Thread

bug report - while editing shader in LE Window

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bug report - while editing shader in LE Window // Bugs

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Post by seaduck // May 15, 2007, 11:37pm

seaduck
Total Posts: 13
Just messing around with connections on a shader in LE Window ... I might have done something invalid, but I got my first official crash.


trueSpace7.5: tS7.exe - Application Error - The instruction at "0x7f03c70" referenced memory at "0x008001b". The memory could not be "read".

Post by Cayenne // May 16, 2007, 3:35am

Cayenne
Total Posts: 144
pic
Hi Thanks do you know which particular shader you was looking at.

Post by seaduck // May 16, 2007, 8:44pm

seaduck
Total Posts: 13
Hi Thanks do you know which particular shader you was looking at.


Here's a portion of a screenshot. I was experimenting with the node connections in the LE and then boom! I'm guessing that the delete action caused an unhandled invalid state. Hope that helps! :)

Post by Cayenne // May 16, 2007, 9:47pm

Cayenne
Total Posts: 144
pic
Hi seaduck Thanks for the extra info , it helps, but I cant replicate it on a simple object using the AnisotropicMap shader and editing the Normal map part, of the shader.


I was able to delete all the attributes in the brick :confused:


Did you use a specific material . ?


edit- i was able to produce a crash but it would still be good if you could give some more info on which shader you used , thanks in advance
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