Marquee Select

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Marquee Select // TS6 and Older

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Post by spacekdet // Jul 28, 2007, 11:01am

Total Posts: 1360
I'm having trouble with marquee select (Hold Control key while clicking and dragging the mouse) in a scene. The objects in question that I'm trying to select were a deeply nested hierarchy that I used the 'split hierarchy into polyhedra and IK linked branches' tool on. Now it's broken down into many, many individual objects. So good, so far. Now I'd like to select them all and glue them back together as siblings.
The problem is that holding Control key and dragging a selection rectangle over them simply refuses to work... If I Control/click each object in turn it adds to the selection, but if I try to add by marquee selection, it instead removes them from the group- as if I were holding Shift.

If I try it in a simple test scene with cubes, all works as expected.

I think tS has lost it's mind.

BTW, before I broke the hierarchy down, the scene took 38 minutes to load.
After I broke it down, it loads 'normally'- in under a minute.
Just a warning to those who like to build mega-objects made of many sub-parts....
So... any clues?
Seen this behavior before?
I'd post the scene but it's 24 MB of ridiculously high poly insanity.

Post by spacekdet // Jul 28, 2007, 1:43pm

Total Posts: 1360
Answering my own question, it turns out there were some uber-invisible objects in the scene. They didn't show up even after the 'Unhide All Objects' tool was used. Slow and deliberate searching via the drop down list in the Object Info panel finally revealed their widget cages.
Why they prevented marquee select on visible objects from functioning properly is a question that will never be answered.
It's tS 6.6 after all, and *sniff* that's so "legacy."

Post by mpire // Aug 23, 2007, 1:34am

Total Posts: 6
Does piSceneTool work in 6.6?

Really useful tsx that shows the scene object in a tree view allowing you to select, manipulate parent/child relationships and delete.

Post by TheWickedWitchOfTheWeb // Aug 23, 2007, 3:49pm

Total Posts: 858
The Scene Editor that's built in does the same job, no need for the plugin anymore. is a privately held community resource website dedicated to Active Worlds.
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