Thread

Skeleton not hiding when rendering with LW

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Skeleton not hiding when rendering with LW // Bugs

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Post by Forcemaster2000 // May 16, 2007, 1:50pm

Forcemaster2000
Total Posts: 130
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Wow! Thx for going to all that trouble Mr. Bones! And if I helped find a real bug, I'm glad it will help others :cool:


I'll follow your mini-tut there and see if I can duplicate it. I'm not entirely giving up, but I think when the tutorial videos start showing up, they will help me tremendously, as they probably will a lot of people. The LE intimidates the beejeezus out of me :lol:

Post by Délé // May 17, 2007, 8:14am

Délé
Total Posts: 1374
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I posted this in the other thread but I thought I'd post it here too for anyone that is following this problem. It does seem to be a bridge problem.


Here is a workaround:


1. Turn the bridge off

2. Start a new scene from the model side to clear the model screen

3. On the skeleton node in the LE, set the visible checkbox to on or off (whichever you desire)

4. Turn the bridge back to "on" and select "sync from workspace" when prompted.


This will force the model view to update to the skeleton display setting.


P.S. Make SURE you turn the bridge off before creating a new scene on the model side! Otherwise you will clear all of your work.

Post by tomasb // May 18, 2007, 5:22am

tomasb
Total Posts: 261
hiding problem fixed.

Post by Forcemaster2000 // May 18, 2007, 8:18am

Forcemaster2000
Total Posts: 130
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Woohoo! Can't wait to get the patch then, but I will :banana: :banana:

Post by tomasb // May 26, 2007, 2:04am

tomasb
Total Posts: 261
Woohoo! Can't wait to get the patch then, but I will :banana: :banana:


I just realized that you can fool bridge not to transfer skeleton mesh to modeler so it is not visible in LW when rendering and it is quite simple workaround.... but you need as always dig into LE :)


inside your character you find skeleton node, inside is transform. It exports obj matrix and world matrix (output links; they go out..). Disconnecting obj matrix will cause that bridge will think that skeleton is not valid obj and will ignore it...
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