Visual C++ Runtime Termination with BVH

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Visual C++ Runtime Termination with BVH // Bugs

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Post by Tiles // Jun 2, 2008, 10:20pm

Total Posts: 1037
I select my Winnie, choose save, choose BVH, type in a name, click at OK, and get a Visual C++ Runtime Termination. The resulting bvh file is 0 bytes big. Happens with all my Winnie scenes.

Hmm, seems that Visual C++ Runtime Terminations are more friendly with the Desktop settings than a crash with a dump file. My wire highlight is still set to objects. Pleasing :)

Post by mrbones // Oct 9, 2008, 4:59pm

Total Posts: 1280
It looks like you are in point edit mode, or have the mesh selected only.

I assume you are trying to save as a BVH file,

SO select top level of your boned object (actor level) Or skeleton in AE.

RIght click in library and save as a .BVH to library.

Once saved there you can export from library as a BVH file for use in other apps.

There must be animation present in boned object for data to show in BVH file.

HTH and sorry so long to reply.

Post by Tiles // Oct 9, 2008, 9:42pm

Total Posts: 1037
Thanks for checking. This was a 7.51 bug though. And is long gone in 7.6 :) is a privately held community resource website dedicated to Active Worlds.
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