|
Scale along normals
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Scale along normals // Feature suggestions
Post by W!ZARD // Mar 16, 2008, 2:54am
W!ZARD
Total Posts: 2603
|
This may have been mentioned before but if so I'll second the motion here.:D
I've been dabbling with LightWave recently and found this super function it has where you can make a selection and then scale it. As well as scaling from a single axis point you can also scale the selection with each face scaling individually along it's own normal.
This is super handy for creating morph targets - especially as you are able to paint the morph values on your object - a very sweet tool set!
It would be great to see a similar feature in tS. |
Post by chamaeleon // Mar 16, 2008, 10:47am
chamaeleon
Total Posts: 74
|
Created this a year ago or something. Nothing fancy, and only worked with the whole object. |
Post by Emmanuel // Mar 17, 2008, 7:27am
Emmanuel
Total Posts: 439
|
Created this a year ago or something. Nothing fancy, and only worked with the whole object.
This is really cool. Is it a Python script ? |
Post by chamaeleon // Mar 17, 2008, 7:50am
chamaeleon
Total Posts: 74
|
No, it's a tsx. It optionally sets vertex keyframes on the object when you apply surface shifting a certain distance, which is what I did in the animation. |
Post by Emmanuel // Mar 19, 2008, 12:00am
Emmanuel
Total Posts: 439
|
No, it's a tsx. It optionally sets vertex keyframes on the object when you apply surface shifting a certain distance, which is what I did in the animation.
That's interesting.
Any chance you could share this tsx with us ? ;) |
Post by Bobbins // Mar 20, 2008, 1:44am
Bobbins
Total Posts: 506
|
If you have the (now free) Coolpowers tSX then 'Slider' does a scale along normals. |
Post by chamaeleon // Mar 20, 2008, 5:36am
chamaeleon
Total Posts: 74
|
Depending on the desired effect, scaling/translation along the vertex normal may yield undesired side-effects in the form of a deformed object. The scaling on the left is done by my plugin (probably using the same/similar math as the shell plugin, I might add), while the one on the right is done by CP Slide. |
Post by Emmanuel // Mar 20, 2008, 10:49am
Emmanuel
Total Posts: 439
|
Thanks Bobbins. I just reloaded Slider. Although I never really used it -and even forgot all about it !-, I think it may help in some situations.
Lars's animation raises some nice animation effects that tool makes possible though.
I just have given a try at Slider but the experience ended with a crash (in 7.51). It may not be 100% 7.5 compatible... |
Post by chamaeleon // Mar 20, 2008, 1:17pm
chamaeleon
Total Posts: 74
|
The plugin is now available at http://www.quantumchamaeleon.com/nscale-beta/, for those who are interested. At the moment the plugin requires at least tS6.0 or greater. Should work ok in tS7.51 on the model side. |
Post by Emmanuel // Mar 20, 2008, 10:31pm
Emmanuel
Total Posts: 439
|
Thank you Lars.
This is definately a cool tool :banana:
We can now figure animating a heart beating in trueSpace -modeler side- !
For animation, the trick is to set scale to 0 and press the Apply button at frame 0 first ; otherwise the start scale is not recorded.
An undo button would be welcome, but since there is a COpy Object option, I think we can live without it ;)
Thanks again. One more great tool for trueSpace from the chamaeleon studios !
Video attached is running Xvid codec. |
Post by b_scotty // Mar 21, 2008, 2:48am
b_scotty
Total Posts: 176
|
Thanks Lars! :) |
Post by chamaeleon // Mar 21, 2008, 5:17am
chamaeleon
Total Posts: 74
|
You're welcome. Hopefully someone will put it to good use. :) |
|