Vertices offset when point edit at a rigged mesh

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Vertices offset when point edit at a rigged mesh // Bugs

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Post by Tiles // Jun 3, 2008, 10:12pm

Total Posts: 1037
When i enter the point edit mode at my rigged mesh the vertices shows relative to the skeleton, and not relative to the mesh. Goes back to normal when i select a vertice and pull it.

As a sidenote, i once had a default pose that did perfectly fit to the unrigged mesh ...

What i would love to see is a "set skeleton back to shaped status" feature. So that you can fix a broken default pose.

Post by jamesmc // Jun 7, 2008, 3:32am

Total Posts: 2566
I'll add mine to the bug list.

After I boned, skinned and attached skeleton, I set a default pose.

So I use the dynamic thingie to test the skeleton. Then after I reset pose the left arm/hand gets all squished and scrunched. is a privately held community resource website dedicated to Active Worlds.
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