First Meaningful Work

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First Meaningful Work // Work in Progress

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Post by tahnoak // Aug 31, 2008, 4:27pm

tahnoak
Total Posts: 487
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I am new to the forum and relative noob to 3D modeling. Obviously I just found the Architecture tutorials and spent the day learning a lot. I still have a long way to go but this is the first thing I have done that I have felt was worthy of having people comment on. I know the columns are not quite right but I think the textures are good. I am still trying to get the lighting down. It is supposed to be night time. Comments always welcome.

Post by 3dfrog // Aug 31, 2008, 4:36pm

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I think you did a great job on these. Welcome to the forum.

Post by W!ZARD // Aug 31, 2008, 6:25pm

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Total Posts: 2603
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Welcome to the forum - nice job although a little dark on my monitor so it's difficult to offer many constructive suggestions.


Nice placement of the little tree and your textures look pretty good too. Best advice I can offer is don't stop there - keep working with it to get it better and to extend your knowledge.:D

Post by kena // Aug 31, 2008, 6:29pm

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A very good start! the columns look ok to me. Columns can look any way you like - even something unlikely. It's what you want to do and looks good to you.


For night-time lighting.... try to stay in the blue area of the spectrum.


Here are some examples:

http://lodging4vacations.com/steamboat-condo/1-nightime1.jpg

http://farm3.static.flickr.com/2275/2131364492_ef03130689.jpg


However, note that in this next image, there is more than just blue light

http://www.bnblist.com/tn/iron/nightime.jpg


Basically, the light from the sky is blue - and the light form man-made lights are white. Most firelight is represented as slightly yellow or slightly orange.

Post by tahnoak // Aug 31, 2008, 11:12pm

tahnoak
Total Posts: 487
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Thanks for the welcome and the comments and the suggestions.


I used the "Full Moon" lighting library but I see what you mean about staying in the blue. It's surprising how something so simple can make such a large difference.


Here is an updated version:

Post by jayr // Aug 31, 2008, 11:33pm

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looks good, much better than my first goes at 3d. That course is great isn't it, just been working thru it myself.


Add a small bevel to the front faces of the arches so they catch the light, you'll be surprised how much realism it adds. Also, try making the bricks on your texture a little bigger, it looks a little busy for the scale.


Keep up the good work

Post by tahnoak // Sep 1, 2008, 1:01am

tahnoak
Total Posts: 487
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Jayr,

Thanks for the suggestions. I am working on that now. Do you think all the bricks are too small or maybe just the courtyard area?


Here is another updated version. Still working on the background.


By the time I am done I hope that those looking at it will feel as if they almost hear the muffled steps across the stone as the midnight visitor nears.

Post by Luis Saavedra // Sep 1, 2008, 4:50am

Luis Saavedra
Total Posts: 71
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That looks very good! try to make a poetic background, like a cloudy night or a nice impressive sunset, that should add some realistic feeling to it.

Post by jayr // Sep 1, 2008, 7:44am

jayr
Total Posts: 1074
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A cloudy sky with a full moon would look great!

The problem with tilable textures is if you tile them too much you can start to see patterns in them i.e. cracks in the same brick showing up all over the place.

To avoid it make the textuer the right size in what ever image editor you're using (gimp, photoshop, paintshop) and try and edit out the patterns. have a look at this:

http://www.gfxartist.com/features/tutorials/740


Just keep playing with this scene, it's a great one to try things out on as it's nice and detailed, it'll help you figure allkinds out about light and shadow and textures
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