Using Truespace scenes in XNA?

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Using Truespace scenes in XNA? // Work in Progress

1  |  

Post by iconabhi113 // Sep 3, 2008, 12:04pm

iconabhi113
Total Posts: 2
Hi All,

I am not sure whether this is the right place to post this question . All I want to know is , I have created a Car model using truespace 7.6. How do I use this model in my XNA program?


Please let me know ASAP.


Thanks in Advance

Abhi

Post by TomG // Sep 4, 2008, 1:20am

TomG
Total Posts: 3397
You would save it as an X format model, and then load that into XNA - see the SimpleAnimation example on the XNA site for that, which has an animated tank model and shows how to move the various parts of that model once loaded. You'd replace that with your model and code for animating the parts of it.


HTH!

Tom

Post by Michael Billard // Sep 4, 2008, 7:09am

Michael Billard
Total Posts: 125
Yup that's what I did when I experimented with XNA. I exported the YF-19 to .X format then wrote a class file to animate the doors and docking port.
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2021. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn