tS 6.6 and Bryce

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

tS 6.6 and Bryce // TS6 and Older

1  |  

Post by pkburr02 // May 5, 2006, 4:50pm

Total Posts: 20
I picked up tS originally because 3dsmax is WAY out of my 3d budget (the 'ol lady would kill me if I bought 3dsmax lol). BUT i've come to love trueSpace more than just the price, even if there's still a ton I need to learn. But one thing I don't like is the export options, I model a lot with the boolean process and when I goto export my models (using the LUUV plugin) it asks if I want to triagulate I tell it yes, and the object looks right in Bryce. However if I have a few objects (in this case wheel rims) grouped together, it doesn't triagulate all of them only one then the rest are solid items. The 3ds format I don't like at all compared to 3dsmax's exports. So what is the best format to export to, or am i missing something here? I read somewhere that someone else uses a plugin to export to 3ds and obj formats that seem to come out better. However i can't remember where i found the post, nor the name of the plugin (if it was mentioned). So any ideas here would be appreciated.

Thanks for your help


Post by GraySho // May 6, 2006, 3:02am

Total Posts: 695
You can triangulate objects with the triangulate button before exporting. I have never had any troubles with the LUUV plugin or it's exports, so I would stick with that. 3DS export/import is always a little problematic. The only good converter I have seen for this format was Deep exploration.
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn