New to the forums, Hi

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

New to the forums, Hi // TS6 and Older

1  |  

Post by Cammer // Jan 10, 2007, 5:05pm

Cammer
Total Posts: 14
pic
Hi,

I'm new to the forums, but been a part time user since version 3

I currently use V6.6 sp2. I am defenitly not an artist but I like to model

and render mechanical things. Reading other posts in the forums there

seems to be a line between mechanical or automobile modelers and

artsy or organic modelers. I can appreciate both types. Since I am not an

artist my renders will most always be of the mechanical types.

I am showing a render of my friends dragster that is temporarily at my

garage. This a 1960s dragster with a Ford 427 S.O.H.C. Cammer engine.

This engine was Fords answer to the chryler hemi and in my opinion is

far superior. Yes, I am a Ford car nut. I read all the tutorials that I can

find on car creation and try them.

I would like to be able to model my 1965 Mustang Fastback

someday. I still have trouble with point editing, things just dont seem

to react in the ways I think it should, I will just keep trying.

This dragster model is far from complete, but I would be interested your

comments. Thanks

Phil from Williamsport, Pa.

http://forums1.caligari.com/truespace/images/attach/Dragster-01-08-07b.jpg

Post by Chester Desmond // Jan 11, 2007, 3:32am

Chester Desmond
Total Posts: 323
Welcome to the forum!
Your render looks good and what a neat contraption that is. Do you remove the front wheels to avoid damage (bouncing?) during transit ?

Post by Steinie // Jan 11, 2007, 4:07am

Steinie
Total Posts: 3667
pic
I guess I prefer the organic side of the fence. Also we differ on our choice of engines, 426 Hemi on a track not on a trailer;).

I like the area you live...backpacking the Rattlesnake Trail and the Donut Hole...:)

As far as Mustang modeling try this way for starters. Quick and easy.

http://www.caligari.com/news/news_dec2004/truetown_vinny.html

You can always point edit as you develop your skills.

Post by stoker // Jan 11, 2007, 4:22am

stoker
Total Posts: 506
Welcome to the forum:jumpy:

Post by TomG // Jan 11, 2007, 6:30am

TomG
Total Posts: 3397
Welcome to the forums! Nice model too! I particular like the work on the spokes on the front wheels. Nice chrome material as well, which can be hard to get looking good.


I hope to see more posts as the model progresses! I also would love to see this in a room or some other setting to give it a sense of scale. Some surrounding items will help tell just how large this is, and I think some lighting work at that time could add to that too. Of course a great model like this could lead to all sorts of great renders - being loaded up, being worked on in the garage, tearing down a track, sat ready to go waiting for the lights to change - tons of ideas that would be interesting and dramatic to see once you have the model looking as good as this!


I'm more of a technical kind of guy when it comes to my renders too, never quite so good at the artistic or the organic stuff :)


Anyway, hope to see more as it grows!


Tom

Post by prodigy // Jan 11, 2007, 7:17am

prodigy
Total Posts: 3029
pic
Welcome to the forum... :)


Its good to see new good works..


If i can help you, count with me.. ;)

Post by Cammer // Jan 11, 2007, 5:41pm

Cammer
Total Posts: 14
pic
Hi Chester,
The front wheels dont get removed for transport, I just havent got the
courage to tackle the dropped front axle yet, thats why it looks taken apart
while on the trailer.

Steinie,
I knew there had to be some of you Mopar guys around so us Ford
guys have someone to beat up on :) Also, thanks for the link, thats a
new one to me, definitly will be checking that out.

TomG
Thanks for the vote of confidence and for the great ideas, I think the
front wheels did come out pretty good myself. I have always had problems
doing chrome, more so since version 6 with shaders. I was just getting the
hang of using the environment maps when version 6 came out. Seeing
other people's tutorials and or settings for materials has been a big help.

Hello to stoker and thanks prodigy for your offer to help out.

Phil aka Cammer
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2022. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn