on WS side anyway.
-Jack. |
Post by trueSpaced // Jul 12, 2007, 2:34am
trueSpaced
Total Posts: 544
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Ok, cool...
-TrueSpaced:banana: |
Post by RAYMAN // Jul 17, 2007, 2:48pm
RAYMAN
Total Posts: 1496
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LUUV plugin is the OBJ format importer/exporter for trueSpace, but it's a tS 5.x plug-in... so you have to load it in model side to use it.
-Jack.
The LUUV plugin is "THE" Obj format importer/exporter and thank god its "there". Its a shame that the object format is so low on the TS to do list...
The built in importer I do not want to use at all.
Wouldnt we not have LUUV some of us would be stuck ! It works reeealy slow
but reeeeaaaly well
:)
So NO no more bridge (just for that ) please ! |
Post by 3dfrog // Jul 22, 2007, 1:32am
3dfrog
Total Posts: 1225
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I would love obj import with uv's too native on the workspace side. I use blacksmith 3d to paint my models and use obj import and export for it. I don't mind doing it through the model side too much but prefer everything on workspace side. |
Post by nowherebrain // Jul 29, 2007, 12:46pm
nowherebrain
Total Posts: 1062
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I'm with Steinie on this, and Jack of course. |
Post by RichLevy // Jul 29, 2007, 1:19pm
RichLevy
Total Posts: 1140
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Obj import and export.... but PLEASE!!!!!! give us a collada importer too!!!!
Just in case anyone from Caligari reads the thread, I gotta get my little whine in :)
Rich |
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