Thread

Joints setup exploding mesh

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Joints setup exploding mesh // Bugs

1  |  

Post by Tiles // May 30, 2008, 1:36am

Tiles
Total Posts: 1037
pic
Am at playing around with joints setup. I managed to reset it to having five dots by playing around with the values in the stack. And now every further action leads to an exploding mesh.


I have unfortunately lost the scene when i tried to save it because the save dialogue doesn't remember its state. Not the first time that i save an object instead the scene :rolleyes:


Let's have a look if i can reproduce it.

Post by Tiles // May 30, 2008, 1:54am

Tiles
Total Posts: 1037
pic
Yup. Has to do with changing the values in the stack. First i changed the spread values, then i changed the max values and got a new shaped skeleton as the result :p


Attached the scene :)
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2019. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn