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where is the list on bugs for 7.6

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where is the list on bugs for 7.6 // Bugs

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Post by finder // Sep 15, 2008, 11:50am

finder
Total Posts: 66
Someone know where I can find the known bug list for 7.6. Be for I clam a bug I would like to know if someone else already add to the list. Like to day I put two object together and welded the vertices. Then gave it one sds and ended up with the vertices welded but not the edges. So is this a known bug or is this normal in TS. If I had to guess I go for a bug.:confused::confused:

Post by Tiles // Sep 15, 2008, 9:17pm

Tiles
Total Posts: 1037
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This bugsection here is the buglist ;)


Mmh, have you tried to bool the two objects together instead welding vertices? Not sure if just welding vertices counts as valid method to connect two objects, so no wonder that the edges stays separated ... . Or am i misunderstanding something here?

Post by finder // Sep 16, 2008, 10:22am

finder
Total Posts: 66
Hi Tiles

I just tried the boolean on two cubes and I must not be doing it right. They don't join or anything for me.


As for welding two points together,they become one. So if you have an object and you weld the ends together that edges becomes one . Right???? At less I thought it does. If it doesn't then how the you weld or glue vertices and edges?

:confused::confused:

Post by RichLevy // Sep 16, 2008, 10:51am

RichLevy
Total Posts: 1140
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If you have the 2 objects in the WS PE they will not be 1 object unless you encapsulated them, than they are 2 seperate objects but they are grouped under 1 object... When you weld the vertex's to these objects they snap into place, but they are not a true weld.
If the 2 objects were Boolean Merged into 1 object, they are 1 true object, you will be able to weld the vertex's and they will be true welds than.

HTH

Rich

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