Scale along normals

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Scale along normals // Feature suggestions

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Post by W!ZARD // Mar 16, 2008, 2:54am

W!ZARD
Total Posts: 2603
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This may have been mentioned before but if so I'll second the motion here.:D


I've been dabbling with LightWave recently and found this super function it has where you can make a selection and then scale it. As well as scaling from a single axis point you can also scale the selection with each face scaling individually along it's own normal.


This is super handy for creating morph targets - especially as you are able to paint the morph values on your object - a very sweet tool set!


It would be great to see a similar feature in tS.

Post by chamaeleon // Mar 16, 2008, 10:47am

chamaeleon
Total Posts: 74
Created this a year ago or something. Nothing fancy, and only worked with the whole object.

Post by Emmanuel // Mar 17, 2008, 7:27am

Emmanuel
Total Posts: 439
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Created this a year ago or something. Nothing fancy, and only worked with the whole object.


This is really cool. Is it a Python script ?

Post by chamaeleon // Mar 17, 2008, 7:50am

chamaeleon
Total Posts: 74
No, it's a tsx. It optionally sets vertex keyframes on the object when you apply surface shifting a certain distance, which is what I did in the animation.

Post by Emmanuel // Mar 19, 2008, 12:00am

Emmanuel
Total Posts: 439
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No, it's a tsx. It optionally sets vertex keyframes on the object when you apply surface shifting a certain distance, which is what I did in the animation.


That's interesting.

Any chance you could share this tsx with us ? ;)

Post by Bobbins // Mar 20, 2008, 1:44am

Bobbins
Total Posts: 506
If you have the (now free) Coolpowers tSX then 'Slider' does a scale along normals.

Post by chamaeleon // Mar 20, 2008, 5:36am

chamaeleon
Total Posts: 74
Depending on the desired effect, scaling/translation along the vertex normal may yield undesired side-effects in the form of a deformed object. The scaling on the left is done by my plugin (probably using the same/similar math as the shell plugin, I might add), while the one on the right is done by CP Slide.

Post by Emmanuel // Mar 20, 2008, 10:49am

Emmanuel
Total Posts: 439
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Thanks Bobbins. I just reloaded Slider. Although I never really used it -and even forgot all about it !-, I think it may help in some situations.
Lars's animation raises some nice animation effects that tool makes possible though.

I just have given a try at Slider but the experience ended with a crash (in 7.51). It may not be 100% 7.5 compatible...

Post by chamaeleon // Mar 20, 2008, 1:17pm

chamaeleon
Total Posts: 74
The plugin is now available at http://www.quantumchamaeleon.com/nscale-beta/, for those who are interested. At the moment the plugin requires at least tS6.0 or greater. Should work ok in tS7.51 on the model side.

Post by Emmanuel // Mar 20, 2008, 10:31pm

Emmanuel
Total Posts: 439
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Thank you Lars.

This is definately a cool tool :banana:


We can now figure animating a heart beating in trueSpace -modeler side- !


For animation, the trick is to set scale to 0 and press the Apply button at frame 0 first ; otherwise the start scale is not recorded.

An undo button would be welcome, but since there is a COpy Object option, I think we can live without it ;)


Thanks again. One more great tool for trueSpace from the chamaeleon studios !


Video attached is running Xvid codec.

Post by b_scotty // Mar 21, 2008, 2:48am

b_scotty
Total Posts: 176
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Thanks Lars! :)

Post by chamaeleon // Mar 21, 2008, 5:17am

chamaeleon
Total Posts: 74
You're welcome. Hopefully someone will put it to good use. :)
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