Repositioning, Rotating Object Axes Numerically

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Repositioning, Rotating Object Axes Numerically // Bugs

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Post by Electric Jim // May 26, 2008, 5:33pm

Electric Jim
Total Posts: 98
Within Workspace, when I display an object's axes then try to relocate or rotate them numerically (via the Info Panel), it ends up affecting the entire object, instead of just the axes. I think of this as a bug, or at least a missing feature which "should" be implemented, since without it we have no general way within Workspace to manipulate an object's axes with precision. (Zooming in very tightly and dragging the axes manually while watching the numbers change just isn't very convenient.) Any chance this might be implemented in the 7.6 upgrade?

Post by trueBlue // May 26, 2008, 6:49pm

Total Posts: 1761
With your object selected use the down arrow key. Object information panel should read Pivot. Then you can set your settings fot the Axes/Pivot in the panel.

Post by Electric Jim // May 27, 2008, 11:04am

Electric Jim
Total Posts: 98
Thanks; that did the trick. :) (Maybe this extra step, relative to the Model side, can get added to the manual in the next revision, as it doesn't appear to be there now, in the section on Workspace axis manipulations.) is a privately held community resource website dedicated to Active Worlds.
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