Ts3.2 - Rendering and getting the most out of it?

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Ts3.2 - Rendering and getting the most out of it? // TS6 and Older

1  |  

Post by MikeJoel // Nov 29, 2007, 5:29am

Total Posts: 266
I have worked with 3D a bit in th epast (mostly as a programmer though) and never really (up till a month ago) worked with 3D just as art.

So I am using Ts3.2 (yes that is the one I can afford :) ).

When I set the reflectiveness of objects I find that it really doesnt change that much. Objects will have very low reflections (or actually none) until I reach the ray tray limitter. Then suddenly it is just whiz-bang reflective.

There doesn't seem to be a gradual increase. The changes after the limit is passed seems only to actually darken the object to make the reflection more visible. The amount of reflection is always the same it is simply how dark the object gets to reveal it. Is this how it is supposed to be?

Also what are the suggestions for getting as much as I can from such an old version of truespace?

My system:

Win98se (Yes I know, but I have found the XP is not all it is cracked up to be)

NVidia Geforce2

512MB Ram

* I notice no matter what I do I can't get it to display in DirectX mode (I can use all other viewing options.... and yet the demo versions of TS6.6-7 I can use their DirectX viewing mode).



Post by Bobbins // Nov 29, 2007, 7:27am

Total Posts: 506
Well, I'll start by saying that you are really pushing the limits of my memory - tS3.2 was using the R+ render engine, so it's a good while since I looked at the render settings for it. The following may or may not be entirely accurate, then....

Make sure you are in raytrace mode, rather than scanline mode and have the render options panel open. You should see some parameters for Reflect and Ray Limit. Set both of those as close to 0 as it will let you. The render times will be longer but the results more accurate for reflections.

As for the colour darkening issue, try using a different shader for the colour and reflection channels as they are likely to have the most effect.
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2022. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn