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Improve Save and Add Multi Load File Urgent! Maybe with a Patch!!
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Improve Save and Add Multi Load File Urgent! Maybe with a Patch!! // Feature suggestions
Post by ivampretti // Oct 5, 2008, 6:18am
ivampretti
Total Posts: 151
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I'm really frustrared with the new concept of saving files of TS 7.6!!! It doesn't save the scene as a file! It works like an import file and them you work on a new file with the same name of the scene that you loaded! But to update the original file is a pain!!! the default saving is to rsobj, so we have to stay changing to RsScn every single time!! come on! this is so irritating!! And when we finally press the save button, it stays ascking if you want to subscribe the original file :mad::mad::mad: the automatic saving file don't work, because it just save the file when you manualy close the TS. And when it close by a bug, you lost all your work!!!
So I suggest a save file button like the one in the office, that you push the button and the file in the HD is updated! And we should use the dialog only for saving objects or others unusual saving files!
And add the concept of multi load files in the same TS window, maybe with a attach operation availble!
So maybe this changes could be in a patch for the user dont stay watting to the next version to get this problems fixed! |
Post by RichLevy // Oct 5, 2008, 6:52am
RichLevy
Total Posts: 1140
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I hate to even mention this, I am no big fan of this word... but... a workaround and workflow to consider is creating library's and saving to them. We have come a long way in getting Caligari to recognize that they need to interface better with the outside world :) but it is an uphill battle...
I save everything to library's, I create a library for every project that I think is going to eat up many revisions, I create library's for the textures I am looking to put into those scenes, I create scene library's, model library's, tools, rigs... and on. It is still a problem getting them out of TS, though a right click inside the library will bring up the file menu also so you can save to dae, x, or other TS specific formats...
HTH and has some value to you.
This is not to de-emphasize your plight or situation... just a suggestion for a work around till a time far-far into the future when something like what you mention could possibly take place... (all kidding aside)
Rich |
Post by transient // Oct 5, 2008, 1:39pm
transient
Total Posts: 977
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Truespace is set up to use libraries which I think it's one of it's major strengths. It's one of the main reasons I fell for 6.6 in the first place. I guess if you're still a fan of file/ save then the improvements mentioned by the op would be nice.
Also if you create a library as an .rsscn library, you don't have to select the file type when you save unless you want to insert something else (like an object). |
Post by TomG // Oct 6, 2008, 3:15am
TomG
Total Posts: 3397
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I too would suggest libraries. If you set it up as an RsScn library, then "Insert" will insert the RsScn (you can use "Insert As" to add non-scene types into the same library if you want to store an object as a backup while you model it etc).
This gives you the very swift "Right click, Insert" to save your scene. You can right click on the existing scene and do "Replace" if you want to just overwrite rather than make a new copy.
Best of all, the libraries are just folders on your hard drive, not some odd format. In other words, they are just a visual front end representing your hard drive inside tS, giving you instant access to those with things like thumbnails etc.
I am a fan of my own structures to folders on the hard drive, yet I never use anything except libraries (even if I want to move a particular scene or object etc from one machine to another, I tend to use the right click and Export route, finding that far quicker than going into Windows Explorer and using copy and paste, and quicker than loading the scene into tS and then using File -> Save As).
HTH!
Tom |
Post by transient // Oct 6, 2008, 3:23am
transient
Total Posts: 977
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Is it possible that you could make a keyboard shortcut that saved the current scene to the most recently used library? I don't mind the way it is now, but it may be a best of both worlds type deal.:) |
Post by TomG // Oct 6, 2008, 3:54am
TomG
Total Posts: 3397
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That would be nice - "save scene as new to current library" and "save scene to last saved scene" (so it doesnt make a new copy, just overwrites the last saved scene on disk, which by default of course updates the library). Not sure how possible that is though, but it is an interesting suggestion!
Can it be scripted I wonder?
Thanks!
Tom |
Post by trueBlue // Oct 6, 2008, 9:44am
trueBlue
Total Posts: 1761
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Here... try this script.
Select the Rename button to rename your scene.
Save your scene to a Library.
Use the Fie Control to locate your scene in the Library.
Select the Save button to save the scene in it's current state to the Library file entered above. |
Post by spacekdet // Oct 6, 2008, 10:11am
spacekdet
Total Posts: 1360
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Cough hotkeys cough.
Oh, sorry, that's old school and is verboten in the brave new world of 7.6. |
Post by trueBlue // Oct 6, 2008, 11:08am
trueBlue
Total Posts: 1761
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I could make this into a shortcut but it would have to be a single dependent path/scene. |
Post by ivampretti // Oct 23, 2008, 11:36am
ivampretti
Total Posts: 151
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Sorry my bad humor that day :D:D:D But I was really stressed. Saving in librarys is great I'm using since this post. Thank you all.:jumpy: |
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