telescope bones

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

telescope bones // Bugs

1  |  

Post by Tiles // Jun 1, 2008, 10:05pm

Total Posts: 1037
I knew there was something disturbing me while weightpainting. But couldn't name it.

I don't know how comes but my skeleton has telescope bones now. I activate the Dynapose button, pull at my right hand, no matter if with the IK handler or at the handbone, and can pull it a fair piece to the right. The bones expand. And i wonder why my hands sits so deep when i pull them down ... :p

It gave me also a crash report when i reopened the scene and tried to reset to default pose.

This is a critical one. And once more the end of my rig for now.

Post by Tiles // Jun 1, 2008, 10:15pm

Total Posts: 1037
Connected to this scene,

When i activate the Dynamic Pose Button and pull at a bone it deforms fine. When i activate Dynamic Pose Button and pull the IK Handler the deformation goes wrong. So there is definitely something shot down.

On with an older backup. I hope the last working scene is not this old. Well, weigthpainting was obviously for the birds ...

EDIT, seems that it acted that way from the beginning on. And i can even reproduce the problem with a new scene and a new skeleton.Not this dramatic as it shows here, but visible. The whole work was for the birds. No way to rig anything with this skeleton.

Post by Tiles // Jun 1, 2008, 11:23pm

Total Posts: 1037
Video proof for the telescope behaviour with a new shaped skeleton. Well, just a few bones. But shows the problem perfectly. Account

Top Worlds

Upcoming Events is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2019. All Rights Reserved.   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn