Thread

Weird Darktree SDS thing

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Weird Darktree SDS thing // Bugs

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Post by jayr // Jul 29, 2007, 11:26am

jayr
Total Posts: 1074
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I took an object with sds applied into the model side and add a darktree shader and went back into the workspace side and rendered it with vray, and it rendered, i didn't think that was possible!


But then i tried to take sds off and noticed i couldn't, the option wasn't lit up. So i took it back to the model side painted it 'reset all' neutral and back in the workspace added a new layer of sds. It then went back to a kind of '1st layer' sds and after another click to basic 'no sds' type. i could then add more sds layers to get it how i wanted. Wierd.


Anyone else notice this 'backward' effect?

Post by splinters // Jul 29, 2007, 12:12pm

splinters
Total Posts: 4148
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Haven't tried the SDS thing but I was equally suprised when my darktrees made it over to Vray...:D

Post by jayr // Jul 29, 2007, 12:57pm

jayr
Total Posts: 1074
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Thanks for confriming the Darktree part anyway, thought it was going to go away, seems too good to be true! Do all the shader components make it or does it keep just the colour shader?
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