Joints setup exploding mesh

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Joints setup exploding mesh // Bugs

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Post by Tiles // May 30, 2008, 1:36am

Total Posts: 1037
Am at playing around with joints setup. I managed to reset it to having five dots by playing around with the values in the stack. And now every further action leads to an exploding mesh.

I have unfortunately lost the scene when i tried to save it because the save dialogue doesn't remember its state. Not the first time that i save an object instead the scene :rolleyes:

Let's have a look if i can reproduce it.

Post by Tiles // May 30, 2008, 1:54am

Total Posts: 1037
Yup. Has to do with changing the values in the stack. First i changed the spread values, then i changed the max values and got a new shaped skeleton as the result :p

Attached the scene :) is a privately held community resource website dedicated to Active Worlds.
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